@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
18L Giallo(X+3) vs BSD BM
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Algeria to 97 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour and 1 infantry moved from Syria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 marine moved from Egypt to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from India to BurmaCombat - British
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Scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 bomber moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 3/7 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 marine moved from Algeria to Morocco
1 aaGun moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Tunisia to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in ChaharCombat - Chinese
Chinese creates battle in territory ChaharNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 6 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Algeria to 97 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour and 1 infantry moved from Syria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 marine moved from Egypt to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from India to BurmaCombat - British
Battle in Greece
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in 97 Sea Zone
British attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 submarine
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Italians, 1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Malta from Italians, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Italians: 1 battleship, 1 cruiser and 1 submarine
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Burma to India
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from 97 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
2 transports moved from 98 Sea Zone to 81 Sea Zone
2 destroyers moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Syria to IraqPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,2,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
6 fighters moved from Southern Italy to Greece
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 6 fighters
British defend with 1 airfield, 1 armour and 1 infantry
Italians roll dice for 6 fighters in Greece, round 2 : 4/6 hits
British roll dice for 1 armour and 1 infantry in Greece, round 2 : 1/2 hits
1 fighter owned by the Italians, 1 armour owned by the British and 1 infantry owned by the British lost in Greece
Italians win with 5 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 fighter
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
5 fighters moved from Greece to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,4,1,1,4
Italians collect 10 PUs (2 lost to blockades); end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Northwest Persia
1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
2 destroyers moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Northwest Persia
1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
2 destroyers moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Smolensk
1 bomber moved from Germany to Smolensk
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
10 armour and 10 mech_infantrys moved from Western Ukraine to Bryansk
4 armour, 14 artilleries, 26 infantry and 17 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Smolensk
5 mech_infantrys moved from Eastern Poland to UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Smolensk
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Smolensk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 14 artilleries, 26 infantry and 27 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 14 armour, 14 artilleries, 26 infantry and 27 mech_infantrys in Bryansk, round 2 : 22/81 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 14 artilleries, 25 infantry and 27 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 aaGuns moved from Belarus to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Poland to Western Ukraine
3 bombers moved from Smolensk to Eastern Poland
1 mech_infantry moved from Germany to Romania
7 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Germany to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from France to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,2,3,5,5,1
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Vologda to Urals
1 artillery moved from Vologda to Urals
1 fighter moved from Russia to UralsCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Urals
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Urals, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Urals, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Urals to Russia
1 aaGun and 2 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
2 artilleries and 33 infantry moved from Tambov to Russia
1 infantry moved from Vologda to Russia
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to UlaanbaatarPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 6 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Russia
2 infantry placed in Volgograd
Russians undo move 3.
1 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 infantry, 5 mech_infantrys and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 artilleries and 7 infantry moved from Timguska to Yenisey
7 mech_infantrys moved from Kansu to Yenisey
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Anhwe to Chahar
1 bomber, 1 fighter and 1 tactical_bomber moved from Kansu to Yenisey
1 tactical_bomber moved from Kansu to Yenisey
1 bomber moved from Kansu to Yenisey
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Shensi
1 artillery moved from Anhwe to Kweichow
4 artilleries moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
3 artilleries moved from Kiangsu to Anhwe
3 artilleries moved from Shantung to Anhwe
1 artillery moved from Dutch New Guinea to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 mech_infantrys moved from Manchuria to AmurCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 2 destroyers
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 2/2 hits
British roll dice for 2 destroyers in 80 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in New Guinea
Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yenisey
Japanese attack with 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 7 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry
AA fire in Yenisey : 1/5 hits
1 fighter owned by the Japanese lost in Yenisey
Japanese roll dice for 5 artilleries, 2 bombers, 7 infantry, 7 mech_infantrys and 2 tactical_bombers in Yenisey, round 2 : 5/23 hits
Russians roll dice for 2 aaGuns and 15 infantry in Yenisey, round 2 : 6/15 hits
6 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Russians lost in Yenisey
Japanese roll dice for 5 artilleries, 2 bombers, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Yenisey, round 3 : 6/17 hits
Russians roll dice for 12 infantry in Yenisey, round 3 : 6/12 hits
1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 6 infantry owned by the Russians lost in Yenisey
Japanese roll dice for 5 artilleries, 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Yenisey, round 4 : 2/11 hits
Russians roll dice for 6 infantry in Yenisey, round 4 : 3/6 hits
3 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Yenisey
Japanese roll dice for 2 artilleries, 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Yenisey, round 5 : 4/8 hits
Russians roll dice for 4 infantry in Yenisey, round 5 : 1/4 hits
1 mech_infantry owned by the Japanese and 4 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 artilleries, 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Russians: 2 aaGuns and 15 infantry
Casualties for Japanese: 3 artilleries, 1 fighter, 7 infantry and 6 mech_infantrysNon Combat Move - Japanese
2 bombers moved from Yenisey to Anhwe
2 tactical_bombers moved from Yenisey to Kansu
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
9 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 1 marine moved from 104 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Morocco to 112 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Norway
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Norway from Germans, taking Normandy Bordeaux from Germans with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 destroyers, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 1 marine moved from 104 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Morocco to 112 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Norway
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Norway from Germans, taking Normandy Bordeaux from Germans with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 destroyers, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUsPurchase Units - British
British buy 2 artilleries, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to 80 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 2 submarines
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
1 submarine owned by the Japanese Submerged
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - British
1 artillery moved from Burma to India
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Burma to India
3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 99 Sea Zone to 97 Sea Zone
4 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 97 Sea Zone to Greece
1 fighter moved from 99 Sea Zone to Greece
1 fighter moved from Tobruk to Greece
1 carrier moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from Egypt to Alexandria
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 factory_minor placed in Greece
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
British collect 35 PUs (3 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Belarus: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,5,3,3,3,5,1,1,5
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Queensland to New South Wales
2 destroyers moved from 63 Sea Zone to 26 Sea Zone
2 destroyers moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Queensland to New South Wales
2 destroyers moved from 63 Sea Zone to 26 Sea Zone
2 destroyers moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Scotland to United KingdomTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Novgorod to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
14 armour, 14 artilleries, 23 infantry and 27 mech_infantrys moved from Bryansk to RostovCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 4,3,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 marine
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits
1 marine owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 14 armour, 14 artilleries, 23 infantry and 27 mech_infantrys
Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 14 armour, 14 artilleries, 23 infantry and 27 mech_infantrys in Rostov, round 2 : 16/78 hits
Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 1/6 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 6 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 14 armour, 14 artilleries, 22 infantry and 27 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Tambov to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Holland Belgium to Western Germany
1 submarine moved from 124 Sea Zone to 122 Sea Zone
3 bombers moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
1 bomber and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit Mode
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,1,4,2,3,4,1,4,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Tambov
1 fighter and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Urals to Vologda
1 infantry moved from Russia to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Caucasus to Northwest PersiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Anhwe to Buryatia
1 mech_infantry moved from Amur to Buryatia
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Malaya to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from 35 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 tactical_bombers moved from Kansu to KazakhstanCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Buryatia
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Buryatia, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 6/11 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yakut S.S.R.
Japanese attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yakut S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yakut S.S.R., round 3 : 0/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yakut S.S.R., round 4 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Buryatia to Manchuria
1 aaGun and 5 artilleries moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
6 artilleries moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Shensi
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kiangsu to Hunan
5 fighters and 5 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kazakhstan to SzechwanPlace Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 submarine moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 bomber moved from Holland Belgium to United Kingdom
1 aaGun, 1 artillery and 1 infantry moved from Tunisia to Algeria
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to NorwayPlace Units - Americans
1 factory_minor placed in Norway
3 infantry placed in Normandy Bordeaux
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Greece to Albania
British take Albania from Italians
1 marine moved from Greece to 97 Sea Zone
4 artilleries and 4 infantry moved from Greece to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
1 fighter moved from Greece to Northern Italy
1 fighter moved from Greece to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
4 artilleries and 4 infantry moved from 97 Sea Zone to Northern Italy
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to Northern Italy
2 infantry moved from 97 Sea Zone to Northern Italy
1 marine moved from 97 Sea Zone to YugoslaviaCombat - British





