@The_Good_Captain It seems the dice gods are not with you this first round 😅
T3 Playoff Desert Admiral (L+19) vs AetV (X) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 submarine moved from 26 Sea Zone to 8 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Morocco, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Morocco to GibraltarPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 infantry moved from India to Burma
2 transports moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
4 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Gibraltar to United KingdomPlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
British collect 31 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 artilleries and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Belarus
Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Belarus
1 armour owned by the Italians retreated to Eastern Poland
Russians win with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
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Sorry, forgot to post French move. All I did was move my French dude to Ango-Egyptian Sudan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Archangel
2 bombers moved from Eastern Poland to Archangel
1 fighter moved from Eastern Poland to Archangel
1 bomber moved from Western Germany to Western Ukraine
1 armour, 3 infantry and 1 mech_infantry moved from Baltic States to Belarus
6 armour, 3 artilleries and 6 infantry moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to NenetsiaCombat - Germans
Battle in Nenetsia
Battle in 125 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win, taking Nenetsia from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 artillery, 3 bombers and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Western Ukraine, round 2 : 1/6 hits, 2,83 expected hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Western Ukraine, round 3 : 4/6 hits, 2,83 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 3 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Archangel, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Germans attack with 10 armour, 3 artilleries, 9 infantry and 1 mech_infantry
Russians defend with 2 artilleries
Germans roll dice for 10 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Belarus, round 2 : 12/23 hits, 8,17 expected hits
Russians roll dice for 2 artilleries in Belarus, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
1 artillery and 5 infantry moved from Novgorod to Belarus
2 bombers and 1 fighter moved from Archangel to Novgorod
3 bombers moved from Western Ukraine to Novgorod
2 aaGuns moved from Eastern Poland to Belarus
5 armour moved from Bessarabia to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
8 infantry moved from Poland to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 113 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 110 Sea Zone
3 infantry placed in France
2 infantry placed in Western Germany
4 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 3,67
British : 0,67
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 artillery moved from Volgograd to Tambov
1 artillery and 6 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to BryanskPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 submarine moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 bomber and 1 fighter moved from French Indo China to Shan State
1 destroyer moved from 56 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 25
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits, 1,83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 fighter and 1 infantry in Java, round 4 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 3/3 hits, 1,00 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 3 : 2/2 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 bomber and 1 fighter moved from Shan State to Yunnan
1 bomber moved from Burma to Yunnan
1 aaGun moved from French Indo China to Yunnan
1 fighter moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Malaya to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Malaya to PhilippinesPlace Units - Japanese
3 infantry placed in Malaya
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
2 infantry placed in French Indo China
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 factory_major
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 factory_major
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : 0,67
Americans : -0,33
Chinese : -0,67
UK_Pacific : 3,00
Japanese : 2,83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 submarine moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 bomber and 1 fighter moved from French Indo China to Shan State
1 destroyer moved from 56 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 5/6 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 25
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 fighter and 1 infantry in Java, round 4 : 2/2 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 3/3 hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 3 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 bomber and 1 fighter moved from Shan State to Yunnan
1 bomber moved from Burma to Yunnan
1 aaGun moved from French Indo China to Yunnan
1 fighter moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Malaya to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Malaya to PhilippinesPlace Units - Japanese
3 infantry placed in Malaya
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
2 infantry placed in French Indo China
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 factory_major
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 factory_major
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
Desert Admiral, i bought an Major IC last J round instead of a minor (intended to buy a minor for Kwangtung).
I can’t get rid of it for the rest of the game.My question is:
a) can i reimburse it for 25 IPC? cost normaly 30 Ipc?
b) place a minor on Kwangtung wich i can start using next round plus a DD in sz 6?Are you ok with one of these options or do you have another idea?
Please let me know.
Thank you.
AetV
-
Desert Admiral, i bought an Major IC last J round instead of a minor (intended to buy a minor for Kwangtung).
I can’t get rid of it for the rest of the game. Go ahead and place the major in Korea and edit it out.My question is:
a) can i reimburse it for 25 IPC? cost normaly 30 Ipc? Please use the full 30.
b) place a minor on Kwangtung wich i can start using next round plus a DD in sz 6? SureAre you ok with one of these options or do you have another idea?
Please let me know.
Please see my answers above.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 cruiser moved from 26 Sea Zone to 8 Sea Zone
2 fighters moved from 101 Sea Zone to 110 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 110 Sea Zone, round 2 : 5/9 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 6 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery placed in Western United States
5 bombers placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
Desert Admiral, i bought an Major IC last J round instead of a minor (intended to buy a minor for Kwangtung).
I can’t get rid of it for the rest of the game. Go ahead and place the major in Korea and edit it out.
My question is:a) can i reimburse it for 25 IPC? cost normaly 30 Ipc? Please use the full 30.Â
b) place a minor on Kwangtung wich i can start using next round plus a DD in sz 6? SureAre you ok with one of these options or do you have another idea?
Please let me know.
Please see my answers above.
I tried this allready and it was not working. I also would Need some sort of replacement for the lost IC’s.
It doesn’t happen to me often that i accidently purchase the right size of IC, but i was in a hurry and should have waited and do my go in some quiet time. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 cruiser moved from 26 Sea Zone to 8 Sea Zone
2 fighters moved from 101 Sea Zone to 110 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 110 Sea Zone, round 2 : 5/9 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 6 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery placed in Western United States
5 bombers placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from Gibraltar to French Central Africa
2 fighters moved from Egypt to Ukraine
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns, 2 fighters and 4 infantry moved from Scotland to United Kingdom
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
3 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Trans-Jordan
3 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,1,4
British collect 28 PUs (3 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Changing PUs for Japanese from 62 to 72
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
@aequitas:
Desert Admiral, i bought an Major IC last J round instead of a minor (intended to buy a minor for Kwangtung).
I can’t get rid of it for the rest of the game.� Go ahead and place the major in Korea and edit it out.
My question is:a) can i reimburse it for 25 IPC? cost normaly 30 Ipc?� Please use the full 30.�
b) place a minor on Kwangtung wich i can start using next round plus a DD in sz 6? SureAre you ok with one of these options or do you have another idea?
Please let me know.
Please see my answers above.
I tried this allready and it was not working. I also would Need some sort of replacement for the lost IC’s.
It doesn’t happen to me often that i accidently purchase the right size of IC, but i was in a hurry and should have waited and do my go in some quiet time.I added your minor in Kwangtung and destroyer in sz6. Gave Japan an additional 10 ipcs to use on next round (minor + destroyer =20 with 10 leftover). How does that sound?
You’ll have to stare at the major the rest of the game :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to France
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to TobrukPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
I added your minor in Kwangtung and destroyer in sz6. Gave Japan an additional 10 ipcs to use on next round (minor + destroyer =20 with 10 leftover). How does that sound?
You’ll have to stare at the major the rest of the game :)
Thank you and appreciate it.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French





