turn complete
18L Arathorn Axis +2 vs Axis-Dominion Allies BM3 Round 2
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what a carrier madness on both sides:D
�He started it!!!�*
(with a 6-year old�s voice)
LOL
back from my kid’s soccer game, I can resume where I left off…
Haha. Did you kid and the team win? Or do they not keep score like they do some other places? Hahaha
I was wondering why it took so long between the dice and the US post. Now I know!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 31 Sea Zone to 22 Sea Zone
2 bombers moved from Dutch New Guinea to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to Sikang
1 fighter moved from Egypt to Iraq
2 fighters moved from Persia to Iraq
1 fighter moved from Persia to Sikang
1 bomber moved from Gibraltar to Iraq
1 bomber moved from Persia to Szechwan
1 bomber moved from Persia to Szechwan
1 bomber moved from Persia to India
1 bomber moved from Persia to SzechwanCombat - Americans
Air Battle in Iraq
Americans attacks with 4 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 22 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 22 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking 22 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from India to Persia
9 carriers moved from 81 Sea Zone to 79 Sea Zone
16 fighters moved from Dutch New Guinea to 79 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 76 Sea Zone to 79 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 carriers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber and 3 fighters moved from Iraq to Persia
1 battleship moved from 81 Sea Zone to 80 Sea Zone
3 destroyers moved from 81 Sea Zone to 80 Sea Zone
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
3 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 fighter moved from Midway to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 54 Sea Zone
1 carrier moved from 31 Sea Zone to 26 Sea Zone
4 carriers moved from 31 Sea Zone to 54 Sea Zone
1 bomber moved from 22 Sea Zone to Hawaiian Islands
1 bomber moved from 22 Sea Zone to Queensland
6 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Sikang to Shensi
3 bombers moved from Szechwan to ShensiPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
4 fighters and 1 tactical_bomber placed in Western United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans : 0.17
AA fire in Iraq : : -0.17
AA fire in India : : -0.17
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 31 Sea Zone to 22 Sea Zone
2 bombers moved from Dutch New Guinea to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to Sikang
1 fighter moved from Egypt to Iraq
2 fighters moved from Persia to Iraq
1 fighter moved from Persia to Sikang
1 bomber moved from Gibraltar to Iraq
1 bomber moved from Persia to Szechwan
1 bomber moved from Persia to Szechwan
1 bomber moved from Persia to India
1 bomber moved from Persia to SzechwanCombat - Americans
Air Battle in Iraq
Americans attacks with 4 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 22 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 22 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking 22 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from India to Persia
9 carriers moved from 81 Sea Zone to 79 Sea Zone
16 fighters moved from Dutch New Guinea to 79 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 76 Sea Zone to 79 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 carriers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber and 3 fighters moved from Iraq to Persia
1 battleship moved from 81 Sea Zone to 80 Sea Zone
3 destroyers moved from 81 Sea Zone to 80 Sea Zone
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
3 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 fighter moved from Midway to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 54 Sea Zone
1 carrier moved from 31 Sea Zone to 26 Sea Zone
4 carriers moved from 31 Sea Zone to 54 Sea Zone
1 bomber moved from 22 Sea Zone to Hawaiian Islands
1 bomber moved from 22 Sea Zone to Queensland
6 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Sikang to Shensi
3 bombers moved from Szechwan to ShensiPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
4 fighters and 1 tactical_bomber placed in Western United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
5 fighters moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from Persia to IndiaCombat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in India causes 6 damage total.
Battle in Eastern Persia
British attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from India to Persia
5 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
5 fighters moved from Persia to Russia
1 fighter moved from Egypt to Persia
6 artilleries moved from Gibraltar to 92 Sea Zone
6 infantry moved from Gibraltar to 92 Sea Zone
2 marines moved from Gibraltar to 92 Sea Zone
6 artilleries, 2 cruisers, 6 infantry, 2 marines and 6 transports moved from 92 Sea Zone to 110 Sea Zone
6 artilleries, 6 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 carriers moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Northwest Persia to Volgograd
1 armour moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Northwest Persia to CaucasusPlace Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33
Americans : 0.17
Chinese : -0.67
AA fire in Iraq : : -0.17
AA fire in India : : -0.33
Japanese : -2.00 -
all UK air in 110 are on US cvs
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LOL, no they lost, and they do keep score haha…
what a carrier madness on both sides:D
�He started it!!!�*
(with a 6-year old�s voice)
LOL
back from my kid’s soccer game, I can resume where I left off…
Haha. Did you kid and the team win? Or do they not keep score like they do some other places? Hahaha
I was wondering why it took so long between the dice and the US post. Now I know!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 bomber moved from Belarus to Holland Belgium
2 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
9 infantry moved from Western Germany to Denmark
2 aaGuns moved from Northern Italy to Western Germany
8 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Denmark
2 mech_infantrys moved from Romania to Western Ukraine
2 mech_infantrys moved from Bulgaria to Northern Italy
2 aaGuns, 6 armour, 2 fighters and 6 mech_infantrys moved from Iraq to Trans-JordanPlace Units - Italians
1 bomber placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,1,2,6,4,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,2,3,1,2,4,5,2
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUsCombat Hit Differential Summary :
Italians : 0.00
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 bomber moved from Belarus to Holland Belgium
2 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
9 infantry moved from Western Germany to Denmark
2 aaGuns moved from Northern Italy to Western Germany
8 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Denmark
2 mech_infantrys moved from Romania to Western Ukraine
2 mech_infantrys moved from Bulgaria to Northern Italy
2 aaGuns, 6 armour, 2 fighters and 6 mech_infantrys moved from Iraq to Trans-JordanPlace Units - Italians
1 bomber placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,1,2,6,4,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,2,3,1,2,4,5,2
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.00
Americans : -0.33 -
Use second file. noticed I edited one ftr too many into SI.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 cruiser and 1 marine moved from 31 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Wake Island to 26 Sea Zone
2 fighters moved from Dutch New Guinea to 26 Sea Zone
2 fighters moved from Dutch New Guinea to 79 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from South Australia to Queensland
5 fighters moved from Russia to PersiaPlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 2 fighters
EDIT: Adding units owned by ANZAC to Russia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 fighter
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Going out for ice cream and burgers with the wife. Will post G16 this late afternoon / early evening.
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ok have fun, and thanks for the heads up!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
1 bomber moved from Belarus to Vologda
1 bomber moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Western Ukraine to Bryansk
5 artilleries and 11 infantry moved from Western Ukraine to Bryansk
4 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
4 armour, 2 artilleries, 7 infantry and 20 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
3 mech_infantrys moved from Karelia to Norway
3 armour moved from Novgorod to Bryansk
4 mech_infantrys moved from Karelia to Belarus
6 fighters and 6 tactical_bombers moved from Western Ukraine to Greece
2 fighters moved from Southern Italy to Greece
1 tactical_bomber moved from Western Germany to Greece
2 fighters and 1 tactical_bomber moved from Belarus to Greece
1 bomber moved from Belarus to Greece
1 bomber moved from Smolensk to Greece
1 bomber moved from Vologda to Western Ukraine
4 aaGuns, 9 armour, 24 artilleries, 17 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
4 artilleries, 7 infantry and 4 mech_infantrys moved from Northern Italy to France
5 mech_infantrys moved from Western Germany to France
2 aaGuns and 2 infantry moved from Western Germany to Denmark
10 mech_infantrys moved from Southern Italy to Western Germany
4 mech_infantrys moved from Southern Italy to FrancePlace Units - Germans
1 airfield and 3 tactical_bombers placed in Greece
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,4,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,5,1,3,4,5,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
Germans collect 47 PUs (8 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 1.50
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Rostov
4 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/7 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Iraq from Italians to Russians
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun and 3 infantry moved from Samara to Russia
1 infantry moved from Kazakhstan to Samara
2 armour and 7 mech_infantrys moved from Volgograd to Russia
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Persia to Iraq
1 aaGun, 6 artilleries and 36 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest PersiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 83 PUs; 6 SuicideAttackTokens;
Japanese buy 4 armour, 2 destroyers, 2 fighters, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 bomber moved from Kweichow to Suiyuyan
2 fighters, 2 infantry and 1 tactical_bomber moved from Kweichow to Szechwan
1 infantry moved from West India to Eastern Persia
1 bomber moved from West India to Eastern Persia
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 4 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 4 tactical_bombers in 39 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Suiyuyan, round 2 : 3/4 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Eastern Persia
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Eastern Persia to India
1 aaGun, 3 armour, 9 artilleries, 8 infantry, 2 marines and 9 mech_infantrys moved from West India to India
1 fighter and 4 tactical_bombers moved from 39 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from Szechwan to 38 Sea Zone
2 battleships, 8 carriers, 3 destroyers and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
2 transports moved from 36 Sea Zone to 38 Sea Zone
2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 carriers moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Suiyuyan to KweichowPlace Units - Japanese
1 harbour placed in Burma
2 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
2 fighters placed in India
Japanese undo move 4.
1 armour and 1 mech_infantry placed in Kiangsu
1 armour placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
British : 0.67
Americans : 0.33
Chinese : 0.00
Japanese : 3.17 -
just curious, if you meant to move any of your Japanese figs. I know it’s easy to forget units on the other side of the board haha
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and btw, I have guests over so I won’t be making my move probably for another couple hours at least, so you may take your time in case you need to make any edits. I’ll be sure to check for the latest before starting my turn.
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just curious, if you meant to move any of your Japanese figs. I know it’s easy to forget units on the other side of the board haha
You’re absolutely right. I moved them every time in local, and then of course forgot it. Will edit it now. I appreciate the heads up!!!
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and btw, I have guests over so I won’t be making my move probably for another couple hours at least, so you may take your time in case you need to make any edits. I’ll be sure to check for the latest before starting my turn.
Good to know! Enjoy the company!





