No scrambles
L17 G40 BM3 Play Off 1/2 Final Me1945 (Axis) vs. JDOW (Allies +10)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Malta to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 marine and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux -
Take the last one. Same all except one guy. Sorry.
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No Scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Malta to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 marine and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Americans defend with 1 destroyer
Italians roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 2 fighters
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 aaGun, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
1 aaGun owned by the British, 1 marine owned by the Italians and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Gibraltar
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits, 1.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Algeria
1 carrier and 2 tactical_bombers moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Libya to Algeria
1 artillery moved from Libya to Tunisia
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 fighter moved from Northwest Persia to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from British Somaliland to Italian SomalilandPlace Units - Italians
1 airfield placed in Algeria
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 0.50
British : -1.00
Americans : -0.33Territory Summary for Italians :
British Somaliland : 1 flag
Cyprus : 1 flag
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Algeria : 1 flag, 1 airfield, 1 armour, 1 fighter and 2 infantry
Syria : 1 flag
Tunisia : 1 flag, 1 artillery
Western Germany : 1 aaGun, 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 1 infantry
Italian Somaliland : 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Bryansk : 1 flag, 1 aaGun and 1 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Crete : 1 flag
Greece : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Northwest Persia : 1 flag
Yugoslavia : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 58 / 76
Russians : 16 / 26
Japanese : 36 / 62
Americans : 68 / 98
Chinese : 19 / 21
British : 33 / 36
UK_Pacific : 2 / 0
Italians : 21 / 32
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Pfft, luckbox in Gib and the DD also missed.
ME kamizaze style strike again:D
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Pfft, luckbox in Gib and the DD also missed.
ME kamizaze style strike again:D
I disagree with that. Gib was not too bad, but the strategy did not account for any luck in Gib.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,17
Japanese : -1,00 -
I did not plan to lose a plane in Gib:D
And if I have lost in 44 I would have flipped the board.
I admit, your strategy surprised me. I have you on 35% at 110. Curious to see the German turn.
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The US ftr lost in Gib suprised me as well and made my “spreadsheet” out of date. Need to rerun and address the Rubi game first. Will probably proceed tomorrow later (CT Houston) or Sunday. Be ready for the intercept order for the London’s harbor pls. Still just a game. Happy to play against you!
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Ahh. Bombarding the harbour. I admit I dis not have that on the radar.
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And yes, I will certainly full intercept.
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Even if Axis succeeds with the NB, game is challengeable for me. Let’s see.
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Frankly, I think Axis position is solid even without that move.
As a professional dice-whiner I consider this turn another setback for the Allies. I finally got some dice love last turn which I believe was due. But this turn was Axis-friendly again.
Axis hat almost flawless dice except Phil and I admit, that was a considerable good event for me. But Axis got immediate payback by this stupid DD that killed 2 planes and a sub and forced me to send the CC into certain death and your Japanese almost always hit against my Chinese.
I consider liberating China FAST an important objective for the Allies and it feels like there should be 4-5 more purple on the board with average dice.Also, that Italien FIG gives you way better options to both, kill 91 TTs and attack the NB.
I think the odds to NOT deactivate the NB are very slim. But this is ok, I did not anticipate that move and it is fine if this works. I only want my US figs back:D especially after that entirely unnecessary loss against that hero German blocker some tie ago:D -
And re SBR. I will intercept in any case, also against 5 Tacs + Fig. Nor sure yet whether I will scramble 91.
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Btw: what spreadsheet were you refering to btw?
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The one like I sent you months ago. Actually referring to the move plan.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Tambov to Samara
1 tactical_bomber moved from Bryansk to Samara
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom -
Please confirm intercept/scramble decision.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Tambov to Samara
1 tactical_bomber moved from Bryansk to Samara
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
1 battleship moved from 112 Sea Zone to 114 Sea Zone -
Let’s add BB to 114.