@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
yes, USSR needs to be at war in the PAC for the US to land there….
If you deny me (within your rights) then I think I am done… taking Korea is really my only hope, like charging the Death Star.
Fun situation. First of all. I do not have to deny you, I can simply block you from Korea and maybe reposition my fleet and then Korea is safe.
But the simple truth is: I overlooked that your bombers can reach Korea and I did not consider that they can’t land in Russia.
So honestly speaking, I would deserve the “punishment” as the requirement that the Russians need to DOW to allow Allies plane to land was not part of my plans.
So declare war on Russia and take Korea. It will hurt Japan but they will not immediately collapse and the German juggernaut should deal sufficient damage in the next turns to destroy any allies hopes :)
Declare war WITH Russia ON japan and…
Yay!
My chances of winning just went from 10% to 11%!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
5 bombers moved from Caroline Islands to Korea
11 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Korea
Americans attack with 2 artilleries, 5 bombers and 2 infantry
Japanese defend with 1 aaGun, 1 fighter and 4 infantry
AA fire in Korea : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 5 bombers and 2 infantry in Korea, round 2 : 6/9 hits, 4.67 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 4 infantry in Korea, round 2 : 1/5 hits, 2.00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries, 5 bombers and 1 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 4 infantry
Non Combat Move - Americans
5 bombers moved from Korea to Amur
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 10 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
Place Units - Americans
3 submarines placed in 10 Sea Zone
6 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,1
Americans collect 54 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 34 PUs;
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 3 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 4 : 2/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 artilleries moved from India to Burma
1 aaGun, 5 armour, 4 artilleries, 1 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
5 fighters and 1 tactical_bomber moved from Syria to Iraq
3 armour and 2 infantry moved from Egypt to Trans-Jordan
3 armour moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
4 fighters moved from Iraq to Eastern Persia
1 fighter moved from Union of South Africa to Egypt
1 battleship, 2 carriers, 3 cruisers, 4 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to United Kingdom
Place Units - British
3 armour placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : 0.50
AA fire in Korea : : -0.50
Americans : 1.33
Chinese : 0.17
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
5 bombers moved from Caroline Islands to Korea
11 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Korea
Americans attack with 2 artilleries, 5 bombers and 2 infantry
Japanese defend with 1 aaGun, 1 fighter and 4 infantry
AA fire in Korea : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 5 bombers and 2 infantry in Korea, round 2 : 6/9 hits, 4.67 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 4 infantry in Korea, round 2 : 1/5 hits, 2.00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries, 5 bombers and 1 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 4 infantry
Non Combat Move - Americans
5 bombers moved from Korea to Amur
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 10 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
Place Units - Americans
3 submarines placed in 10 Sea Zone
6 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,1
Americans collect 54 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 34 PUs;
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 3 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 4 : 2/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 artilleries moved from India to Burma
1 aaGun, 5 armour, 4 artilleries, 1 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
5 fighters and 1 tactical_bomber moved from Syria to Iraq
3 armour and 2 infantry moved from Egypt to Trans-Jordan
3 armour moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
4 fighters moved from Iraq to Eastern Persia
1 fighter moved from Union of South Africa to Egypt
1 battleship, 2 carriers, 3 cruisers, 4 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to United Kingdom
Place Units - British
3 armour placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
British : 0.50
AA fire in Korea : : -0.50
Americans : 1.33
Chinese : 0.17
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Caucasus to Volgograd
3 armour moved from Caucasus to Volgograd
3 fighters moved from Caucasus to Volgograd
1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
1 marine moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6
Italians collect 10 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 cruiser and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to Korea
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from India to Eastern Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 cruiser and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to Korea
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from India to Eastern Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Libya to Tobruk
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Poor Queen Elizabeth 🤣
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 fighters, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
3 infantry moved from Tambov to Russia
3 infantry moved from Volgograd to Kazakhstan
3 armour, 9 fighters and 9 mech_infantrys moved from Caucasus to Kazakhstan
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
12 armour and 18 mech_infantrys moved from Tambov to Kazakhstan
7 bombers moved from Western Germany to Kazakhstan
6 armour moved from Rostov to Caucasus
6 armour moved from Caucasus to Kazakhstan
2 bombers, 3 fighters, 7 mech_infantrys and 5 tactical_bombers moved from Rostov to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 22 armour, 10 bombers, 12 fighters, 3 infantry, 34 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 4 armour, 1 artillery, 43 infantry and 1 mech_infantry
AA fire in Kazakhstan : 3/6 hits, 1,00 expected hits
3 fighters owned by the Germans lost in Kazakhstan
Germans roll dice for 22 armour, 10 bombers, 9 fighters, 3 infantry, 34 mech_infantrys and 5 tactical_bombers in Kazakhstan, round 2 : 36/83 hits, 31,67 expected hits
Russians roll dice for 2 aaGuns, 4 armour, 1 artillery, 43 infantry and 1 mech_infantry in Kazakhstan, round 2 : 17/49 hits, 17,00 expected hits
34 infantry owned by the Russians, 3 infantry owned by the Germans, 2 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 22 armour, 10 bombers, 9 fighters, 20 mech_infantrys and 5 tactical_bombers in Kazakhstan, round 3 : 35/66 hits, 28,83 expected hits
Russians roll dice for 4 armour, 1 artillery, 9 infantry and 1 mech_infantry in Kazakhstan, round 3 : 7/15 hits, 5,67 expected hits
1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians and 7 mech_infantrys owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 22 armour, 10 bombers, 9 fighters, 13 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 3 fighters, 3 infantry and 21 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 armour, 1 artillery, 43 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Russia, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Russia, round 3 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery in Russia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 27PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Volgograd to Kazakhstan
1 aaGun, 8 artilleries and 18 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Kazakhstan to French Indo China
8 bombers, 9 fighters and 5 tactical_bombers moved from Kazakhstan to Volgograd
1 mech_infantry moved from Novgorod to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 fighter moved from Western Germany to Northern Italy
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 cruiser and 1 transport moved from 111 Sea Zone to 113 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 infantry moved from Novgorod to Baltic States
Place Units - Germans
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
3 mech_infantrys placed in Ukraine
1 bomber, 3 fighters and 2 mech_infantrys placed in Western Germany
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 aaGun
EDIT: Adding units owned by Germans to Rostov: 1 aaGun
EDIT: Removing units owned by Germans from Volgograd: 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Rostov: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 9,17
AA fire in Kazakhstan : : 2,00
Russians : 1,33
Interesting, what was the predicted TUV exchange on that?
If I recall, I did better here than I would have done if I had stacked Moscow.
Ha ha…
AA fire in Kazakhstan : 3/6 hits, 1,00 expected hits
3 fighters owned by the Germans lost in Kazakhstan
Germans roll dice for 22 armour, 10 bombers, 9 fighters, 3 infantry, 34 mech_infantrys and 5 tactical_bombers in Kazakhstan, round 2 : 36/83 hits, 31,67 expected hits
Russians roll dice for 2 aaGuns, 4 armour, 1 artillery, 43 infantry and 1 mech_infantry in Kazakhstan, round 2 : 17/49 hits, 17,00 expected hits
34 infantry owned by the Russians, 3 infantry owned by the Germans, 2 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 22 armour, 10 bombers, 9 fighters, 20 mech_infantrys and 5 tactical_bombers in Kazakhstan, round 3 : 35/66 hits, 28,83 expected hits
Russians roll dice for 4 armour, 1 artillery, 9 infantry and 1 mech_infantry in Kazakhstan, round 3 : 7/15 hits, 5,67 expected hits
1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians and 7 mech_infantrys owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 22 armour, 10 bombers, 9 fighters, 13 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 3 fighters, 3 infantry and 21 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 armour, 1 artillery, 43 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
25 infantry moved from Archangel to Novgorod
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 25 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 25 infantry in Novgorod, round 2 : 7/25 hits, 4.17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 24 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Archangel to Novgorod
1 infantry moved from Novosibirsk to Timguska
1 aaGun and 5 infantry moved from Yenisey to Yakut S.S.R.
3 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67
Russians : 2.83
Expected TUV was about 60ish. So the AA was astonishing, the rest went good for me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Anhwe to Manchuria
1 bomber moved from Philippines to Manchuria
1 bomber moved from Philippines to Manchuria
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Philippines to Yunnan
1 fighter moved from Philippines to Yunnan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Kweichow to Hopei
2 bombers moved from French Indo China to Hopei
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 18 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Manchuria, round 2 : 2/3 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
UK_Pacific win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from Manchuria to Japan
2 fighters moved from 18 Sea Zone to Japan
2 tactical_bombers moved from 18 Sea Zone to Japan
4 fighters moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
5 fighters moved from 21 Sea Zone to Japan
2 fighters moved from 20 Sea Zone to Japan
1 tactical_bomber moved from 21 Sea Zone to Japan
1 fighter moved from 44 Sea Zone to Java
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Hopei to French Indo China
1 bomber moved from Hopei to French Indo China
1 infantry moved from Hunan to Anhwe
1 aaGun moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to Chahar
1 mech_infantry moved from Kweichow to Hunan
1 infantry moved from New Guinea to Dutch New Guinea
2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Japan
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Hunan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
2 fighters moved from Yunnan to French Indo China
1 mech_infantry moved from French Indo China to Hunan
1 fighter moved from Philippines to Anhwe
1 mech_infantry moved from French Indo China to Hunan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
2 fighters, 6 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,2,3,4,3,4,6,3,1,2,1,6,2,4,2,2,2,6,1,2,5,4,5,1,3,5,6,5,2,5,4,5,4,3,6,3,1,2,2,2,2,1,6,2,1,1,5,1,4,5,2,1,1,2,6,1,5,4,4,5,4,3,2,3
Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -2,00
UK_Pacific : 1,33
Japanese : -1,50
Expected TUV was about 60ish. So the AA was astonishing, the rest went good for me.
Expected was close to 70, so 22 TUV stolen from your fierce AA:D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
9 fighters moved from 6 Sea Zone to Iwo Jima
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery, 9 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 9 fighters and 1 infantry in Iwo Jima, round 2 : 4/11 hits, 5.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 9 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
9 fighters moved from Iwo Jima to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
3 submarines moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Amur to Korea
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 92 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 fighters placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 37 PUs;
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
6 artilleries and 24 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
3 infantry moved from Scotland to United Kingdom
1 bomber moved from Iraq to Northwest Persia
Combat - British
Battle in Yunnan
British attack with 6 artilleries and 24 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 6 artilleries and 24 infantry in Yunnan, round 2 : 4/30 hits, 7.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 6 artilleries and 24 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2.50 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
4 fighters moved from Eastern Persia to Iraq
1 fighter moved from Egypt to Iraq
3 infantry moved from India to Burma
3 aaGuns moved from Burma to Yunnan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - British
3 armour placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -3.50
Italians : -0.33
Americans : -3.50
Chinese : -1.67
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
3 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northwest Persia
Italians attack with 3 armour, 1 infantry and 4 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 2/8 hits, 2,33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 81 Sea Zone to Greece
3 fighters moved from Volgograd to Greece
1 marine moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : 0,67
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Eastern Persia to Egypt
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 18 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
8 bombers moved from Volgograd to Kansu
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
Combat - Germans
Battle in 45 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Germans attack with 1 armour, 8 bombers and 1 mech_infantry
Chinese defend with 1 fighter and 4 infantry
Germans roll dice for 1 armour, 8 bombers and 1 mech_infantry in Kansu, round 2 : 6/10 hits, 6,00 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 2,00 expected hits
1 armour owned by the Germans, 4 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu
Germans win with 8 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 fighter and 4 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 aaGun moved from Kazakhstan to Caucasus
21 armour and 12 mech_infantrys moved from Kazakhstan to Northwest Persia
6 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Volgograd to Northwest Persia
3 fighters and 2 tactical_bombers moved from Rostov to Northwest Persia
1 aaGun moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
8 artilleries and 21 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Russia to Samara
1 mech_infantry moved from Bryansk to Caucasus
3 mech_infantrys moved from Germany to Romania
1 armour moved from Germany to Romania
2 armour and 3 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Bryansk
12 mech_infantrys moved from Eastern Poland to Baltic States
8 bombers moved from Kansu to Caucasus
1 fighter moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 bomber moved from 104 Sea Zone to Western Germany
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Western Germany to France
1 bomber moved from 45 Sea Zone to Philippines
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : -0,33
Chinese : 0,00