@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Rostov
1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Tambov
2 armour, 2 artilleries and 1 mech_infantry moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
5 armour and 2 mech_infantrys moved from Bryansk to Smolensk
Germans take Smolensk from Russians
5 armour and 2 mech_infantrys moved from Smolensk to Vologda
1 armour and 1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
2 armour moved from Bryansk to Vologda
3 bombers moved from Western Ukraine to Bessarabia
2 mech_infantrys moved from Northern Italy to Bulgaria
2 fighters and 4 tactical_bombers moved from Western Ukraine to Bulgaria
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Bessarabia, round 2 : 2/5 hits, 2,67 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 armour, 2 artilleries and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tambov, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 2 artilleries in Tambov, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 2 armour, 3 artilleries and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 3 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery
Germans roll dice for 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Bulgaria, round 2 : 3/8 hits, 3,67 expected hits
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Vologda
Germans attack with 7 armour and 2 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 7 armour and 2 mech_infantrys in Vologda, round 2 : 3/9 hits, 3,83 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 6 armour in Vologda, round 3 : 3/6 hits, 3,00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 5 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Russia
Germans attack with 2 armour, 3 artilleries and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Russia, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans captures 38PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Ukraine
3 bombers moved from Bessarabia to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour and 3 mech_infantrys moved from Germany to Yugoslavia
2 fighters and 4 tactical_bombers moved from Bulgaria to Yugoslavia
Place Units - Germans
2 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Western Ukraine
2 fighters and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,4,4,4,5,1,1,2,3,2,5
Germans collect 56 PUs (8 lost to blockades); end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -5,33
British : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsagaan Olom to Suiyuyan
2 fighters moved from Timguska to Suiyuyan
2 fighters moved from Timguska to Shensi
Combat - Russians
Battle in Suiyuyan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Shensi, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Shensi to Kansu
2 fighters moved from Suiyuyan to Kansu
1 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Caucasus
2 aaGuns and 10 infantry moved from Timguska to Kansu
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 artillery, 3 infantry and 2 mech_infantrys moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 56 Sea Zone
3 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 73 PUs;
Japanese buy 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Western Australia
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 mech_infantry moved from Ulaanbaatar to Amur
1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
1 armour moved from Hopei to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Anhwe
3 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Malaya
1 infantry moved from Kweichow to Shensi
1 artillery moved from Anhwe to Kweichow
2 artilleries and 2 infantry moved from Jehol to Chahar
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 fighters placed in Japan
1 infantry and 1 mech_infantry placed in Manchuria
1 fighter and 2 infantry placed in India
1 destroyer placed in 37 Sea Zone
Japanese undo move 5.
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Japanese collect 66 PUs (7 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 bomber moved from United Kingdom to 110 Sea Zone
Purchase Units - Americans
Americans buy 4 artilleries, 2 cruisers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 carrier and 2 cruisers moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 bombers, 3 fighters and 1 tactical_bomber moved from Caroline Islands to New South Wales
1 bomber moved from Queensland to New South Wales
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 4 destroyers, 3 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Ceylon to Queensland
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
2 fighters placed in Eastern United States
Americans undo move 2.
2 fighters placed in Western United States
2 cruisers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Move - British
1 artillery and 1 infantry moved from Albania to Bulgaria
1 infantry moved from Albania to Bulgaria
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Purchase Units - British
British buy 3 aaGuns, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 39 Sea Zone
Battle in Bulgaria
British attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Bulgaria, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Bulgaria
British win, taking 39 Sea Zone from Japanese, taking Bulgaria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
4 submarines moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 97 Sea Zone to 94 Sea Zone
4 submarines moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 artillery moved from Alexandria to Egypt
1 armour and 3 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Union of South Africa to Egypt
3 armour, 5 artilleries, 1 bomber and 2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Northwest Persia to Iraq
3 artilleries moved from Persia to Northwest Persia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 armour moved from Northwest Persia to Persia
Place Units - British
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
2 aaGuns and 1 artillery placed in Iraq
1 aaGun, 1 artillery and 1 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
i am not shure if triple a is wrong here
i took west india and i did not get the money
It is still considered to be UK Pac Territory.
Since the income is not splitt and each UK side has its own, no money will be transferred.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 4 submarines; French defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans and 4 submarines owned by the British Submerged
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 97 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,5,3,3,3,3,4,3
Italians collect 0 PUs (7 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : -0,33
@aequitas:
It is still considered to be UK Pac Territory.
Since the income is not splitt and each UK side has its own, no money will be transferred.
but uk pacific is dead
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 aaGuns and 1 armour; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 aaGuns and 1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 94 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
1 armour, 1 artillery and 1 mech_infantry moved from Russia to Samara
2 artilleries moved from Tambov to Volgograd
1 artillery moved from Rostov to Caucasus
1 armour moved from Tambov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour, 1 artillery and 3 mech_infantrys moved from Yugoslavia to Bulgaria
2 fighters and 4 tactical_bombers moved from Yugoslavia to Bulgaria
3 bombers moved from Southern Italy to Bulgaria
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 103 PUs;
Germans buy 2 bombers, 2 fighters, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Albania
Germans attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Albania
Germans win, taking Albania from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 artilleries in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Bulgaria, round 2 : 7/14 hits, 7,00 expected hits
British roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Samara
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Russia to Volgograd
2 artilleries moved from Rostov to Volgograd
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Bryansk to Volgograd
2 artilleries moved from Russia to Samara
1 armour moved from Vologda to Urals
4 armour moved from Vologda to Volgograd
3 bombers, 2 fighters and 4 tactical_bombers moved from Bulgaria to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
5 infantry moved from Western Germany to Northern Italy
1 aaGun, 1 artillery and 7 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Western Germany to Southern Italy
1 aaGun moved from Western Ukraine to Ukraine
Place Units - Germans
2 bombers and 2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Western Ukraine
2 infantry placed in Southern France
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,2,1,5,3,2,2
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : -1,00
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Suiyuyan to Hopei
2 fighters moved from Kansu to Hopei
2 fighters and 1 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Hopei
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Shensi to Kansu
2 fighters moved from Hopei to Kansu
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Olgiy to Kansu
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 mech_infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 mech_infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from India to West India
1 fighter moved from India to West India
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in West India
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in West India, round 2 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Sakha to Siberia
1 armour and 3 mech_infantrys moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports moved from 56 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from Japan to Philippines
1 fighter moved from West India to India
3 bombers moved from Japan to Philippines
1 fighter moved from Japan to Philippines
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
2 carriers placed in 6 Sea Zone
3 infantry placed in India
2 mech_infantrys placed in Kiangsu
2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,5,1,2,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese : 0,67
UK_Pacific : -0,33
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Java
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from New South Wales to 42 Sea Zone
2 carriers, 4 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
5 bombers moved from New South Wales to Caroline Islands
3 fighters moved from Hawaiian Islands to Queensland
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 cruisers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 cruisers moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Western United States to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 carrier and 3 transports placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Move - British
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Caucasus
British attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/3 hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Caucasus, round 3 : 2/5 hits
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 2/2 hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - British
6 artilleries moved from Northwest Persia to Persia
1 aaGun and 1 artillery moved from Eastern Persia to Persia
2 aaGuns and 1 artillery moved from Iraq to Persia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Persia
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 3 artilleries moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Persia
1 bomber moved from Caucasus to Persia
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports moved from 94 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 aaGun, 1 artillery and 1 infantry placed in Persia
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,4,5,1,3,6,2,2,2,4
Italians collect 0 PUs (8 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to Northern Territory
1 infantry moved from Queensland to Northern Territory
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Northern Territory
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour and 1 infantry in Northern Territory, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Northern Territory, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Northern Territory, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Northern Territory, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking 44 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Northern Territory from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in South Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in South Australia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to South Australia
1 aaGun moved from Queensland to Northern Territory
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 91 Sea Zone to United Kingdom
2 infantry moved from Northwest Persia to Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from British
3 mech_infantrys moved from Ukraine to Caucasus
3 armour and 4 mech_infantrys moved from Rostov to Caucasus
6 armour and 4 artilleries moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
2 armour and 1 mech_infantry moved from Novosibirsk to Samara
Purchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 6 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Caucasus
Germans attack with 9 armour, 4 artilleries and 7 mech_infantrys
British defend with 2 artilleries
Germans roll dice for 9 armour, 4 artilleries and 7 mech_infantrys in Caucasus, round 2 : 8/20 hits, 7,67 expected hits
British roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 9 armour, 4 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Non Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
2 aaGuns moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Samara to Caucasus
3 artilleries moved from Samara to Volgograd
3 infantry moved from Russia to Samara
1 infantry moved from Norway to Finland
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 5 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
3 bombers moved from Southern Italy to Western Germany
1 armour, 1 artillery and 3 mech_infantrys moved from Bulgaria to Greece
2 mech_infantrys moved from Western Germany to Southern France
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 115 Sea Zone
1 infantry placed in Novgorod
3 infantry placed in Southern France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,3,5,2,1,1,3,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
Germans collect 64 PUs (9 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0,33
British : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
4 fighters moved from Kansu to Hopei
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
Combat - Russians
Battle in Hopei
Russians attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 4 fighters and 2 infantry in Hopei, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
Russians roll dice for 4 fighters and 2 infantry in Hopei, round 3 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
4 fighters moved from Hopei to Kansu
1 infantry moved from Kansu to Suiyuyan
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Chahar to Hopei
1 armour moved from Anhwe to Kweichow
1 artillery moved from Chahar to Hopei
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 bombers and 2 fighters moved from Philippines to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Western Australia to South Australia
1 infantry moved from Western Australia to South Australia
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 3 transports
British defend with 3 submarines; ANZAC defend with 2 destroyers and 5 submarines; Americans defend with 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 9/17 hits, 8,83 expected hits
Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 2,00 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 7/12 hits, 5,17 expected hits
1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 8 fighters and 3 transports in 42 Sea Zone, round 3 : 3/14 hits, 7,50 expected hits
Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 1/6 hits, 1,00 expected hits
Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 5/10 hits, 4,50 expected hits
4 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 3 submarines owned by the British lost in 42 Sea Zone
Americans roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 3 bombers and 4 fighters in 42 Sea Zone, round 4 : 3/7 hits, 4,00 expected hits
Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/10 hits, 4,50 expected hits
3 fighters owned by the Japanese and 3 destroyers owned by the Americans lost in 42 Sea Zone
3 transports owned by the Japanese retreated to 37 Sea Zone
Americans win, taking Dutch New Guinea from ANZAC with 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -81
Casualties for British: 3 submarines
Casualties for ANZAC: 2 submarines
Casualties for Americans: 2 carriers, 3 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in South Australia
Japanese attack with 3 infantry
ANZAC defend with 2 aaGuns and 1 artillery
Japanese roll dice for 3 infantry in South Australia, round 2 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 3 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 4 : 1/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the ANZAC lost in South Australia
Japanese roll dice for 3 infantry in South Australia, round 5 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 6 : 1/3 hits, 0,50 expected hits
ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 6 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the ANZAC lost in South Australia
Japanese roll dice for 3 infantry in South Australia, round 7 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 2 infantry in South Australia, round 8 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 1 infantry in South Australia, round 9 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 aaGuns
Casualties for Japanese: 3 infantry
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans forced to land in Java
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 bombers moved from 42 Sea Zone to Malaya
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Siberia
1 armour and 3 mech_infantrys moved from Jehol to Amur
1 aaGun moved from Jehol to Chahar
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 carrier placed in 37 Sea Zone
1 cruiser and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
1 armour placed in Manchuria
2 infantry placed in Kiangsu
Japanese undo move 6.
2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 3,33
ANZAC : 0,33
Chinese : -0,67
Japanese : -7,33