@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
18L Arathorn Axis +2 vs Axis-Dominion Allies BM3 Round 2
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4 anz figs still on US cvs in 98
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 12 PUs;
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Samara
1 bomber moved from Southern Italy to Samara
1 bomber moved from Yugoslavia to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 armour and 1 mech_infantry moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
2 fighters moved from Southern Italy to CaucasusCombat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to Rostov
1 bomber moved from Kazakhstan to Rostov
1 bomber moved from Samara to Volgograd
2 aaGuns, 5 armour and 5 mech_infantrys moved from Iraq to Northwest Persia
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
8 infantry moved from Northern Italy to Southern Italy
10 infantry moved from Western Germany to Northern Italy
1 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Northern Italy to Romania
3 mech_infantrys moved from Southern Italy to YugoslaviaPlace Units - Italians
3 mech_infantrys placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,1,3,2,1,5,2,2,6,2,2,5,3,5,4,4,5,6,2,3,6,5,2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,3,5,6,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 12 PUs (16 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : -2.33
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 30 Sea Zone
1 fighter moved from New South Wales to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 29 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
8 infantry moved from South Australia to New South Wales
2 aaGuns, 3 armour, 2 infantry and 4 mech_infantrys moved from Queensland to New South Wales
1 fighter moved from 98 Sea Zone to Gibraltar
1 fighter moved from Russia to 98 Sea Zone
1 fighter moved from Russia to Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
2 fighters moved from Russia to Eastern PersiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to Eastern PersiaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Non Combat Move - Germans
4 artilleries and 5 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
8 armour and 30 mech_infantrys moved from Volgograd to Northwest Persia
4 aaGuns, 9 armour, 24 artilleries, 17 infantry and 11 mech_infantrys moved from Iraq to Northwest Persia
3 fighters moved from Iraq to India
7 fighters moved from Southern Italy to Rostov
11 tactical_bombers moved from Yugoslavia to Rostov
1 bomber moved from Yugoslavia to Rostov
2 bombers moved from Yugoslavia to Southern Italy
18 mech_infantrys moved from Yugoslavia to Romania
5 infantry moved from Northern Italy to Southern Italy
5 mech_infantrys moved from Southern Italy to Northern Italy
2 aaGuns and 3 infantry moved from Western Germany to Northern Italy
3 armour and 6 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Karelia to Baltic States
2 mech_infantrys moved from Novgorod to Eastern Poland
1 submarine moved from 123 Sea Zone to 125 Sea ZonePlace Units - Germans
6 armour and 4 mech_infantrys placed in Germany
3 infantry placed in Novgorod
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,1,3,1,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5,6,1,3,6,6,4,6,6,1,6,4,2,5,4,4,2,1,3,5,6,3,4,3,3
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Non Combat Move - Germans
4 artilleries and 5 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
8 armour and 30 mech_infantrys moved from Volgograd to Northwest Persia
4 aaGuns, 9 armour, 24 artilleries, 17 infantry and 11 mech_infantrys moved from Iraq to Northwest Persia
3 fighters moved from Iraq to India
7 fighters moved from Southern Italy to Rostov
11 tactical_bombers moved from Yugoslavia to Rostov
1 bomber moved from Yugoslavia to Rostov
2 bombers moved from Yugoslavia to Southern Italy
18 mech_infantrys moved from Yugoslavia to Romania
5 infantry moved from Northern Italy to Southern Italy
5 mech_infantrys moved from Southern Italy to Northern Italy
2 aaGuns and 3 infantry moved from Western Germany to Northern Italy
3 armour and 6 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Karelia to Baltic States
2 mech_infantrys moved from Novgorod to Eastern Poland
1 submarine moved from 123 Sea Zone to 125 Sea ZonePlace Units - Germans
6 armour and 4 mech_infantrys placed in Germany
3 infantry placed in Novgorod
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,1,3,1,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5,6,1,3,6,6,4,6,6,1,6,4,2,5,4,4,2,1,3,5,6,3,4,3,3
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 4 mech_infantrys
EDIT: Adding units owned by Germans to Northwest Persia: 4 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Non Combat Move - Germans
4 artilleries and 5 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
8 armour and 30 mech_infantrys moved from Volgograd to Northwest Persia
4 aaGuns, 9 armour, 24 artilleries, 17 infantry and 11 mech_infantrys moved from Iraq to Northwest Persia
3 fighters moved from Iraq to India
7 fighters moved from Southern Italy to Rostov
11 tactical_bombers moved from Yugoslavia to Rostov
1 bomber moved from Yugoslavia to Rostov
2 bombers moved from Yugoslavia to Southern Italy
18 mech_infantrys moved from Yugoslavia to Romania
5 infantry moved from Northern Italy to Southern Italy
5 mech_infantrys moved from Southern Italy to Northern Italy
2 aaGuns and 3 infantry moved from Western Germany to Northern Italy
3 armour and 6 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Karelia to Baltic States
2 mech_infantrys moved from Novgorod to Eastern Poland
1 submarine moved from 123 Sea Zone to 125 Sea ZonePlace Units - Germans
6 armour and 4 mech_infantrys placed in Germany
3 infantry placed in Novgorod
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,1,3,1,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5,6,1,3,6,6,4,6,6,1,6,4,2,5,4,4,2,1,3,5,6,3,4,3,3
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 4 mech_infantrys
EDIT: Adding units owned by Germans to Northwest Persia: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 4 infantry
EDIT: Adding units owned by Germans to Volgograd: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 artilleries and 3 infantry
EDIT: Adding units owned by Germans to Volgograd: 2 artilleries and 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
2 fighters moved from Persia to Samara
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Samara to Russia
1 fighter moved from Archangel to Russia
1 aaGun, 2 artilleries and 23 infantry moved from Smolensk to Bryansk
27 infantry moved from Russia to Bryansk
1 artillery moved from Vologda to Russia
2 infantry moved from Evenkiyskiy to Yenisey
2 aaGuns and 5 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
2 armour and 1 mech_infantry moved from Vologda to Bryansk
6 mech_infantrys moved from Russia to Bryansk
1 aaGun moved from Vologda to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : -1.00
Italians : -0.33
Russians : 0.50 -
You guys are just sick, what a MESS! Blessed is ME1945, in games with him, TUV barely crosses the 2500 mark on any side and is even mostly below 2000 for both sides most of the games :D
What is your goal? playing until both cross the 5000 mark and every computer will run at max capacity when doing any calc? :mrgreen: :mrgreen: :mrgreen:
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Or did you just made the worst arms race ever just to end the game by a friendly liberation of Sydney?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Kweichow
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Korea to Yakut S.S.R.
1 fighter moved from Korea to SuiyuyanCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Buyant-Uhaa
1 fighter moved from Suiyuyan to Hopei
1 artillery moved from Kwangsi to Hunan
2 armour, 2 artilleries, 4 infantry and 2 marines moved from Java to 42 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 79 Sea Zone
2 battleships, 2 carriers, 2 marines and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 armour, 2 artilleries, 4 infantry and 2 marines moved from 39 Sea Zone to India
1 armour moved from Hopei to Buyant-Uhaa
1 bomber moved from Kweichow to India
1 bomber moved from Szechwan to India
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 45 Sea Zone to India
2 fighters moved from 45 Sea Zone to 39 Sea Zone
6 fighters moved from 46 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Hopei to Buyant-Uhaa
1 armour moved from Kiangsi to Hopei
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
3 destroyers moved from 46 Sea Zone to 42 Sea Zone
2 carriers moved from 46 Sea Zone to 35 Sea Zone
3 carriers moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
2 destroyers moved from 46 Sea Zone to 35 Sea Zone
3 carriers and 1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 carrier, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 45 Sea Zone to India
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 37 Sea Zone
4 fighters moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Northern Italy
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from New Guinea to Dutch New GuineaPlace Units - Japanese
1 carrier and 2 destroyers placed in 39 Sea Zone
1 infantry placed in Kwangtung
1 infantry placed in French Indo China
1 armour placed in Kwangtung
1 armour placed in French Indo China
3 artilleries placed in Kiangsu
1 armour and 2 mech_infantrys placed in Korea
1 armour placed in French Indo China
1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Chinese : 0.00
Russians : -1.00
Japanese : -1.33 -
You guys are just sick, what a MESS! Blessed is ME1945, in games with him, TUV barely crosses the 2500 mark on any side and is even mostly below 2000 for both sides most of the games :D
What is your goal? playing until both cross the 5000 mark and every computer will run at max capacity when doing any calc? :mrgreen: :mrgreen: :mrgreen:
Haha… I don’t know what we’re doing. I assume that we’re both not fond of making risky attacks, and we’re trying to optimize defensive positioning, in order to be able to hit back in multiple places with the same units. It becomes a dance of foreplay, where we don’t touch much, while waiting for the big crescendo when it all goes down in flames.
Or something like that… hahaha
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LOL too funny…
hey I started the turn and rolled for America, Gotta finish it up later tho
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LOL too funny…
hey I started the turn and rolled for America, Gotta finish it up later tho
No problem! Yeah, I got the rolls. I FINALLY hit one of those stinking planes!!! haha
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Hahahaha the air campaign in China has been a great success, and count on it continuing to be so!
LOL too funny…
hey I started the turn and rolled for America, Gotta finish it up later tho
No problem! Yeah, I got the rolls. I FINALLY hit one of those stinking planes!!! haha
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 3 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 77 Sea Zone to 79 Sea Zone
5 fighters moved from 80 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Szechwan
1 tactical_bomber moved from Kansu to Suiyuyan
1 bomber moved from Kansu to Szechwan
1 bomber moved from Kansu to Suiyuyan
1 bomber moved from Kansu to Szechwan
2 bombers moved from Kansu to Hunan
1 armour moved from Trans-Jordan to Syria
Americans take Syria from Germans
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Eastern Persia to West India
Americans take West India from Japanese
1 fighter moved from Persia to 79 Sea ZoneCombat - Americans
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Hunan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 fighter in Szechwan, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 79 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 79 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
6 fighters and 1 tactical_bomber moved from 79 Sea Zone to Persia
1 bomber moved from Szechwan to Russia
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 carriers and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
9 carriers moved from 80 Sea Zone to 81 Sea Zone
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
3 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
2 artilleries moved from Eastern Persia to 80 Sea Zone
2 artilleries and 4 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries moved from 81 Sea Zone to Trans-Jordan
1 armour and 3 mech_infantrys moved from Eastern Persia to Persia
1 fighter moved from Egypt to Persia
3 fighters moved from 98 Sea Zone to Persia
12 fighters moved from French West Africa to Trans-Jordan
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
5 transports moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Gibraltar to Persia
1 bomber moved from Hunan to Kweichow
1 bomber and 1 fighter moved from Szechwan to Kweichow
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
7 fighters moved from 30 Sea Zone to Queensland
1 tactical_bomber moved from 30 Sea Zone to Queensland
4 fighters moved from 29 Sea Zone to Queensland
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 64 Sea Zone to 101 Sea Zone
2 carriers moved from 29 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 30 Sea Zone to 31 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 31 Sea Zone
1 carrier moved from 30 Sea Zone to 31 Sea Zone
3 destroyers moved from 30 Sea Zone to 31 Sea Zone
1 carrier moved from 30 Sea Zone to 31 Sea Zone
3 carriers moved from 30 Sea Zone to 31 Sea Zone
7 fighters moved from Western United States to Johnston Island
2 fighters moved from United Kingdom to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 98 Sea Zone: 3 fighters
EDIT: Adding units owned by ANZAC to 92 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
1 airfield placed in Johnston Island
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Johnston Island: 3 fighters
EDIT: Adding units owned by Americans to Eastern United States: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : -2.00
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
8 artilleries and 24 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 3 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 77 Sea Zone to 79 Sea Zone
5 fighters moved from 80 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Szechwan
1 tactical_bomber moved from Kansu to Suiyuyan
1 bomber moved from Kansu to Szechwan
1 bomber moved from Kansu to Suiyuyan
1 bomber moved from Kansu to Szechwan
2 bombers moved from Kansu to Hunan
1 armour moved from Trans-Jordan to Syria
Americans take Syria from Germans
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Eastern Persia to West India
Americans take West India from Japanese
1 fighter moved from Persia to 79 Sea ZoneCombat - Americans
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Hunan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 fighter in Szechwan, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 79 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 79 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
6 fighters and 1 tactical_bomber moved from 79 Sea Zone to Persia
1 bomber moved from Szechwan to Russia
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 carriers and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
9 carriers moved from 80 Sea Zone to 81 Sea Zone
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
3 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
2 artilleries moved from Eastern Persia to 80 Sea Zone
2 artilleries and 4 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries moved from 81 Sea Zone to Trans-Jordan
1 armour and 3 mech_infantrys moved from Eastern Persia to Persia
1 fighter moved from Egypt to Persia
3 fighters moved from 98 Sea Zone to Persia
12 fighters moved from French West Africa to Trans-Jordan
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
5 transports moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Gibraltar to Persia
1 bomber moved from Hunan to Kweichow
1 bomber and 1 fighter moved from Szechwan to Kweichow
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
7 fighters moved from 30 Sea Zone to Queensland
1 tactical_bomber moved from 30 Sea Zone to Queensland
4 fighters moved from 29 Sea Zone to Queensland
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 64 Sea Zone to 101 Sea Zone
2 carriers moved from 29 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 30 Sea Zone to 31 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 31 Sea Zone
1 carrier moved from 30 Sea Zone to 31 Sea Zone
3 destroyers moved from 30 Sea Zone to 31 Sea Zone
1 carrier moved from 30 Sea Zone to 31 Sea Zone
3 carriers moved from 30 Sea Zone to 31 Sea Zone
7 fighters moved from Western United States to Johnston Island
2 fighters moved from United Kingdom to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 98 Sea Zone: 3 fighters
EDIT: Adding units owned by ANZAC to 92 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
1 airfield placed in Johnston Island
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Johnston Island: 3 fighters
EDIT: Adding units owned by Americans to Eastern United States: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
8 artilleries and 24 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 3 artilleries, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Italians
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 submarines moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 3 submarines
Germans defend with 1 submarine
British roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
6 transports moved from 98 Sea Zone to 81 Sea Zone
12 fighters moved from Trans-Jordan to Persia
2 tactical_bombers moved from Trans-Jordan to Persia
2 artilleries moved from Egypt to Trans-Jordan
1 carrier, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
3 fighters moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from Shensi to Kweichow
2 cruisers moved from 98 Sea Zone to 81 Sea Zone
3 carriers and 1 destroyer moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
2 transports placed in 109 Sea Zone
3 artilleries placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.00
Americans : -2.00
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Rostov to Samara
1 bomber moved from Volgograd to Samara
1 mech_infantry moved from Rostov to Tambov
2 fighters moved from Rostov to Tambov
1 armour moved from Caucasus to Novosibirsk
1 bomber moved from Rostov to VologdaCombat - Italians
Battle in Novosibirsk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Italians win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Vologda, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Samara to India
2 fighters moved from Tambov to Rostov
1 bomber moved from Vologda to Rostov
2 aaGuns moved from Northwest Persia to Caucasus
5 armour and 5 mech_infantrys moved from Northwest Persia to Rostov
2 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Yugoslavia to BessarabiaPlace Units - Italians
1 mech_infantry placed in Northern Italy
3 mech_infantrys placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,1,2,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Italians collect 15 PUs (11 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 1.67
Russians : -0.33 -
hey I didn’t see that my uk fast units were still in e.persia. they were all bunched up and it looked like they were already in persia. that’s where I wanted them. mind if I move them now? does it affect italy in any way? if so, you may adjust, just let me know.
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hey I didn’t see that my uk fast units were still in e.persia. they were all bunched up and it looked like they were already in persia. that’s where I wanted them. mind if I move them now? does it affect italy in any way? if so, you may adjust, just let me know.
No problem. Go ahead.





