18L G40 - Ichabod (X) vs weddingsinger (A) no bid

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Russia to Urals
                      Germans take Urals from Russians
                1 armour moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                      Germans take Caucasus from Russians
                13 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from French
                1 armour moved from Rostov to Northwest Persia
                9 artilleries moved from Tambov to Volgograd
                1 armour moved from Ukraine to Caucasus
                3 bombers moved from Russia to Norway
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries moved from 113 Sea Zone to Norway
                2 infantry moved from 113 Sea Zone to Norway
                4 fighters moved from 113 Sea Zone to Norway
                2 fighters and 6 tactical_bombers moved from Germany to Norway
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Russia to Volgograd

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 artilleries, 3 bombers, 6 fighters, 2 infantry and 6 tactical_bombers
                    British defend with 3 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 3 bombers, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 2 artilleries, 3 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Norway, round 2 : 11/19 hits, 10.33 expected hits
                        Americans roll dice for 1 artillery, 3 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 2/11 hits, 4.33 expected hits
                        1 tactical_bomber owned by the British, 2 infantry owned by the Germans, 1 infantry owned by the Americans, 3 bombers owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the British and 3 fighters owned by the British lost in Norway
                    Germans win, taking Norway from Americans with 2 artilleries, 3 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 84
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery, 3 bombers and 1 infantry
                    Casualties for British: 3 fighters, 2 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                3 bombers moved from Norway to Western Germany
                5 tactical_bombers moved from Norway to Western Germany
                1 fighter moved from Norway to 113 Sea Zone
                1 tactical_bomber moved from Norway to 113 Sea Zone
                5 fighters moved from Norway to Western Germany
                1 aaGun and 3 infantry moved from Germany to Western Germany
                1 aaGun moved from Baltic States to Novgorod
                2 aaGuns moved from Rostov to Caucasus
                3 tactical_bombers moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd

    Place Units - Germans
                1 destroyer and 2 fighters placed in 113 Sea Zone
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6
                Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    Combat Hit Differential Summary :

    Germans : 0.17
        Americans : -2.33

    triplea_42586_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Karelia to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        Germans roll dice for 1 aaGun and 1 armour in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win with 1 aaGun and 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_42586_Rus8.tsvg

  • '17

    Germany is murdering the allies this game. Pathetic defense rolls for the Allies in Norway. That’s an 84 TUV swing (84 IPCs worth of unit value exchange)! Must be demoralizing for Churchill.

    No way the Axis can’t win this game. It will take me to round 11 - 15 to prove it (Victory City win).


  • Yeah, I’m shocked I’ve held out this long.

    The real mistake was sending U.S. bombers to Norway at all.  I’m not sure, but suspect I would have cleared out SZ6 and been prepping the invasion fleet by now

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 2x factory_major; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 artilleries moved from 37 Sea Zone to Shan State
                2 infantry moved from 37 Sea Zone to Shan State
                1 fighter, 5 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
                2 tactical_bombers moved from 37 Sea Zone to Yunnan
                2 fighters moved from 37 Sea Zone to Yunnan
                3 tactical_bombers moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 bomber moved from Kiangsu to Yunnan
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese

    triplea_42586_Jap8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 2x factory_major; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 artilleries moved from 37 Sea Zone to Shan State
                2 infantry moved from 37 Sea Zone to Shan State
                1 fighter, 5 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
                2 tactical_bombers moved from 37 Sea Zone to Yunnan
                2 fighters moved from 37 Sea Zone to Yunnan
                3 tactical_bombers moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 bomber moved from Kiangsu to Yunnan
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 bomber, 4 fighters, 5 infantry and 6 tactical_bombers
                    Chinese defend with 1 artillery and 7 infantry
                        Japanese roll dice for 1 bomber, 4 fighters, 5 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/16 hits, 7.17 expected hits
                        Chinese roll dice for 1 artillery and 7 infantry in Yunnan, round 2 : 3/8 hits, 2.67 expected hits
                        3 infantry owned by the Japanese, 7 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 4 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 artillery and 7 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Yunnan to 37 Sea Zone
                2 tactical_bombers moved from Yunnan to 37 Sea Zone
                1 aaGun and 2 infantry moved from Chahar to Hopei
                2 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                2 tactical_bombers moved from Yunnan to French Indo China
                1 bomber moved from Yunnan to French Indo China
                3 infantry moved from Kiangsu to Kiangsi
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 19 Sea Zone to Japan
                1 battleship, 3 carriers, 1 cruiser, 3 submarines, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                2 fighters and 8 infantry placed in Japan
                1 artillery and 2 infantry placed in French Indo China
                2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        UK_Pacific : 0.67
        Japanese : 0.67

    triplea_42586_Jap8.tsvg

  • '17

    @weddingsinger:

    Yeah, I’m shocked I’ve held out this long.

    The real mistake was sending U.S. bombers to Norway at all.  I’m not sure, but suspect I would have cleared out SZ6 and been prepping the invasion fleet by now

    Once Moscow is taken out, any money spent in London…or messing with Norway is a waste of resources better used preparing for the defense of the Middle East (too late now) or Cairo.

    But it’s easy for me to say that considering Germany just murdered the Allies in Norway.

    I’ve only lost Tokyo one time…and it was an epic game that went to like round 26 against Cow. I was stuck at Trans/Jordan…and I was done playing the game…had like 36% odds to take Cairo, said screw it and went for it. Than conceded the game. He had like 40 US fighters guarding Cairo and 20+ UK fighters…ect…I had like a similar amount of planes. We both had a ton of ground.

    I don’t really ever go for SZ 6 as the Allies. Doesn’t seem to work out well for me.

  • '17

    When you say, shocked you held out this long, are you referring to the Axis not winning the board game by round 8 or holding onto Norway? Nothing controversial there. It takes a long time for Germany to get to Cairo. And Norway is not Germany’s primary objective…

    You did a good job slowing down Japan…it seems like the US invested a lot in the Pacific. Japan never became a strong Axis country this game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 bombers and 4 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                3 bombers moved from Syria to India
                4 bombers moved from Midway to Iwo Jima
                1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                3 bombers moved from Western United States to Iwo Jima
                1 destroyer and 5 submarines moved from 25 Sea Zone to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 25 Sea Zone
                1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Americans
                3 bombers and 4 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_42586_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Hopei, round 2 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 artillery in Hopei, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Hopei, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 artillery in Hopei, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  1/1 hits
                        1 artillery owned by the Chinese lost in Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in Yunnan
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    triplea_42586_Chi8.tsvg

  • '17

    @weddingsinger:

    Yeah, I’m shocked I’ve held out this long.

    The real mistake was sending U.S. bombers to Norway at all.  I’m not sure, but suspect I would have cleared out SZ6 and been prepping the invasion fleet by now

    If you remember…Philippines defended on J2…was like 87%~ for the attackers. That prevented my fleet from getting back to SZ 6. Than that permitted you to go for that part of the board, plus kill a transport…ect…more IPCs for the US. However, if the Philippines was taken on J2, and then I sent my stuff up to defend SZ 6, you might have been forced to do the traditional approach fighting for the Money Islands. It might have worked out better for you this game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 bombers and 4 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                3 bombers moved from Syria to India
                4 bombers moved from Midway to Iwo Jima
                1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                3 bombers moved from Western United States to Iwo Jima
                1 destroyer and 5 submarines moved from 25 Sea Zone to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 25 Sea Zone
                1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Americans
                3 bombers and 4 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Hopei, round 2 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 artillery in Hopei, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Hopei, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 artillery in Hopei, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  1/1 hits
                        1 artillery owned by the Chinese lost in Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in Yunnan
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Purchase Units - British
                British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour moved from India to Shan State
                1 bomber, 1 fighter and 2 tactical_bombers moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers
                    Japanese defend with 2 artilleries and 1 infantry
                        British roll dice for 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Shan State, round 2 :  4/6 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 fighter owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 2 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - British
                1 bomber and 2 tactical_bombers moved from Shan State to India
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                4 infantry moved from Union of South Africa to 71 Sea Zone
                4 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
                4 infantry moved from 81 Sea Zone to Egypt
                3 fighters moved from Algeria to Egypt
                1 fighter moved from United Kingdom to Algeria
                3 destroyers and 1 transport moved from 112 Sea Zone to 109 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Shan State: 1 armour
                EDIT: Adding units owned by UK_Pacific to India: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour and 2 infantry placed in Egypt
                3 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 armour
                EDIT: Adding units owned by British to Egypt: 1 infantry
                EDIT: Adding units owned by British to Union of South Africa: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,6,4,5,5,2,1,4,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
                Some Units in India change ownership: 1 fighter and 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 infantry
                EDIT: Removing units owned by British from Egypt: 1 infantry
                EDIT: Adding units owned by British to Egypt: 1 armour
                EDIT: Turning off Edit Mode

    triplea_42586_UK_8.tsvg


  • Fair point.  At the very least I needed to bring Japan’s income down more rather than just sinking transports.

    On UK’s turn I did some edits - mostly I forgot why I bought a tank instead of 2 inf (already max built in S. Africa) and then undid my edit.

    Also on the other side of the board, the computer thought I’d want to lose a fighter in Shan State instead of a tank, for some reason, so I had to undo that.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 bomber moved from Volgograd to Southern Italy
                1 mech_infantry moved from Bessarabia to Rostov
                2 armour moved from Bryansk to Caucasus
                1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
                1 aaGun, 2 artilleries and 1 infantry moved from Romania to Bessarabia
                1 aaGun moved from Greece to Bulgaria
                1 armour and 2 mech_infantrys moved from Greece to Romania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,5
                Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    triplea_42586_Ita8.tsvg

  • '17

    @weddingsinger:

    Fair point.  At the very least I needed to bring Japan’s income down more rather than just sinking transports.

    On UK’s turn I did some edits - mostly I forgot why I bought a tank instead of 2 inf (already max built in S. Africa) and then undid my edit.

    Also on the other side of the board, the computer thought I’d want to lose a fighter in Shan State instead of a tank, for some reason, so I had to undo that.

    Not sure why you had to edit your buys? Not upset, but I am confused on what was going on there. I don’t have an issue…just saying.

    Purchase Units - British
                British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs;

    You should have placed 1 tank and 2 infantry on Cairo, and 3 fighters in South Africa.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 22 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 submarine moved from 34 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                      ANZAC take 6 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

    triplea_42586_Fre8.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_major; Remaining resources: 88 PUs;
                Germans buy 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Finland
                      Germans take Finland from Americans
                2 artilleries moved from Norway to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                3 bombers moved from Western Germany to United Kingdom
                2 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 109 Sea Zone
                2 tactical_bombers moved from Western Germany to 109 Sea Zone
                2 tactical_bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                2 fighters moved from Western Germany to 109 Sea Zone
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 armour moved from Persia to Iraq
                13 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
                2 armour moved from Caucasus to Iraq
                1 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                3 tactical_bombers moved from Volgograd to Northwest Persia
                1 fighter moved from Volgograd to Northwest Persia
                2 artilleries moved from 109 Sea Zone to Eire
                2 infantry moved from 109 Sea Zone to Eire

    triplea_42586_Ger9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_major; Remaining resources: 88 PUs;
                Germans buy 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Finland
                      Germans take Finland from Americans
                2 artilleries moved from Norway to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                3 bombers moved from Western Germany to United Kingdom
                2 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 109 Sea Zone
                2 tactical_bombers moved from Western Germany to 109 Sea Zone
                2 tactical_bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                2 fighters moved from Western Germany to 109 Sea Zone
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 armour moved from Persia to Iraq
                13 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
                2 armour moved from Caucasus to Iraq
                1 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                3 tactical_bombers moved from Volgograd to Northwest Persia
                1 fighter moved from Volgograd to Northwest Persia
                2 artilleries moved from 109 Sea Zone to Eire
                2 infantry moved from 109 Sea Zone to Eire

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                    Bombing raid in United Kingdom rolls: 3,6,7 and causes: 16 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 16 damage total.
                Battle in 109 Sea Zone
                    Germans attack with 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 tactical_bombers and 2 transports
                    British defend with 3 destroyers and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
                        Germans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 6/17 hits, 8.67 expected hits
                        Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                        1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 destroyers owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone
                        Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 7/15 hits, 7.83 expected hits
                        Americans roll dice for 1 tactical_bomber and 2 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 destroyer owned by the Germans, 1 transport owned by the British, 1 tactical_bomber owned by the Americans and 1 transport owned by the Americans lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 51
                    Casualties for Germans: 2 destroyers and 1 fighter
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
                    Casualties for British: 3 destroyers and 1 transport
                Battle in Eire
                Battle in Iraq
                    Germans attack with 16 armour and 3 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 16 armour and 3 mech_infantrys in Iraq, round 2 : 13/19 hits, 8.50 expected hits
                        British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Iraq
                    Germans win, taking Eire from British, taking Iraq from British with 16 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Caucasus to Northwest Persia
                9 artilleries moved from Volgograd to Caucasus
                1 aaGun moved from Novgorod to Belarus
                2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
                3 fighters moved from 109 Sea Zone to Holland Belgium
                1 fighter moved from 109 Sea Zone to Holland Belgium
                3 bombers moved from United Kingdom to Western Germany
                1 aaGun moved from Western Germany to Holland Belgium
                4 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 transport placed in 113 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Norway
                1 factory_minor placed in Caucasus
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2
                Germans collect 70 PUs (4 lost to blockades); end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        British : 0.67
        Americans : 0.17
        AA fire in United Kingdom : : -0.50

    triplea_42586_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Korea to Manchuria

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_42586_Rus9.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 25 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
                1 tactical_bomber moved from Kiangsi to Yunnan
                1 fighter moved from Kiangsi to Yunnan
                2 tactical_bombers moved from 37 Sea Zone to Yunnan
                2 fighters moved from 37 Sea Zone to Yunnan
                2 tactical_bombers moved from 20 Sea Zone to Yunnan
                1 cruiser moved from 20 Sea Zone to 22 Sea Zone
                      Japanese take 22 Sea Zone from ANZAC
                1 destroyer moved from 20 Sea Zone to 18 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 battleship moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 20 Sea Zone to 42 Sea Zone

    triplea_42586_Jap9.tsvg

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