@Jacob16 No scramble
18L G40 - Ichabod (X) vs weddingsinger (A) no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
13 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
Germans take Northwest Persia from French
1 armour moved from Rostov to Northwest Persia
9 artilleries moved from Tambov to Volgograd
1 armour moved from Ukraine to Caucasus
3 bombers moved from Russia to Norway
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries moved from 113 Sea Zone to Norway
2 infantry moved from 113 Sea Zone to Norway
4 fighters moved from 113 Sea Zone to Norway
2 fighters and 6 tactical_bombers moved from Germany to Norway
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to VolgogradCombat - Germans
Battle in Norway
Germans attack with 2 artilleries, 3 bombers, 6 fighters, 2 infantry and 6 tactical_bombers
British defend with 3 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 3 bombers, 1 factory_minor and 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 3 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Norway, round 2 : 11/19 hits, 10.33 expected hits
Americans roll dice for 1 artillery, 3 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 2/11 hits, 4.33 expected hits
1 tactical_bomber owned by the British, 2 infantry owned by the Germans, 1 infantry owned by the Americans, 3 bombers owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the British and 3 fighters owned by the British lost in Norway
Germans win, taking Norway from Americans with 2 artilleries, 3 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 3 bombers and 1 infantry
Casualties for British: 3 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - Germans
3 bombers moved from Norway to Western Germany
5 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to 113 Sea Zone
1 tactical_bomber moved from Norway to 113 Sea Zone
5 fighters moved from Norway to Western Germany
1 aaGun and 3 infantry moved from Germany to Western Germany
1 aaGun moved from Baltic States to Novgorod
2 aaGuns moved from Rostov to Caucasus
3 tactical_bombers moved from Russia to Volgograd
1 fighter moved from Russia to VolgogradPlace Units - Germans
1 destroyer and 2 fighters placed in 113 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 0.17
Americans : -2.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 aaGun and 1 armour in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win with 1 aaGun and 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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Germany is murdering the allies this game. Pathetic defense rolls for the Allies in Norway. That’s an 84 TUV swing (84 IPCs worth of unit value exchange)! Must be demoralizing for Churchill.
No way the Axis can’t win this game. It will take me to round 11 - 15 to prove it (Victory City win).
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Yeah, I’m shocked I’ve held out this long.
The real mistake was sending U.S. bombers to Norway at all. I’m not sure, but suspect I would have cleared out SZ6 and been prepping the invasion fleet by now
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 artilleries moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
1 fighter, 5 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
2 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
3 tactical_bombers moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 artilleries moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
1 fighter, 5 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
2 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
3 tactical_bombers moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 bomber, 4 fighters, 5 infantry and 6 tactical_bombers
Chinese defend with 1 artillery and 7 infantry
Japanese roll dice for 1 bomber, 4 fighters, 5 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/16 hits, 7.17 expected hits
Chinese roll dice for 1 artillery and 7 infantry in Yunnan, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese, 7 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 4 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 7 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from Yunnan to 37 Sea Zone
2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 aaGun and 2 infantry moved from Chahar to Hopei
2 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
3 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
1 battleship, 3 carriers, 1 cruiser, 3 submarines, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 fighters and 8 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 0.67
Japanese : 0.67 -
Yeah, I’m shocked I’ve held out this long.
The real mistake was sending U.S. bombers to Norway at all. I’m not sure, but suspect I would have cleared out SZ6 and been prepping the invasion fleet by now
Once Moscow is taken out, any money spent in London…or messing with Norway is a waste of resources better used preparing for the defense of the Middle East (too late now) or Cairo.
But it’s easy for me to say that considering Germany just murdered the Allies in Norway.
I’ve only lost Tokyo one time…and it was an epic game that went to like round 26 against Cow. I was stuck at Trans/Jordan…and I was done playing the game…had like 36% odds to take Cairo, said screw it and went for it. Than conceded the game. He had like 40 US fighters guarding Cairo and 20+ UK fighters…ect…I had like a similar amount of planes. We both had a ton of ground.
I don’t really ever go for SZ 6 as the Allies. Doesn’t seem to work out well for me.
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When you say, shocked you held out this long, are you referring to the Axis not winning the board game by round 8 or holding onto Norway? Nothing controversial there. It takes a long time for Germany to get to Cairo. And Norway is not Germany’s primary objective…
You did a good job slowing down Japan…it seems like the US invested a lot in the Pacific. Japan never became a strong Axis country this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
3 bombers moved from Syria to India
4 bombers moved from Midway to Iwo Jima
1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 25 Sea Zone to 17 Sea Zone
3 bombers moved from Western United States to Iwo Jima
1 destroyer and 5 submarines moved from 25 Sea Zone to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea ZonePlace Units - Americans
3 bombers and 4 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Hopei, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 artillery owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
Yeah, I’m shocked I’ve held out this long.
The real mistake was sending U.S. bombers to Norway at all. I’m not sure, but suspect I would have cleared out SZ6 and been prepping the invasion fleet by now
If you remember…Philippines defended on J2…was like 87%~ for the attackers. That prevented my fleet from getting back to SZ 6. Than that permitted you to go for that part of the board, plus kill a transport…ect…more IPCs for the US. However, if the Philippines was taken on J2, and then I sent my stuff up to defend SZ 6, you might have been forced to do the traditional approach fighting for the Money Islands. It might have worked out better for you this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
3 bombers moved from Syria to India
4 bombers moved from Midway to Iwo Jima
1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 25 Sea Zone to 17 Sea Zone
3 bombers moved from Western United States to Iwo Jima
1 destroyer and 5 submarines moved from 25 Sea Zone to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea ZonePlace Units - Americans
3 bombers and 4 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Hopei, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 artillery owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour moved from India to Shan State
1 bomber, 1 fighter and 2 tactical_bombers moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 4/6 hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 fighter owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 fighter
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
1 bomber and 2 tactical_bombers moved from Shan State to India
1 transport moved from 81 Sea Zone to 71 Sea Zone
4 infantry moved from Union of South Africa to 71 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
3 fighters moved from Algeria to Egypt
1 fighter moved from United Kingdom to Algeria
3 destroyers and 1 transport moved from 112 Sea Zone to 109 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 armour
EDIT: Adding units owned by UK_Pacific to India: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 armour
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Adding units owned by British to Union of South Africa: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,6,4,5,5,2,1,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Turning off Edit Mode -
Fair point. At the very least I needed to bring Japan’s income down more rather than just sinking transports.
On UK’s turn I did some edits - mostly I forgot why I bought a tank instead of 2 inf (already max built in S. Africa) and then undid my edit.
Also on the other side of the board, the computer thought I’d want to lose a fighter in Shan State instead of a tank, for some reason, so I had to undo that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Volgograd to Southern Italy
1 mech_infantry moved from Bessarabia to Rostov
2 armour moved from Bryansk to Caucasus
1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun, 2 artilleries and 1 infantry moved from Romania to Bessarabia
1 aaGun moved from Greece to Bulgaria
1 armour and 2 mech_infantrys moved from Greece to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,5
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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Fair point. At the very least I needed to bring Japan’s income down more rather than just sinking transports.
On UK’s turn I did some edits - mostly I forgot why I bought a tank instead of 2 inf (already max built in S. Africa) and then undid my edit.
Also on the other side of the board, the computer thought I’d want to lose a fighter in Shan State instead of a tank, for some reason, so I had to undo that.
Not sure why you had to edit your buys? Not upset, but I am confused on what was going on there. I don’t have an issue…just saying.
Purchase Units - British
British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs;You should have placed 1 tank and 2 infantry on Cairo, and 3 fighters in South Africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 22 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 88 PUs;
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
Germans take Finland from Americans
2 artilleries moved from Norway to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
13 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
2 armour moved from Caucasus to Iraq
1 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 tactical_bombers moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
2 artilleries moved from 109 Sea Zone to Eire
2 infantry moved from 109 Sea Zone to Eire -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 88 PUs;
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
Germans take Finland from Americans
2 artilleries moved from Norway to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
13 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
2 armour moved from Caucasus to Iraq
1 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 tactical_bombers moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
2 artilleries moved from 109 Sea Zone to Eire
2 infantry moved from 109 Sea Zone to EireCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 3,6,7 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in 109 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 tactical_bombers and 2 transports
British defend with 3 destroyers and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
Germans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 6/17 hits, 8.67 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 destroyers owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone
Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 7/15 hits, 7.83 expected hits
Americans roll dice for 1 tactical_bomber and 2 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans, 1 transport owned by the British, 1 tactical_bomber owned by the Americans and 1 transport owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 51
Casualties for Germans: 2 destroyers and 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
Casualties for British: 3 destroyers and 1 transport
Battle in Eire
Battle in Iraq
Germans attack with 16 armour and 3 mech_infantrys
French defend with 1 infantry
Germans roll dice for 16 armour and 3 mech_infantrys in Iraq, round 2 : 13/19 hits, 8.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Eire from British, taking Iraq from British with 16 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
9 artilleries moved from Volgograd to Caucasus
1 aaGun moved from Novgorod to Belarus
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
3 fighters moved from 109 Sea Zone to Holland Belgium
1 fighter moved from 109 Sea Zone to Holland Belgium
3 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 transport placed in 113 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Norway
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2
Germans collect 70 PUs (4 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 1.00
British : 0.67
Americans : 0.17
AA fire in United Kingdom : : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to ManchuriaCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 25 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
2 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
2 tactical_bombers moved from 20 Sea Zone to Yunnan
1 cruiser moved from 20 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone