Odonis (Allies +24) vs. StuckTojo (Axis) GL.2, No Victory Cities

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 bomber and 1 fighter moved from Midway to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Central United States

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_43723.0_Ame3.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu
                4 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    triplea_43723.0_Chi3.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from Kenya to 72 Sea Zone
                2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                1 armour moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 bomber moved from United Kingdom to Western Germany
                3 mech_infantrys moved from India to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: harbour
                    Bombing raid in Western Germany causes 6 damage total.
                Battle in Yunnan
                    British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 :  1/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 :  2/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 tactical_bomber owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for British: 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Iraq
                    British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 :  2/2 hits
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 :  4/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                3 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Alexandria to Egypt
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 bomber moved from Western Germany to United Kingdom
                1 mech_infantry moved from Eire to United Kingdom
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
                2 fighters moved from Yunnan to India

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                British collect 33 PUs (3 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys

    triplea_43723.0_UK_3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 fighter moved from Romania to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 armour and 1 mech_infantry moved from Romania to Belarus
                1 bomber moved from Southern Italy to Belarus
                1 infantry moved from Tunisia to Libya
                      Italians take Libya from British

    Combat - Italians
                Battle in Cyprus
                Battle in Belarus
                    Italians attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 3 infantry
                        Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 2 :  1/5 hits
                        Russians roll dice for 3 infantry in Belarus, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Belarus
                        Italians roll dice for 2 armour, 1 bomber and 1 fighter in Belarus, round 3 :  3/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 3 :  1/2 hits
                        1 armour owned by the Italians and 2 infantry owned by the Russians lost in Belarus
                    Italians win, taking Cyprus from British, taking Belarus from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Belarus to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun moved from Romania to Eastern Poland
                1 battleship and 1 cruiser moved from 94 Sea Zone to 99 Sea Zone
                1 cruiser and 1 destroyer moved from 94 Sea Zone to 97 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone

    Place Units - Italians
                1 artillery and 1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_43723.0_Ita3.tsvg

  • '20 '19 '18 '15 '13

    @StuckTojo said in Odonis (Allies +24) vs. StuckTojo (Axis) GL.2, No Victory Cities:

    triplea_43723.0_Ita3.tsvg

    Having some problems figuring out this new interface…

  • '20 '19 '18 '15 '13

    @StuckTojo Can you email me the Italy turn ? Looks like were playing by email until they get this sorted…


  • @Odonis It’s not you. File downloads are temporarily broken.

    Do this,

    1. Right click on the filename
    2. Select “Copy Link Address”
    3. Change this https://www.axisandallies.org/uploads/_imported_attachments/migrated/683629_triplea_43723.0_Ita3.tsvg
    4. To this https://www.axisandallies.org/forums/uploads/_imported_attachments/migrated/683629_triplea_43723.0_Ita3.tsvg

    The forums part is missing on all the old uploads at the moment.

  • '20 '19 '18 '15 '13

    @djensen Hi DJensen - Sweet! Thanks!


  • @Odonis I fixed the spelling of my name for you. It’s the Danish spelling not the Norwegian spelling. :wink:

  • '20 '19 '18 '15 '13

    @djensen - :)
    But actually tried to upload after my turn and I get error code 404 - are you aware of the fault?

  • '20 '19 '18 '15 '13

    @Odonis said in Odonis (Allies +24) vs. StuckTojo (Axis) GL.2, No Victory Cities:

    @djensen - :)
    But actually tried to upload after my turn and I get error code 404 - are you aware of the fault?

    Game attached
    0_1542095806062_FRench3_StuckTojo.tsvg


  • @Odonis It looks like you got it working?

  • '20 '19 '18 '15 '13

    @djensen - actually, I can download the game, and save it manually to my computer, but it won’t allow me to post yet. I suppose that’s in the migration instructions (which I didn’t read, sorry). When I tried to click the migration instruction link it also does not work unfortunately…


  • @Odonis I just fixed that link.

    Yes, TripleA will not yet auto-post.

  • '20 '19 '18 '15 '13

    @StuckTojo - you can attach the move to the forum if you’ve saved it to your computer

  • '19 '17 '16

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