18L Arathorn Axis vs Axis-Dominion Allies BM3

  • 19 13

    I have to admit that I got some pretty good dice, or rather, you got some pretty awful defensive dice, except for Kwantung. It’s not that I hit EXTREMELY well, as my battles were all kill, kill, kill battles, but it was extremely fortunate for me that you whiffed so much.

    But I’ll take it, as I’ll need as much as possible against you, my dear sir!

  • 19 13

    @axis-dominion:

    @arathorn:

    I’ve been in London since Wednesday, and haven’t had enough time to think deep about the moves in our game. Flying back to the U.S. tomorrow, so I’ll be moving again tomorrow or Tuesday at the latest!

    no problem, take your time, no rush. thanks for the update. safe travels

    Thanks for the safe travel wishes! I am currently flying over New York, and we’ll land in Atlanta in 95 minutes. It will be good to be home! (Thanks Gogo for good in-flight internet!)

  • 19 13

    Edit request:

    I forgot to move the German sub from 106 to 121. Could you move it for me please?

  • 25 24 22 21 20 19 18 16 15

    @arathorn:

    Edit request:

    I forgot to move the German sub from 106 to 121. Could you move it for me please?

    ok sure, I’ll get to it tomorrow.

    and yah, ouch, great luck for you this time!

  • 15 14

    Game on Mr. AD.

    You should play Arathorn rather fast. He is on the fast learning track in BM. Every day that passes, he is getting better:D

  • 25 24 22 21 20 19 18 16 15

    @JDOW:

    Game on Mr. AD.

    You should play Arathorn rather fast. He is on the fast learning track in BM. Every day that passes, he is getting better:D

    yah but I think I need a little more time to get over the shocking dice haha

    but once I get going again, it will move fast, of that you can be assured  :-)

  • 19 13

    @axis-dominion:

    @JDOW:

    Game on Mr. AD.

    You should play Arathorn rather fast. He is on the fast learning track in BM. Every day that passes, he is getting better:D

    yah but I think I need a little more time to get over the shocking dice haha

    but once I get going again, it will move fast, of that you can be assured  :-)

    The dice were definitely in my favour on J2. It definitely made my J2 round even stronger than I felt it was going to be after having seen it roll to dice in local mode a couple of times.

  • 15 14

    Are the Allies still paralyzed by the brutal DOW last turn, licking their wounds, trying to get organized? ;)

  • 15 14

    And although the dice were bad. In case there were 1 plane and 2 Japanese inf less on the board (which would probably mean average dice) the situation would not be THAT much different:D

  • 25 24 22 21 20 19 18 16 15

    @JDOW:

    And although the dice were bad. In case there were 1 plane and 2 Japanese inf less on the board (which would probably mean average dice) the situation would not be THAT much different:D

    well I have to confess, I haven’t yet downloaded and looked at it yet. I just remember feeling depressed when I saw all those dice emails coming in with unhappy news for the allies lol. just been keeping up with my other games instead. sorry, I will commit to making a move today, and will be more regular about it.

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

    Non Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to Queensland
                2 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Hawaiian Islands to Queensland
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 marine moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 carrier and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    triplea_42214_Ame2.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 10 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Hopei, round 2 : 2/11 hits, 2.17 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    Chinese : -0.17
        Japanese : -0.33

    triplea_42214_Chi2.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

    Non Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to Queensland
                2 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Hawaiian Islands to Queensland
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 marine moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 carrier and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 10 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Hopei, round 2 : 2/11 hits, 2.17 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 3 fighters moved from Gibraltar to 94 Sea Zone
                2 fighters moved from 92 Sea Zone to 94 Sea Zone
                1 marine moved from India to 39 Sea Zone
                1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone
                1 marine moved from 72 Sea Zone to French Madagascar

    Combat - British
                Battle in French Madagascar
                Battle in 94 Sea Zone
                    British attack with 1 bomber and 5 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 bomber and 5 fighters in 94 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians and 1 fighter owned by the British lost in 94 Sea Zone
                    British win, taking French Madagascar from Neutral_Axis with 1 bomber and 4 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 aaGun, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun, 1 carrier, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                2 fighters moved from 94 Sea Zone to 98 Sea Zone
                2 fighters moved from 94 Sea Zone to Egypt
                1 bomber moved from 94 Sea Zone to Egypt
                1 fighter moved from United Kingdom to Gibraltar
                1 artillery and 1 infantry moved from Ontario to Eastern United States
                1 armour and 1 infantry moved from Quebec to Eastern United States
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 fighter moved from India to Hopei
                1 fighter and 1 tactical_bomber moved from Java to India
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                1 airfield and 1 factory_minor placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 7 infantry

    Combat Hit Differential Summary :

    British : 1.83
        Italians : 0.67
        Chinese : -0.17
        Japanese : -0.33

    triplea_42214_UK_2.tsvg

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 airfield; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Western Germany to Yugoslavia
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 fighter moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Cyprus
                Battle in Malta
                Battle in Yugoslavia
                    Italians attack with 1 artillery, 3 fighters and 1 infantry
                    Neutral_Allies defend with 1 infantry
                        Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Yugoslavia, round 2 : 3/5 hits, 2.17 expected hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Cyprus from British, taking Malta from British, taking Yugoslavia from Neutral_Allies with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Greece to Romania
                1 armour and 1 artillery moved from Alexandria to Tobruk
                1 artillery and 2 infantry moved from Greece to Bulgaria
                1 armour moved from Normandy Bordeaux to Northern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                1 fighter moved from Yugoslavia to Southern Italy
                2 fighters moved from Yugoslavia to Tobruk

    Place Units - Italians
                1 airfield placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Italians : 0.83
        Neutral_Allies : -0.33

    triplea_42214_Ita2.tsvg

  • 19 13

    Hang on… might edit a small bit.

  • 25 24 22 21 20 19 18 16 15

    ok no problem

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 airfield; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Western Germany to Yugoslavia
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 fighter moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Cyprus
                Battle in Malta
                Battle in Yugoslavia
                    Italians attack with 1 artillery, 3 fighters and 1 infantry
                    Neutral_Allies defend with 1 infantry
                        Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Yugoslavia, round 2 : 3/5 hits, 2.17 expected hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Cyprus from British, taking Malta from British, taking Yugoslavia from Neutral_Allies with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Greece to Romania
                1 armour and 1 artillery moved from Alexandria to Tobruk
                1 artillery and 2 infantry moved from Greece to Bulgaria
                1 armour moved from Normandy Bordeaux to Northern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                1 fighter moved from Yugoslavia to Southern Italy
                2 fighters moved from Yugoslavia to Tobruk

    Place Units - Italians
                1 airfield placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 2 fighters
                EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : 0.83
        Neutral_Allies : -0.33

    triplea_42214_Ita2.tsvg

  • 19 13

    @axis-dominion:

    ok no problem

    Thanks!

    Use this one :)

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                3 fighters moved from Java to India

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
                ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42214_Fre2.tsvg

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Eastern Poland to Baltic States
                2 bombers moved from Western Germany to Baltic States
                1 mech_infantry moved from Romania to Baltic States
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/5 hits, 1.83 expected hits
                        Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Baltic States
                        Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Baltic States, round 3 : 2/5 hits, 1.83 expected hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 6 infantry moved from Bessarabia to Western Ukraine
                3 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
                3 armour moved from Bessarabia to Western Ukraine
                2 aaGuns moved from Eastern Poland to Western Ukraine
                3 tactical_bombers moved from Holland Belgium to Western Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Western Germany to Northern Italy
                3 mech_infantrys moved from Germany to Northern Italy
                1 fighter moved from Holland Belgium to Northern Italy
                3 fighters moved from Alexandria to Northern Italy
                1 tactical_bomber moved from Alexandria to Southern Italy
                1 tactical_bomber moved from Holland Belgium to Northern Italy
                1 aaGun moved from Norway to Finland
                2 bombers moved from Baltic States to Western Germany
                7 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Romania to Western Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Romania to Eastern Poland
                6 armour moved from Romania to Eastern Poland
                1 artillery moved from Holland Belgium to France
                1 infantry moved from Finland to Karelia
                4 infantry moved from Romania to Eastern Poland
                1 infantry moved from Finland to Karelia
                1 submarine moved from 121 Sea Zone to 123 Sea Zone
                1 artillery moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 infantry placed in Western Germany
                8 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany
                Germans undo move 3.
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : -1.00

    triplea_42214_Ger3.tsvg

Suggested Topics

  • 13
  • 47
  • 56
  • 77
  • 85
  • 151
  • 75
  • 115
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

18.0k

Users

40.8k

Topics

1.8m

Posts