@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 14 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
3 bombers moved from Normandy Bordeaux to 104 Sea Zone
5 bombers moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
2 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Rostov to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 armour, 2 artilleries and 2 mech_infantrys moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Belarus to Archangel
12 armour and 10 mech_infantrys moved from Belarus to Vologda
14 armour moved from Belarus to Vologda
1 artillery and 1 infantry moved from Russia to Vologda
1 bomber moved from Rostov to Kazakhstan
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 7 bombers
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British Submerged
Germans roll dice for 7 bombers in 91 Sea Zone, round 2 : 4/7 hits, 4,67 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 3 infantry in Kazakhstan, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 104 Sea Zone
Germans attack with 4 bombers and 1 destroyer
British defend with 1 submarine; Americans defend with 1 destroyer
Germans roll dice for 4 bombers and 1 destroyer in 104 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the British lost in 104 Sea Zone
Germans win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for British: 1 submarine
Battle in Vologda
Germans attack with 26 armour, 2 artilleries, 3 infantry and 10 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 26 armour, 2 artilleries, 3 infantry and 10 mech_infantrys in Vologda, round 2 : 13/41 hits, 16,17 expected hits
Russians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 26 armour, 2 artilleries, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 fighters moved from 125 Sea Zone to Western Germany
4 bombers moved from 104 Sea Zone to Western Germany
7 bombers moved from 91 Sea Zone to Southern France
1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 5 infantry moved from France to Southern France
3 armour and 3 mech_infantrys moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
20 armour and 2 mech_infantrys moved from Belarus to Vologda
2 artilleries moved from Belarus to Bryansk
9 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
3 infantry moved from Ukraine to Rostov
6 aaGuns moved from Russia to Bryansk
2 bombers moved from Kazakhstan to Russia
3 submarines moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Caucasus
1 artillery and 2 infantry placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Russia
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : -3,50
Americans : -0,83
Russians : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Combat Move - Russians
1 armour moved from Urals to NenetsiaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 destroyer moved from 19 Sea Zone to 44 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
6 armour, 11 artilleries, 20 infantry, 1 marine and 14 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 4 submarines and 2 transports
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 4 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2,50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Eastern Persia
Japanese attack with 6 armour, 11 artilleries, 20 infantry, 1 marine and 14 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 11 artilleries, 20 infantry, 1 marine and 14 mech_infantrys in Eastern Persia, round 2 : 12/52 hits, 14,33 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 11 artilleries, 20 infantry, 1 marine and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 battleships, 8 carriers, 12 fighters, 7 submarines and 4 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
6 fighters moved from 19 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 infantry and 2 mech_infantrys moved from Malaya to Shan State
2 mech_infantrys moved from Shan State to Burma
1 infantry moved from Burma to India
1 artillery and 2 infantry moved from India to West India
1 aaGun moved from West India to Eastern Persia
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kweichow
3 mech_infantrys moved from Hopei to Yunnan
1 armour and 2 infantry moved from Manchuria to Jehol
1 armour and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Burma
1 artillery moved from Chahar to HopeiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
3 destroyers placed in 19 Sea Zone
2 submarines placed in 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Japanese collect 74 PUs (1 lost to blockades); end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
British : -0,33
ANZAC : -1,83
Japanese : -3,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 harbour and 12 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 92 Sea Zone to 94 Sea Zone
6 fighters moved from Gibraltar to 94 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
15 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Wake Island to 6 Sea Zone -
scramble? tokens?
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2 kamikaze, no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 harbour and 12 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 92 Sea Zone to 94 Sea Zone
6 fighters moved from Gibraltar to 94 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
15 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Wake Island to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,2
Battle in 6 Sea Zone
Americans attack with 2 bombers, 15 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers, 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/20 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 15 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 submarines
Italians defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 destroyer and 6 fighters in 94 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 94 Sea Zone, round 2 : 1/5 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 6 fighters in 94 Sea Zone, round 3 : 4/7 hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 1/2 hits
2 transports owned by the Italians, 1 destroyer owned by the Americans and 2 fighters owned by the Italians lost in 94 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 52
Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
6 fighters moved from 94 Sea Zone to Gibraltar
1 transport moved from 88 Sea Zone to 101 Sea Zone
2 bombers, 15 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 1 battleship, 2 bombers, 10 carriers, 2 cruisers, 7 destroyers, 16 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 17 Sea Zone
1 cruiser and 9 submarines moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 17 Sea Zone to Iwo JimaPlace Units - Americans
1 harbour placed in Iwo Jima
10 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 harbour and 12 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 92 Sea Zone to 94 Sea Zone
6 fighters moved from Gibraltar to 94 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
15 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Wake Island to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,2
Battle in 6 Sea Zone
Americans attack with 2 bombers, 15 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers, 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/20 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 15 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 submarines
Italians defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 destroyer and 6 fighters in 94 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 94 Sea Zone, round 2 : 1/5 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 6 fighters in 94 Sea Zone, round 3 : 4/7 hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 1/2 hits
2 transports owned by the Italians, 1 destroyer owned by the Americans and 2 fighters owned by the Italians lost in 94 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 52
Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
6 fighters moved from 94 Sea Zone to Gibraltar
1 transport moved from 88 Sea Zone to 101 Sea Zone
2 bombers, 15 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 1 battleship, 2 bombers, 10 carriers, 2 cruisers, 7 destroyers, 16 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 17 Sea Zone
1 cruiser and 9 submarines moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 17 Sea Zone to Iwo JimaPlace Units - Americans
1 harbour placed in Iwo Jima
10 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 35 PUs;
British buy 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 battleship moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
12 armour, 20 artilleries, 37 infantry and 9 mech_infantrys moved from Northwest Persia to Persia
3 infantry moved from Iraq to PersiaCombat - British
Battle in Caucasus
British attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the British lost in Caucasus
British roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 3 infantry in Caucasus, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 2 artilleries in Caucasus, round 4 : 2/2 hits
Germans roll dice for 2 infantry in Caucasus, round 4 : 1/2 hits
1 artillery owned by the British and 2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
4 aaGuns moved from Northwest Persia to PersiaPlace Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 infantry placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,4,3,2,1,2
British collect 30 PUs (8 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from AmericansCombat - Italians
Non Combat Move - Italians
1 submarine moved from 109 Sea Zone to 124 Sea ZonePlace Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Italians collect 20 PUs (1 lost to blockades); end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 bomber and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 aaGuns, 4 artilleries and 13 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 17 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 bomber and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 aaGuns, 4 artilleries and 13 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 17 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
2 artilleries and 9 infantry moved from Southern France to Spain
3 armour and 4 mech_infantrys moved from Karelia to Sweden
4 bombers moved from Western Germany to Sweden
7 bombers moved from Southern France to Spain
2 fighters moved from Western Germany to Sweden
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Samara to Novosibirsk
2 bombers moved from Russia to Novosibirsk
3 infantry moved from Volgograd to Caucasus
1 artillery and 21 infantry moved from Rostov to Caucasus
1 armour moved from Vologda to Urals
Germans take Urals from Russians
45 armour, 2 artilleries, 3 infantry and 12 mech_infantrys moved from Vologda to Nenetsia
1 armour moved from Urals to Nenetsia
1 bomber moved from Japan to 35 Sea ZoneCombat - Germans
Battle in 35 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sweden
Germans attack with 3 armour, 4 bombers, 2 fighters and 4 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 4 bombers, 2 fighters and 4 mech_infantrys in Sweden, round 2 : 5/13 hits, 5,83 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2,00 expected hits
1 mech_infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 3 armour, 4 bombers, 2 fighters and 3 mech_infantrys in Sweden, round 3 : 3/12 hits, 5,67 expected hits
Neutral_True roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 3 armour, 4 bombers, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in Novosibirsk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 46 armour, 3 artilleries, 4 infantry and 13 mech_infantrys
Russians defend with 3 aaGuns, 1 armour, 1 artillery and 23 infantry
Germans roll dice for 46 armour, 3 artilleries, 4 infantry and 13 mech_infantrys in Nenetsia, round 2 : 33/66 hits, 27,33 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 1 artillery and 23 infantry in Nenetsia, round 2 : 5/25 hits, 8,50 expected hits
23 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans, 3 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 46 armour, 3 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 78
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for Russians: 3 aaGuns, 1 armour, 1 artillery and 23 infantry
Battle in Caucasus
Germans attack with 1 artillery and 24 infantry
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery and 24 infantry in Caucasus, round 2 : 2/25 hits, 4,50 expected hits
British roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 artillery and 23 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Spain
Germans attack with 2 artilleries, 7 bombers and 9 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 artilleries, 7 bombers and 9 infantry in Spain, round 2 : 4/18 hits, 7,17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 2 artilleries, 7 bombers and 7 infantry in Spain, round 3 : 9/16 hits, 6,83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 2 artilleries, 7 bombers and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from Sweden to Western Germany
4 bombers moved from Sweden to Southern Italy
7 bombers moved from Spain to Southern Italy
3 infantry moved from Ukraine to Rostov
6 aaGuns and 2 artilleries moved from Bryansk to Rostov
3 infantry moved from Russia to Tambov
2 bombers moved from Novosibirsk to Slovakia Hungary
2 armour, 2 artilleries and 2 mech_infantrys moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from 35 Sea Zone to French Indo ChinaPlace Units - Germans
3 mech_infantrys placed in France
3 armour placed in Rostov
3 infantry placed in Ukraine
3 infantry placed in Russia
3 armour placed in Volgograd
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Germans collect 69 PUs (1 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -2,00
British : 0,67
Neutral_True : -1,00
Russians : -2,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 harbour, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Solomon Islands
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Solomon Islands from ANZAC, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Anhwe
1 armour and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Burma
2 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 armour and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Shan State to Burma
1 infantry and 5 mech_infantrys moved from Burma to India
1 artillery, 2 infantry and 3 mech_infantrys moved from India to West India
1 aaGun, 6 armour, 11 artilleries, 19 infantry, 1 marine and 14 mech_infantrys moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 submarine moved from 42 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 63 Sea Zone
1 carrier and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 destroyers placed in 19 Sea Zone
8 infantry placed in Japan
1 harbour placed in West India
1 armour and 2 infantry placed in India
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans : 0,00
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
3 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone
3 fighters moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 22 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from 17 Sea Zone to 18 Sea Zone
1 bomber moved from Iwo Jima to 22 Sea Zone
1 tactical_bomber moved from Midway to 22 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
5 fighters moved from 17 Sea Zone to 6 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
10 fighters moved from Gibraltar to SpainCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 6 fighters in 6 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 5 fighters and 3 tactical_bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/3 hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 2 artilleries, 10 fighters and 2 infantry
Germans defend with 2 artilleries and 6 infantry
Americans roll dice for 2 artilleries, 10 fighters and 2 infantry in Spain, round 2 : 10/14 hits
Germans roll dice for 2 artilleries and 6 infantry in Spain, round 2 : 1/8 hits
1 infantry owned by the Americans, 6 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries, 10 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
10 fighters moved from Spain to Gibraltar
3 fighters moved from 18 Sea Zone to 34 Sea Zone
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 17 Sea Zone to 20 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
6 fighters moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 1 battleship, 10 carriers, 3 cruisers, 3 destroyers, 1 infantry, 15 submarines and 2 transports moved from 17 Sea Zone to 34 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 34 Sea Zone to Paulau IslandPlace Units - Americans
1 harbour placed in Paulau Island
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
2 carriers placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
3 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone
3 fighters moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 22 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from 17 Sea Zone to 18 Sea Zone
1 bomber moved from Iwo Jima to 22 Sea Zone
1 tactical_bomber moved from Midway to 22 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
5 fighters moved from 17 Sea Zone to 6 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
10 fighters moved from Gibraltar to SpainCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 6 fighters in 6 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 5 fighters and 3 tactical_bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/3 hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 2 artilleries, 10 fighters and 2 infantry
Germans defend with 2 artilleries and 6 infantry
Americans roll dice for 2 artilleries, 10 fighters and 2 infantry in Spain, round 2 : 10/14 hits
Germans roll dice for 2 artilleries and 6 infantry in Spain, round 2 : 1/8 hits
1 infantry owned by the Americans, 6 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries, 10 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
10 fighters moved from Spain to Gibraltar
3 fighters moved from 18 Sea Zone to 34 Sea Zone
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 17 Sea Zone to 20 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
6 fighters moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 1 battleship, 10 carriers, 3 cruisers, 3 destroyers, 1 infantry, 15 submarines and 2 transports moved from 17 Sea Zone to 34 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 34 Sea Zone to Paulau IslandPlace Units - Americans
1 harbour placed in Paulau Island
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
2 carriers placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 battleship moved from 17 Sea Zone to 34 Sea Zone
3 mech_infantrys moved from Belgian Congo to Union of South AfricaNon Combat Move - British
12 armour and 9 mech_infantrys moved from Persia to Iraq
1 destroyer moved from 106 Sea Zone to 104 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 4 fighters and 2 submarines
British defend with 1 destroyer; Americans defend with 1 submarine
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
4 fighters moved from 98 Sea Zone to GreecePlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -2,00
British : -0,83 -
I went ahead with no scramble. Would you prefer to scramble, then please tell me and we can roll it here. 1 destroyer, 2 sub, 4 fighter against 1destroyer, 1 sub and potentially 2 fighters, 1 tac
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
3 fighters moved from Caroline Islands to 34 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 aaGuns, 4 artilleries and 14 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 5 PUs (5 lost to blockades); end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
3 fighters moved from Caroline Islands to 34 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 aaGuns, 4 artilleries and 14 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 5 PUs (5 lost to blockades); end with 9 PUsPolitics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from France to Spain
2 bombers moved from Western Germany to Spain
8 bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Slovakia Hungary to Spain
3 bombers moved from Southern Italy to 91 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
3 armour moved from Volgograd to Turkey
1 artillery and 23 infantry moved from Caucasus to Turkey
3 armour moved from Rostov to TurkeyCombat - Germans
Battle in 91 Sea Zone
Germans attack with 11 bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 11 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Turkey
Germans attack with 6 armour, 1 artillery and 23 infantry
Neutral_True defend with 8 infantry
Germans roll dice for 6 armour, 1 artillery and 23 infantry in Turkey, round 2 : 8/30 hits, 7,33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
4 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 6 armour, 1 artillery and 19 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Spain
Germans attack with 4 bombers and 3 mech_infantrys
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 4 bombers and 3 mech_infantrys in Spain, round 2 : 3/7 hits, 3,17 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Spain, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Spain
Germans win, taking Spain from Americans with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to France
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 112 Sea Zone
4 bombers moved from Spain to France
11 bombers moved from 91 Sea Zone to France
3 armour and 3 mech_infantrys moved from Sweden to Karelia
3 infantry moved from Ukraine to Rostov
6 aaGuns, 2 artilleries and 3 infantry moved from Rostov to Caucasus
3 infantry moved from Tambov to Rostov
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Russia to Bryansk
2 artilleries moved from Belarus to Bryansk
3 artilleries moved from Nenetsia to Vologda
46 armour and 12 mech_infantrys moved from Nenetsia to Samara
1 bomber moved from French Indo China to JapanPlace Units - Germans
3 mech_infantrys placed in France
1 fighter placed in Western Germany
2 destroyers and 2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Rostov
3 artilleries placed in Volgograd
3 artilleries placed in CaucasusTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : 1,17
British : 0,67
Americans : 1,00
Neutral_True : 1,33





