Will have to come to this later.
G40L NT Tirano (Axis) vs. Snigg (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 carriers and 1 transport in 44 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in CelebesNon Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
Territory Summary for ANZAC and French :
Korea : 3 fighters
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Hawaiian Islands : 1 fighter
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
19 Sea Zone : 1 flag
6 Sea Zone : 2 destroyers, 2 fighters and 2 submarines
54 Sea Zone : 3 submarines
Trans-Jordan : 3 infantry
Alexandria : 1 infantry
Normandy Bordeaux : 1 fighter and 2 infantry
Tobruk : 1 flag, 2 infantry
92 Sea Zone : 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
2 bombers moved from Eastern Poland to Russia
3 fighters moved from Bryansk to Russia
3 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Rostov -
Intercept moscow?
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
2 bombers moved from Eastern Poland to Russia
3 fighters moved from Bryansk to Russia
3 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to RostovCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 infantry and 3 mech_infantrys
French defend with 1 fighter and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/7 hits, 2.17 expected hits
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 artillery owned by the Americans and 2 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 2 bombers and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 bombers and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Americans: 2 artilleries
Casualties for French: 1 fighter and 2 infantry
Battle in Rostov
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 3 : 0/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
7 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 tactical_bombers moved from Rostov to Bryansk
3 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Karelia to Baltic States
2 bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
6 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 51 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : -2.83
Americans : 0.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
3 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/6 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 11 infantry moved from Vologda to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Russians :
Belarus : 1 mech_infantry
Archangel : 1 infantry
Russia : 6 aaGuns, 1 airfield, 10 armour, 10 artilleries, 1 factory_major, 3 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine -
Sorry I only just now noticed, but I dont normally review battles. On the sz44 battle where anzac attacked I would have chosen to kill a carrier rather than damage both, I am editing the OOL now.
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I am going to contemplate this move a while, unsure exactly how I want to proceed, havent forgotten tho.
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Man some oversights by the Japanese have left me in a predicament, I am truly unsure what to do. I apologize for this delay, I will have you a move by tonight.
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It’s no worries. You got 3 days to start, and if you say you need more time after that, it’s fine too. No rush.
It’s either single decisive naval battle now, or later…choosing when is crucial for Japan if it gets to that in most games. I think it’s close, but I ‘hope’ I have enough to make it at least close to a 50/50 fight.
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so as I was laying it out I accidentally clicked done (thought I was in purchase phase) since I only had one combat laid out it automatically started rolling it, unless you object I am going to discard this. It was a battle that I would never do without more units and was pure mistake. I wanted to inform you though in case you saw the dice email. Sorry for this :-P
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It was a land battle as well, not like SZ6 or anything. Just a Chinese territory
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
6 fighters moved from 19 Sea Zone to Jehol
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from ANZAC
2 tactical_bombers moved from India to Shan State
2 fighters and 2 tactical_bombers moved from Celebes to 20 Sea Zone
2 tactical_bombers moved from French Indo China to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
4 bombers and 1 tactical_bomber moved from Japan to JeholCombat - Japanese
Battle in Philippines
Japanese attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 infantry and 2 tactical_bombers in Philippines, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 4 bombers, 6 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 2 infantry; Chinese defend with 2 infantry
Japanese roll dice for 4 bombers, 6 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 5/13 hits, 6.67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Jehol, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Chinese lost in Jehol
Japanese win with 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Szechwan to Yunnan
2 artilleries and 3 infantry moved from Shensi to Kweichow
1 aaGun moved from Kiangsu to Anhwe
4 bombers moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Kweichow
2 battleships, 3 carriers, 2 cruisers and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung
2 carriers moved from 44 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Shan State to India
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to India
2 tactical_bombers moved from Philippines to 36 Sea Zone
4 fighters moved from Jehol to 36 Sea Zone
2 fighters moved from Jehol to JapanPlace Units - Japanese
3 infantry placed in India
1 bomber and 1 fighter placed in Japan
1 destroyer and 2 submarines placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,1,5,1,3,5,2,4,6,6,2,5,1,5,6,2,5,4,2,2,4,4,2,4,6,4,6,4,5,4,2,2,2,4,5,2
Japanese collect 46 PUs (8 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : -0.33
Chinese : 0.33
UK_Pacific : -0.33
Japanese : -0.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 3 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from United Kingdom to Western Germany -
Kamikaze in sz20?
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Put two kamis on it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 3 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
3 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Korea to Jehol
4 fighters moved from Western United States to 6 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Eastern United States
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
5 artilleries and 3 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Jehol : 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
20 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 2 submarines
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
101 Sea Zone : 5 transports
Brazil : 1 flag
91 Sea Zone : 6 transports
110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsTerritory Summary for Chinese :
Jehol : 2 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 3 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
3 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Korea to Jehol
4 fighters moved from Western United States to 6 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Eastern United States
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
5 artilleries and 3 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - British
3 armour, 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys moved from West India to India
1 bomber, 3 fighters and 1 tactical_bomber moved from Persia to IndiaCombat - British
Battle in India
British attack with 3 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 10 infantry, 3 mech_infantrys and 2 tactical_bombers
British roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/16 hits
Japanese roll dice for 1 armour, 10 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 5/16 hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India
British roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 6/11 hits
Japanese roll dice for 1 armour, 6 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 5/12 hits
6 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in India
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in India, round 4 : 4/6 hits
Japanese roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in India, round 4 : 3/6 hits
3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 fighters owned by the British lost in India
British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in India, round 5 : 2/3 hits
Japanese roll dice for 2 tactical_bombers in India, round 5 : 2/2 hits
2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in India
British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -31
Casualties for British: 2 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 1 armour, 10 infantry, 3 mech_infantrys and 2 tactical_bombersNon Combat Move - British
1 armour and 1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 5 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 battleship and 1 cruiser moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUsTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Jehol : 2 infantry and 1 mech_infantry
India : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
41 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 2 submarines
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
West India : 1 armour, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 2 infantry
Gibraltar : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag, 1 infantry and 3 mech_infantrys
101 Sea Zone : 5 transports
79 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 5 infantry and 2 mech_infantrys
98 Sea Zone : 1 destroyer
91 Sea Zone : 6 transports
110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from RussiansCombat - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Romania
1 armour moved from France to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from Northern Italy to France
1 fighter moved from France to Southern ItalyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,6,3
Italians collect 8 PUs (7 lost to blockades); end with 8 PUsCombat Hit Differential Summary :