Unbelievable dice in Alexandria.
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3
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Scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Rostov to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 bomber moved from Ukraine to Vologda
1 armour and 1 mech_infantry moved from Samara to Vologda
1 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Belarus to Archangel
3 artilleries and 5 infantry moved from Tambov to Russia
37 armour, 7 artilleries and 12 mech_infantrys moved from Tambov to Bryansk
6 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
12 armour and 4 mech_infantrys moved from Volgograd to Bryansk
3 fighters moved from Southern Italy to 91 Sea Zone
10 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 49 armour, 7 artilleries, 9 infantry and 16 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries and 2 infantry
Germans roll dice for 49 armour, 7 artilleries, 9 infantry and 16 mech_infantrys in Bryansk, round 2 : 30/81 hits, 32,17 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 49 armour, 7 artilleries, 7 infantry and 16 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 tactical_bomber
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 tactical_bomber in Vologda, round 2 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Battle in Kazakhstan
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Russia
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 airfield, 1 factory_minor and 3 fighters
Germans roll dice for 3 artilleries and 5 infantry in Russia, round 2 : 2/8 hits, 2,33 expected hits
Russians roll dice for 3 fighters in Russia, round 2 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 3 artilleries and 3 infantry in Russia, round 3 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 36PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 3 fighters
Battle in 91 Sea Zone
Germans attack with 10 bombers and 3 fighters
British defend with 2 carriers, 1 cruiser, 1 destroyer and 2 fighters; Americans defend with 5 submarines and 1 transport
5 submarines owned by the Americans Submerged
Germans roll dice for 10 bombers and 3 fighters in 91 Sea Zone, round 2 : 9/13 hits, 8,17 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 1 transport owned by the Americans, 2 fighters owned by the British and 2 carriers owned by the British lost in 91 Sea Zone
Germans win with 9 bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 transportNon Combat Move - Germans
9 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Normandy Bordeaux
2 artilleries and 6 infantry moved from Western Germany to France
6 aaGuns moved from Tambov to Bryansk
2 armour moved from Novgorod to Eastern Poland
1 bomber moved from Vologda to Novgorod
1 bomber moved from Kazakhstan to Yugoslavia
1 infantry moved from Caucasus to RostovPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 bombers placed in France
3 infantry placed in Ukraine
3 infantry placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Caucasus
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -2,83
Americans : 1,17
Russians : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
2 artilleries and 33 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 armour moved from Smolensk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 3 : 3/4 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries and 33 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 2 artilleries and 33 infantry in Archangel, round 2 : 2/35 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 artilleries and 32 infantry in Archangel, round 3 : 7/34 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 31 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Russia
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
Russians roll dice for 3 artilleries and 4 infantry in Russia, round 2 : 2/7 hits
Germans roll dice for 3 artilleries and 2 infantry in Russia, round 2 : 1/5 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Russia
Russians roll dice for 3 artilleries and 3 infantry in Russia, round 3 : 1/6 hits
Germans roll dice for 3 artilleries in Russia, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
Russians roll dice for 3 artilleries and 2 infantry in Russia, round 4 : 2/5 hits
Germans roll dice for 2 artilleries in Russia, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
3 aaGuns moved from Smolensk to Archangel
2 armour moved from Smolensk to Vologda
1 artillery moved from Smolensk to Archangel
5 fighters moved from Persia to IraqTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 infantry, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
6 armour, 9 artilleries, 16 infantry, 1 marine and 10 mech_infantrys moved from West India to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French MadagascarCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Madagascar
Battle in New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Guinea, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Guinea, round 3 : 1/3 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Japanese roll dice for 1 marine in New Guinea, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 mech_infantry in New Guinea, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 marine in New Guinea, round 5 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 mech_infantry in New Guinea, round 5 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 mech_infantry owned by the Americans lost in New Guinea
ANZAC win, taking French Madagascar from British with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 6 armour, 9 artilleries, 16 infantry, 1 marine and 10 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 9 artilleries, 16 infantry, 1 marine and 10 mech_infantrys in Eastern Persia, round 2 : 9/42 hits, 12,00 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 9 artilleries, 16 infantry, 1 marine and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
4 infantry moved from Manchuria to Jehol
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
2 battleships, 9 carriers, 2 destroyers, 11 fighters, 10 submarines and 6 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from Kiangsu to Japan
1 artillery, 4 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Novosibirsk to Tsinghai
1 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 artillery and 1 mech_infantry moved from Burma to India
1 artillery, 4 infantry and 1 mech_infantry moved from India to West India
1 aaGun moved from West India to Eastern PersiaPlace Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
British : -0,33
ANZAC : 1,00
Japanese : -3,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer and 9 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Midway to 46 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
5 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 17 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Battle in Paulau Island
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans win, taking Paulau Island from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 45 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Guam
Americans roll dice for 1 artillery and 1 infantry in Guam, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 5 submarines
Italians defend with 2 destroyers and 4 submarines
Americans roll dice for 5 submarines in 92 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Americans, 4 submarines owned by the Italians and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 28
Casualties for Italians: 2 destroyers and 4 submarines
Casualties for Americans: 2 submarinesNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 14 fighters, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 bombers moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 46 Sea Zone to Dutch New Guinea
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to MidwayPlace Units - Americans
1 cruiser and 9 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
Rolls: 4@2; Total Hits: 24@2: (2, 5, 5, 2)
Rolls: 3@2; Total Hits: 13@2: (4, 1, 4)
Attack on Caucasus
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Rolls: 3@2; Total Hits: 23@2: (2, 6, 2)
Rolls: 1@2; Total Hits: 11@2: (1)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer and 9 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Midway to 46 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
5 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 17 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Battle in Paulau Island
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans win, taking Paulau Island from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 45 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Guam
Americans roll dice for 1 artillery and 1 infantry in Guam, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 5 submarines
Italians defend with 2 destroyers and 4 submarines
Americans roll dice for 5 submarines in 92 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Americans, 4 submarines owned by the Italians and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 28
Casualties for Italians: 2 destroyers and 4 submarines
Casualties for Americans: 2 submarinesNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 14 fighters, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 bombers moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 46 Sea Zone to Dutch New Guinea
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to MidwayPlace Units - Americans
1 cruiser and 9 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 13 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 battleship moved from 17 Sea Zone to 25 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 3 infantry
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 113 Sea Zone to United Kingdom
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
2 artilleries moved from Northwest Persia to Caucasus
4 aaGuns, 20 artilleries and 29 infantry moved from Northwest Persia to Persia
4 infantry moved from Iraq to Persia
2 armour moved from Persia to Iraq
1 tactical_bomber moved from Egypt to IraqPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 carrier, 6 destroyers, 2 fighters, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 99 Sea Zone to CreteCombat - Italians
Battle in Crete
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Crete, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
Italians win, taking Crete from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from Crete to 99 Sea ZonePlace Units - Italians
2 fighters placed in Southern Italy
1 submarine placed in 105 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,00
British : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 transport owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits
ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transportsNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 aaGuns, 1 armour, 5 artilleries and 8 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 transport owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits
ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transportsNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 aaGuns, 1 armour, 5 artilleries and 8 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 2 fighters, 12 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Yugoslavia to Caucasus
2 infantry moved from Kazakhstan to Caucasus
5 infantry moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
1 bomber moved from Novgorod to Russia
2 artilleries and 4 infantry moved from Bryansk to Russia
1 artillery and 3 infantry moved from Bryansk to Smolensk
49 armour, 4 artilleries and 16 mech_infantrys moved from Bryansk to Belarus
3 mech_infantrys moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Belarus
9 bombers moved from Normandy Bordeaux to 91 Sea Zone
2 bombers moved from France to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 11 bombers
British defend with 1 destroyer and 2 submarines; Americans defend with 1 destroyer and 1 transport
2 submarines owned by the British Submerged
Germans roll dice for 11 bombers in 91 Sea Zone, round 2 : 7/11 hits, 7,33 expected hits
British roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 11 bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 destroyer and 1 transport
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 3/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 51 armour, 4 artilleries and 19 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 51 armour, 4 artilleries and 19 mech_infantrys in Belarus, round 2 : 24/74 hits, 30,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 51 armour, 4 artilleries and 19 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 11 infantry
British defend with 2 artilleries; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber and 11 infantry in Caucasus, round 2 : 3/12 hits, 2,50 expected hits
Russians roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 11 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in Russia
Germans attack with 2 artilleries, 1 bomber and 4 infantry
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 1 bomber and 4 infantry in Russia, round 2 : 1/7 hits, 2,33 expected hits
Russians roll dice for 3 artilleries and 1 infantry in Russia, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Russia, round 3 : 5/6 hits, 2,17 expected hits
Russians roll dice for 3 artilleries in Russia, round 3 : 0/3 hits, 1,00 expected hits
3 artilleries owned by the Russians lost in Russia
Germans destroys 32PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 3 artilleries and 1 infantryNon Combat Move - Germans
6 aaGuns moved from Bryansk to Russia
3 infantry moved from Ukraine to Rostov
1 bomber moved from Russia to Rostov
1 bomber moved from Caucasus to Rostov
1 submarine moved from 113 Sea Zone to 112 Sea Zone
11 bombers moved from 91 Sea Zone to Normandy BordeauxPlace Units - Germans
2 fighters placed in Western Germany
2 destroyers and 2 submarines placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -3,00
British : -0,67
Russians : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Archangel to Novgorod
2 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
7 fighters moved from Iraq to 99 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Vologda to Samara
Russians take Samara from Germans
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Archangel to Novgorod
1 infantry moved from Vologda to Urals
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
1 armour moved from Vologda to UralsCombat - Russians
Battle in 99 Sea Zone
Russians attack with 7 fighters
Italians defend with 1 carrier, 5 destroyers, 2 fighters and 2 transports
Russians roll dice for 7 fighters in 99 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 5 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 5/8 hits
5 fighters owned by the Russians and 2 destroyers owned by the Italians lost in 99 Sea Zone
Russians roll dice for 2 fighters in 99 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 carrier, 3 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 3 : 3/6 hits
2 fighters owned by the Russians lost in 99 Sea Zone
Italians win with 1 carrier, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -54
Casualties for Russians: 7 fighters
Casualties for Italians: 2 destroyers
Battle in Novgorod
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 0/5 hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 4 : 1/5 hits
Germans roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 5 : 0/5 hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 6 : 0/4 hits
Germans roll dice for 1 infantry in Novgorod, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 7 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 7 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 8 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 8 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 9 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 9 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 10 : 1/2 hits
Germans roll dice for 1 infantry in Novgorod, round 10 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 3 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits
2 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 4 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries in Smolensk, round 5 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 0/2 hits
Russians roll dice for 2 artilleries in Smolensk, round 6 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 6 : 2/2 hits
2 artilleries owned by the Russians lost in Smolensk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Urals
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals
Russians win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
2 fighters owned by the Italians forced to land in GreeceNon Combat Move - Russians
3 aaGuns and 22 infantry moved from Archangel to Nenetsia
1 artillery moved from Vologda to Nenetsia
1 infantry moved from Vologda to NenetsiaTurn Complete - Russians
-
After seeing you only hit 3 times in the first round, I would have kept the carrier.
I’ll edit that -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by Italians from Greece: 2 fighters
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit ModeCombat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 destroyer, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 34 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 10 carriers, 6 fighters, 13 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
7 fighters and 1 tactical_bomber moved from 18 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from French Indo China to Malaya
1 aaGun, 6 armour, 9 artilleries, 16 infantry, 1 marine and 10 mech_infantrys moved from Eastern Persia to West India
1 artillery and 3 mech_infantrys moved from India to West India
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hopei to Suiyuyan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from 34 Sea Zone to PhilippinesPlace Units - Japanese
3 transports placed in 36 Sea Zone
3 destroyers placed in 19 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in India
2 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6,6,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 0,83
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 1 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 16 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports moved from 25 Sea Zone to 16 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
6 fighters moved from Gibraltar to 94 Sea Zone
1 bomber moved from Dutch New Guinea to Philippines
2 bombers moved from Dutch New Guinea to Wake Island
1 submarine moved from 46 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in Philippines
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 bomber and 1 harbour
Americans roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 bomber owned by the Japanese lost in Philippines
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 bomber
Battle in 16 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 6 submarines, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
6 fighters moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to SurinamePlace Units - Americans
4 fighters placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 1 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 16 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports moved from 25 Sea Zone to 16 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
6 fighters moved from Gibraltar to 94 Sea Zone
1 bomber moved from Dutch New Guinea to Philippines
2 bombers moved from Dutch New Guinea to Wake Island
1 submarine moved from 46 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in Philippines
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 bomber and 1 harbour
Americans roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 bomber owned by the Japanese lost in Philippines
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 bomber
Battle in 16 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 6 submarines, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
6 fighters moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to SurinamePlace Units - Americans
4 fighters placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
8 armour, 22 artilleries, 36 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
4 armour and 5 mech_infantrys moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Egypt
1 battleship moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - British
Non Combat Move - British
4 aaGuns moved from Persia to Northwest PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3,1,1,6,1
British collect 35 PUs (1 lost to blockades); end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Crete to 99 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 fighters moved from Southern Italy to Algeria
1 artillery and 2 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 99 Sea Zone to 94 Sea Zone
1 carrier and 1 destroyer moved from 99 Sea Zone to 94 Sea ZoneCombat - Italians
Italians creates battle in territory 105 Sea Zone
Battle in 94 Sea Zone
Italians attack with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans defend with 1 submarine
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 94 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win, taking 105 Sea Zone from British with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Algeria, round 2 : 2/5 hits, 1,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
2 fighters moved from Algeria to 94 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea ZonePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,50
Americans : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in SumatraNon Combat Move - ANZAC
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French