0% for April

18L Giallo(X+3) vs BSD BM


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Algeria to 97 Sea Zone
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                1 armour and 1 infantry moved from Syria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                1 marine moved from Egypt to 98 Sea Zone
                1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Cyprus
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 artillery, 1 fighter and 1 infantry moved from India to Burma

    Combat - British

    triplea_41377_Bri7.tsvg


  • Scramble?

  • 21 20 19 18 17 16

    no


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                1 bomber moved from Morocco to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Algeria to Tunisia
                1 armour moved from Algeria to Tunisia
                1 mech_infantry moved from Algeria to Tunisia
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Tunisia
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Tunisia, round 2 :  3/7 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 :  2/2 hits
                        1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 marine moved from Algeria to Morocco
                1 aaGun moved from Morocco to Algeria
                1 mech_infantry moved from Algeria to Morocco
                1 bomber moved from Tunisia to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar

    Combat - Chinese
                Chinese creates battle in territory Chahar

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 6 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Algeria to 97 Sea Zone
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                1 armour and 1 infantry moved from Syria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                1 marine moved from Egypt to 98 Sea Zone
                1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Cyprus
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 artillery, 1 fighter and 1 infantry moved from India to Burma

    Combat - British
                Battle in Greece
                Battle in Crete
                Battle in Cyprus
                Battle in Malta
                Battle in 97 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 submarine
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        British roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  5/8 hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 battleship owned by the Italians, 1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
                    British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Malta from Italians, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 38
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 submarine
                Battle in Burma
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Alexandria to Tobruk
                1 fighter moved from 97 Sea Zone to Tobruk
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
                2 transports moved from 98 Sea Zone to 81 Sea Zone
                2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Syria to Iraq

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 destroyer placed in 71 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,2,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 1 infantry

    triplea_41377_UK_7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                6 fighters moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Greece
                    Italians attack with 6 fighters
                    British defend with 1 airfield, 1 armour and 1 infantry
                        Italians roll dice for 6 fighters in Greece, round 2 :  4/6 hits
                        British roll dice for 1 armour and 1 infantry in Greece, round 2 :  1/2 hits
                        1 fighter owned by the Italians, 1 armour owned by the British and 1 infantry owned by the British lost in Greece
                    Italians win with 5 fighters remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Italians
                5 fighters moved from Greece to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,4,1,1,4
                Italians collect 10 PUs (2 lost to blockades); end with 13 PUs

    triplea_41377_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Iraq to Northwest Persia
                      ANZAC take Northwest Persia from Neutral_Allies
                1 infantry moved from Iraq to Northwest Persia
                1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
                2 destroyers moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_41377_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Iraq to Northwest Persia
                      ANZAC take Northwest Persia from Neutral_Allies
                1 infantry moved from Iraq to Northwest Persia
                1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
                2 destroyers moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41377_Fre7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Belarus to Smolensk
                1 bomber moved from Germany to Smolensk
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                10 armour and 10 mech_infantrys moved from Western Ukraine to Bryansk
                4 armour, 14 artilleries, 26 infantry and 17 mech_infantrys moved from Belarus to Bryansk
                1 bomber moved from Western Germany to Smolensk
                1 bomber moved from Western Germany to Smolensk
                5 mech_infantrys moved from Eastern Poland to Ukraine

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Smolensk
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 bombers and 1 infantry in Smolensk, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 14 armour, 14 artilleries, 26 infantry and 27 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 14 armour, 14 artilleries, 26 infantry and 27 mech_infantrys in Bryansk, round 2 :  22/81 hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 14 armour, 14 artilleries, 25 infantry and 27 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Belarus to Bryansk
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Poland to Western Ukraine
                3 bombers moved from Smolensk to Eastern Poland
                1 mech_infantry moved from Germany to Romania
                7 mech_infantrys moved from Germany to Eastern Poland
                3 fighters moved from Western Germany to Novgorod
                2 aaGuns, 2 artilleries and 5 infantry moved from France to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Western Germany
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,2,3,5,5,1
                Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_41377_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                1 infantry moved from Vologda to Urals
                1 artillery moved from Vologda to Urals
                1 fighter moved from Russia to Urals

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Urals
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Urals, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Urals, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Urals to Russia
                1 aaGun and 2 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                2 artilleries and 33 infantry moved from Tambov to Russia
                1 infantry moved from Vologda to Russia
                2 infantry moved from Olgiy to Yenisey
                1 infantry moved from Dzavhan to Yenisey
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries and 6 infantry placed in Russia
                Russians undo move 1.
                1 infantry placed in Russia
                2 infantry placed in Volgograd
                Russians undo move 3.
                1 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    triplea_41377_Rus8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 infantry, 5 mech_infantrys and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                5 artilleries and 7 infantry moved from Timguska to Yenisey
                7 mech_infantrys moved from Kansu to Yenisey
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 artillery moved from Anhwe to Chahar
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kansu to Yenisey
                1 tactical_bomber moved from Kansu to Yenisey
                1 bomber moved from Kansu to Yenisey
                1 infantry moved from Shensi to Kansu
                1 mech_infantry moved from Kweichow to Shensi
                1 artillery moved from Anhwe to Kweichow
                4 artilleries moved from Anhwe to Hunan
                1 infantry moved from Hunan to Yunnan
                3 artilleries moved from Kiangsu to Anhwe
                3 artilleries moved from Shantung to Anhwe
                1 artillery moved from Dutch New Guinea to New Guinea
                1 infantry moved from Dutch New Guinea to New Guinea
                1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                2 mech_infantrys moved from Manchuria to Amur

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 2 submarines
                    British defend with 2 destroyers
                        Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 2 destroyers in 80 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the British lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers
                Battle in New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in New Guinea
                        Japanese roll dice for 1 artillery in New Guinea, round 3 :  0/1 hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 3 :  1/1 hits
                        1 artillery owned by the Japanese lost in New Guinea
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Chahar, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 :  3/7 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yenisey
                    Japanese attack with 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 7 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 15 infantry
                        AA fire in Yenisey :  1/5 hits
                        1 fighter owned by the Japanese lost in Yenisey
                        Japanese roll dice for 5 artilleries, 2 bombers, 7 infantry, 7 mech_infantrys and 2 tactical_bombers in Yenisey, round 2 :  5/23 hits
                        Russians roll dice for 2 aaGuns and 15 infantry in Yenisey, round 2 :  6/15 hits
                        6 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Russians lost in Yenisey
                        Japanese roll dice for 5 artilleries, 2 bombers, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Yenisey, round 3 :  6/17 hits
                        Russians roll dice for 12 infantry in Yenisey, round 3 :  6/12 hits
                        1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 6 infantry owned by the Russians lost in Yenisey
                        Japanese roll dice for 5 artilleries, 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Yenisey, round 4 :  2/11 hits
                        Russians roll dice for 6 infantry in Yenisey, round 4 :  3/6 hits
                        3 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Yenisey
                        Japanese roll dice for 2 artilleries, 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Yenisey, round 5 :  4/8 hits
                        Russians roll dice for 4 infantry in Yenisey, round 5 :  1/4 hits
                        1 mech_infantry owned by the Japanese and 4 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 2 artilleries, 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for Russians: 2 aaGuns and 15 infantry
                    Casualties for Japanese: 3 artilleries, 1 fighter, 7 infantry and 6 mech_infantrys

    Non Combat Move - Japanese
                2 bombers moved from Yenisey to Anhwe
                2 tactical_bombers moved from Yenisey to Kansu
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                1 artillery moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu
                9 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41377_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 marine moved from Morocco to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser and 1 marine moved from 104 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Morocco to 112 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                Battle in Norway
                Battle in Normandy Bordeaux
                Battle in 16 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Norway from Germans, taking Normandy Bordeaux from Germans with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 3 destroyers, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun and 1 infantry moved from Algeria to Tunisia
                1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from 112 Sea Zone to United Kingdom
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 2 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    triplea_41377_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 marine moved from Morocco to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser and 1 marine moved from 104 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Morocco to 112 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                Battle in Norway
                Battle in Normandy Bordeaux
                Battle in 16 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Norway from Germans, taking Normandy Bordeaux from Germans with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 3 destroyers, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun and 1 infantry moved from Algeria to Tunisia
                1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from 112 Sea Zone to United Kingdom
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 2 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 fighter moved from India to 80 Sea Zone
                1 tactical_bomber moved from 99 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 submarines
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
                    1 submarine owned by the Japanese Submerged
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                1 artillery moved from Burma to India
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Burma to India
                3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Crete to 99 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Tobruk to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 marine moved from Cyprus to 99 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 99 Sea Zone to 97 Sea Zone
                4 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 97 Sea Zone to Greece
                1 fighter moved from 99 Sea Zone to Greece
                1 fighter moved from Tobruk to Greece
                1 carrier moved from 99 Sea Zone to 97 Sea Zone
                4 infantry moved from Egypt to Alexandria
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 factory_minor placed in Greece
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in United Kingdom
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                British collect 35 PUs (3 lost to blockades); end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41377_UK_8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 112 Sea Zone

    Combat - Italians
                Battle in 112 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 112 Sea Zone to Western Germany
                1 aaGun moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry and 1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
                EDIT: Adding units owned by Italians to Belarus: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,5,3,3,3,5,1,1,5
                Italians collect 4 PUs (8 lost to blockades); end with 4 PUs

    triplea_41377_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Northwest Persia to Persia
                1 artillery and 1 infantry moved from Queensland to New South Wales
                2 destroyers moved from 63 Sea Zone to 26 Sea Zone
                2 destroyers moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_41377_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Northwest Persia to Persia
                1 artillery and 1 infantry moved from Queensland to New South Wales
                2 destroyers moved from 63 Sea Zone to 26 Sea Zone
                2 destroyers moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Scotland to United Kingdom

    Turn Complete - French

    triplea_41377_Fre8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Eastern Poland to Russia
                1 fighter moved from Novgorod to Russia
                1 fighter moved from Novgorod to Tambov
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                3 mech_infantrys moved from Novgorod to Finland
                1 fighter moved from Novgorod to Finland
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                14 armour, 14 artilleries, 23 infantry and 27 mech_infantrys moved from Bryansk to Rostov

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 4,3,3 and causes: 10 damage to unit: factory_major
                    Bombing raid in Russia causes 10 damage total.
                Battle in Holland Belgium
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Americans defend with 1 marine
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 marine in Holland Belgium, round 2 :  1/1 hits
                        1 marine owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 marine
                Battle in Tambov
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 14 armour, 14 artilleries, 23 infantry and 27 mech_infantrys
                    Russians defend with 1 aaGun and 6 infantry
                        Germans roll dice for 14 armour, 14 artilleries, 23 infantry and 27 mech_infantrys in Rostov, round 2 :  16/78 hits
                        Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 :  1/6 hits
                        1 aaGun owned by the Russians, 1 infantry owned by the Germans and 6 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 14 armour, 14 artilleries, 22 infantry and 27 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 6 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Rostov
                1 fighter moved from Tambov to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                2 mech_infantrys moved from Western Ukraine to Ukraine
                7 mech_infantrys moved from Eastern Poland to Ukraine
                10 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 submarine moved from 124 Sea Zone to 122 Sea Zone
                3 bombers moved from Russia to Ukraine
                1 fighter moved from Russia to Ukraine
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                10 infantry placed in Germany
                1 bomber and 2 mech_infantrys placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 infantry
                EDIT: Adding units owned by Germans to Germany: 3 infantry
                EDIT: Turning off Edit Mode
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,1,4,2,3,4,1,4,1
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_41377_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 9x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Tambov
                1 fighter and 1 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Urals to Vologda
                1 infantry moved from Russia to Smolensk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Caucasus to Northwest Persia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_41377_Rus9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_minor, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 bomber moved from Anhwe to Buryatia
                1 mech_infantry moved from Amur to Buryatia
                1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                2 artilleries and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Malaya to Shan State
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                4 fighters moved from 35 Sea Zone to Java
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Anhwe to India
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                2 tactical_bombers moved from Kansu to Kazakhstan

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in India causes 0 damage total.
                Battle in Buryatia
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Buryatia, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kazakhstan
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 :  6/11 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yakut S.S.R.
                    Japanese attack with 2 artilleries and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Yakut S.S.R., round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Yakut S.S.R., round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Yakut S.S.R., round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Buryatia to Manchuria
                1 aaGun and 5 artilleries moved from Hunan to Yunnan
                1 infantry moved from French Indo China to Yunnan
                6 artilleries moved from Anhwe to Hunan
                1 mech_infantry moved from Shantung to Kweichow
                1 artillery moved from Kweichow to Yunnan
                1 mech_infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Hopei to Shensi
                1 artillery moved from Chahar to Hopei
                1 mech_infantry moved from Shantung to Chahar
                1 infantry moved from Shantung to Anhwe
                3 mech_infantrys moved from Kiangsu to Hunan
                5 fighters and 5 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Kazakhstan to Szechwan

    Place Units - Japanese
                1 carrier and 2 fighters placed in 6 Sea Zone
                1 factory_minor placed in French Indo China
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_41377_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 125 Sea Zone
                    Russians loiter and taunt; Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Holland Belgium
                    Americans attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 armour and 2 mech_infantrys moved from Tobruk to Egypt
                2 infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 carrier moved from 110 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 bomber moved from Holland Belgium to United Kingdom
                1 aaGun, 1 artillery and 1 infantry moved from Tunisia to Algeria
                1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway

    Place Units - Americans
                1 factory_minor placed in Norway
                3 infantry placed in Normandy Bordeaux
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    triplea_41377_Ame9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Combat Move - British
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 mech_infantry moved from Greece to Albania
                      British take Albania from Italians
                1 marine moved from Greece to 97 Sea Zone
                4 artilleries and 4 infantry moved from Greece to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Malta to 96 Sea Zone
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
                1 fighter moved from Greece to Northern Italy
                1 fighter moved from Greece to Northern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                4 artilleries and 4 infantry moved from 97 Sea Zone to Northern Italy
                2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from United Kingdom to Northern Italy
                2 infantry moved from 97 Sea Zone to Northern Italy
                1 marine moved from 97 Sea Zone to Yugoslavia

    Combat - British

    triplea_41377_Bri9.tsvg

T-shirts, Hats, and More

Suggested Topics

  • 4
  • 18
  • 18
  • 161
  • 100
  • 62
  • 158
  • 182
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

18.1k

Users

40.9k

Topics

1.8m

Posts