Scramble Normandy and 114. Not 113.
L18 G40BM3 Ferrousgryphon (X+2) vs Giallo (L)
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OOL in SZ 33?
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for the subs pls tip carriers, pls ask after your 1st attack for casualties
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Ceylon to 39 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
3 fighters and 3 tactical_bombers moved from 80 Sea Zone to Iraq
1 submarine moved from 40 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from Philippines to 33 Sea Zone
1 bomber and 2 fighters moved from Kwangsi to 33 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Siberia from Russians, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iraq
Japanese attack with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Japanese win, taking Iraq from British with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 9 fighters, 4 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 9 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 16/23 hits -
Definitely understand with this battle going round to round. I tipped 2 carriers for the subs and got 16 more with the rest.
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with that many hits just go for max def
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Ceylon to 39 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
3 fighters and 3 tactical_bombers moved from 80 Sea Zone to Iraq
1 submarine moved from 40 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from Philippines to 33 Sea Zone
1 bomber and 2 fighters moved from Kwangsi to 33 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Siberia from Russians, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iraq
Japanese attack with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Japanese win, taking Iraq from British with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 9 fighters, 4 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 9 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 16/23 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 4 carriers, 5 cruisers, 4 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 8/22 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 4 carriers owned by the Americans, 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 9 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 13/22 hits
Americans roll dice for 1 battleship, 4 cruisers, 7 fighters and 3 transports in 33 Sea Zone, round 3 : 7/12 hits
3 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Japanese, 6 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 186
Casualties for ANZAC: 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Japanese: 1 carrier, 5 destroyers, 3 fighters and 4 submarines
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 5 tactical_bombers
Japanese win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 186
Casualties for ANZAC: 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Japanese: 1 carrier, 5 destroyers, 3 fighters and 4 submarinesNon Combat Move - Japanese
2 fighters moved from 33 Sea Zone to Paulau Island
1 bomber moved from 33 Sea Zone to Paulau Island
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
3 tactical_bombers moved from Iraq to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau Island
4 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
2 mech_infantrys moved from Kweichow to SzechwanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs -
That more than made up for that failed attack in Egypt by Italy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 harbour and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 91 Sea Zone to 64 Sea Zone
5 submarines moved from 101 Sea Zone to 64 Sea Zone
5 bombers moved from Gibraltar to Western United States
1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from 64 Sea Zone to Southeast MexicoPlace Units - Americans
1 harbour placed in Southeast Mexico
2 carriers placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 1 bomber and 2 fighters; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Italian Somaliland to Kenya
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 69 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Rhodesia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries and 1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 fighters placed in 71 Sea Zone
1 bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,3,2,3,2,3,6,2,6,5,5,1,6,1,1,1,1
British collect 32 PUs (2 lost to blockades); end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
British : -0,67
Italians : -0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to 97 Sea Zone
1 bomber moved from Egypt to Tunisia
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
3 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in Crete
Battle in Tunisia
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
1 armour owned by the Americans lost in Tunisia
Italians win, taking Crete from Neutral_Allies, taking Tunisia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 3 infantry
British defend with 2 infantry
Italians roll dice for 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Tunisia to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Crete: 1 infantry
EDIT: Changing ownership of Crete from Italians to Neutral_Allies
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Adding units owned by Italians to Cyprus: 1 infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Egypt
1 artillery, 1 infantry and 1 marine placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from New Zealand to Hawaiian Islands
1 fighter moved from New Zealand to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South AustraliaPlace Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
3 tactical_bombers moved from Egypt to Rostov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 fighter moved from Western Germany to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 4 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 artillery, 1 bomber, 4 infantry and 3 tactical_bombers in Rostov, round 2 : 5/9 hits
Russians roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 1/5 hits
4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Germans
1 bomber and 3 tactical_bombers moved from Rostov to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
4 infantry moved from Archangel to Novgorod
2 infantry moved from Finland to Karelia
6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 infantry moved from France to Western Germany
3 fighters moved from Southern Italy to EgyptPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Bryansk to Rostov
4 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 3 : 3/7 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Archangel to Russia
1 fighter moved from Urals to Russia
8 infantry moved from Russia to Bryansk
2 aaGuns and 14 infantry moved from Vologda to Russia
2 fighters moved from Russia to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0,00
Russians : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 7 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 4 mech_infantrys moved from Szechwan to Tsinghai
1 armour and 3 mech_infantrys moved from Kweichow to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Aleutian Islands
Battle in Tsinghai
Japanese attack with 2 armour, 1 infantry and 7 mech_infantrys
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 2 armour, 1 infantry and 7 mech_infantrys in Tsinghai, round 2 : 1/10 hits
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 4/6 hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour and 4 mech_infantrys in Tsinghai, round 3 : 2/6 hits
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 1/5 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 4 : 3/5 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 2/3 hits
2 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Aleutian Islands from Americans, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 1 infantry and 6 mech_infantrys
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 infantry moved from Shantung to Jehol
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from 33 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Paulau Island to 35 Sea Zone
1 bomber and 2 tactical_bombers moved from Paulau Island to 34 Sea Zone
2 fighters moved from Paulau Island to 34 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Kwangsi
1 infantry moved from Iraq to Syria
Japanese take Syria from Neutral_AxisPlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Iraq
Japanese undo move 3.
2 infantry and 1 mech_infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 8 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 8 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 64 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to QueenslandPlace Units - Americans
2 destroyers and 8 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 bombers moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 bombers and 1 infantry
Italians defend with 2 infantry
British roll dice for 2 bombers and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
2 infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 bombers moved from Anglo Egyptian Sudan to Union of South Africa
2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to Gold CoastPlace Units - British
3 submarines placed in 71 Sea Zone
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,2,2,6,1,5,1,4,4,2,5,6,3,2,6,1,2,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
British : -1,00
Italians : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 infantry moved from Tunisia to 94 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 marine moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 battleship moved from 94 Sea Zone to 96 Sea Zone
1 cruiser moved from 94 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Crete
Battle in Malta
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 2/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Southern Italy to Egypt
1 submarine moved from 94 Sea Zone to 95 Sea Zone
2 destroyers moved from 94 Sea Zone to 96 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 armour moved from New South Wales to QueenslandNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :