Will have to come to this later.
T3 Playoff Desert Admiral (L+19) vs AetV (X) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 119 Sea Zone
2 fighters moved from 113 Sea Zone to 119 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to ArchangelCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Norway
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Norway from Americans, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 artillery, 3 carriers, 1 cruiser, 1 infantry and 2 transports
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 3 carriers, 1 cruiser and 3 transports in 119 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits
1 carrier owned by the Americans lost in 119 Sea Zone
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 119 Sea Zone
Germans roll dice for 3 fighters and 1 tactical_bomber in 119 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 carrier, 1 cruiser and 3 transports in 119 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 119 Sea Zone
1 transport owned by the British, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 119 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 82
Casualties for Germans: 1 submarine
Casualties for British: 1 transport
Casualties for Americans: 1 artillery, 3 carriers, 1 cruiser, 1 infantry and 2 transportsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters could not land in 119 Sea Zone and were removed
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
2 aaGuns, 2 armour, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Western Germany to Poland
1 armour and 1 infantry moved from Tobruk to AlexandriaPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier and 1 fighter placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 3,00
Americans : -1,67
Russians : -0,67 -
I swapped the casualty bc i clicked to fast through the choice selection.
Hope the swap is ok with you. Let me know if not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Olgiy to DzavhanPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese buy 1 carrier, 1 destroyer, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 artilleries and 2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Anhwe to Jehol
2 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shan State to Yunnan
2 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Anhwe to Chahar
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from Shan State to Hunan
1 bomber moved from Shan State to Chahar -
Scramble in sz54?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese buy 1 carrier, 1 destroyer, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 artilleries and 2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Anhwe to Jehol
2 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shan State to Yunnan
2 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Anhwe to Chahar
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from Shan State to Hunan
1 bomber moved from Shan State to ChaharCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Soviet Far East
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 5 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Soviet Far East from Russians, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 5 infantry
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Yunnan, round 2 : 2/7 hits, 1,83 expected hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Chinese win with 2 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport; ANZAC defend with 3 fighters
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 5 fighters and 1 transport in 54 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 54 Sea Zone, round 3 : 5/8 hits, 4,00 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 transport in 54 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits
1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 54 Sea Zone, round 4 : 3/6 hits, 3,17 expected hits
Americans roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 44
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 bomber moved from Hunan to Shan State
3 infantry moved from Malaya to Shan State
1 bomber moved from Chahar to Kiangsu
1 fighter moved from Jehol to 35 Sea Zone
5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Shan State to Western Australia
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 destroyer placed in 20 Sea Zone
2 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : -3,00
Chinese : 1,33
Japanese : -4,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 bombers moved from Queensland to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 4 fighters
Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 7/17 hits -
OOL sz54, 7 hits?
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Sink BB
Sink CR
Sink CV
Kill 2x Ftr’s -
1 more, battleship was already damaged.
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Plus a Ftr.
Hopefully i get to knock out a few of yours. :-D :-D :-D -
@aequitas:
Plus a Ftr.
Hopefully i get to knock out a few of yours. :-D :-D :-DMy roll was below average :(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 bombers moved from Queensland to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 4 fighters
Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 7/17 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 54 Sea Zone, round 2 : 4/8 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
3 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 9/17 hits
Japanese roll dice for 1 carrier and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 4 fightersNon Combat Move - Americans
5 fighters moved from 54 Sea Zone to Queensland
5 bombers moved from 54 Sea Zone to Queensland
3 tactical_bombers moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 bombers moved from United Kingdom to Urals
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 carriers and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Hopei
2 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 bombers moved from Queensland to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 4 fighters
Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 7/17 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 54 Sea Zone, round 2 : 4/8 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
3 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 9/17 hits
Japanese roll dice for 1 carrier and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 5 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 4 fightersNon Combat Move - Americans
5 fighters moved from 54 Sea Zone to Queensland
5 bombers moved from 54 Sea Zone to Queensland
3 tactical_bombers moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 bombers moved from United Kingdom to Urals
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 carriers and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Hopei
2 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsPurchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Urals: 4 bombers
EDIT: Adding units owned by Americans to Vologda: 4 bombers
EDIT: Turning off Edit Mode
1 artillery and 4 infantry moved from Egypt to Alexandria
4 fighters moved from Egypt to Alexandria
1 fighter moved from Eastern Persia to Caucasus
2 armour moved from Volgograd to Caucasus
4 fighters moved from Volgograd to Rostov
5 fighters moved from Russia to Rostov
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Battle in Rostov
British attack with 9 fighters
Germans defend with 2 aaGuns, 2 armour, 1 infantry and 1 mech_infantry; Italians defend with 1 aaGun and 1 armour
AA fire in Rostov : 3/9 hits
3 fighters owned by the British lost in Rostov
British roll dice for 6 fighters in Rostov, round 2 : 2/6 hits
Italians roll dice for 3 aaGuns, 3 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits
1 aaGun owned by the Germans, 1 aaGun owned by the Italians and 1 fighter owned by the British lost in Rostov
British roll dice for 5 fighters in Rostov, round 3 : 3/5 hits
Italians roll dice for 1 aaGun, 3 armour, 1 infantry and 1 mech_infantry in Rostov, round 3 : 1/5 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Rostov
British roll dice for 4 fighters in Rostov, round 4 : 2/4 hits
Italians roll dice for 3 armour in Rostov, round 4 : 2/3 hits
1 armour owned by the Germans, 2 fighters owned by the British and 1 armour owned by the Italians lost in Rostov
British roll dice for 2 fighters in Rostov, round 5 : 2/2 hits
Italians roll dice for 1 armour in Rostov, round 5 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Rostov
British win with 1 fighter remaining. Battle score for attacker is -40
Casualties for Germans: 2 aaGuns, 2 armour, 1 infantry and 1 mech_infantry
Casualties for British: 8 fighters
Casualties for Italians: 1 aaGun and 1 armour
Battle in Alexandria
British attack with 1 artillery, 4 fighters and 4 infantry
Germans defend with 1 armour and 1 infantry; Italians defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Alexandria : 0/3 hits
British roll dice for 1 artillery, 4 fighters and 4 infantry in Alexandria, round 2 : 3/9 hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 1/5 hits
1 aaGun owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery, 4 fighters and 3 infantry in Alexandria, round 3 : 4/8 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 1/3 hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 2 armour and 1 fighter
Germans defend with 1 mech_infantry
British roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Rostov to Vologda
1 fighter moved from Caucasus to Volgograd
4 fighters moved from Alexandria to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Iraq
1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
British collect 31 PUs (2 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to LibyaPlace Units - Italians
2 submarines placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
5 artilleries and 5 infantry moved from Queensland to South Australia
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
5 artilleries and 5 infantry moved from Queensland to South Australia
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in QueenslandTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
5 artilleries and 5 infantry moved from Queensland to South Australia
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in QueenslandTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Syria to IraqTurn Complete - French