0% for April

18L Giallo(X+3) vs BSD BM

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
                Germans buy 4 artilleries, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 bomber moved from Novgorod to Russia
                1 mech_infantry moved from Belarus to Vologda
                1 bomber moved from Novgorod to Vologda
                2 artilleries and 2 infantry moved from Belarus to Smolensk
                1 artillery and 1 infantry moved from Belarus to Smolensk
                1 artillery and 1 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Vologda
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    retreated to Vologda
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 5 artilleries and 4 infantry
                    Russians defend with 1 aaGun, 1 artillery and 3 infantry
                        Germans roll dice for 5 artilleries and 4 infantry in Smolensk, round 2 :  6/9 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Smolensk, round 2 :  2/4 hits
                        1 aaGun owned by the Russians, 2 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry

    Non Combat Move - Germans
                1 aaGun, 13 armour, 6 artilleries, 26 infantry and 14 mech_infantrys moved from Belarus to Smolensk
                7 mech_infantrys moved from Eastern Poland to Smolensk
                1 aaGun moved from Eastern Poland to Baltic States
                1 armour moved from Poland to Novgorod
                1 fighter moved from Western Germany to France
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Vologda to Novgorod
                1 bomber moved from Germany to Novgorod
                1 fighter moved from Western Germany to Novgorod
                2 mech_infantrys moved from Germany to Western Germany
                7 mech_infantrys moved from Germany to Baltic States

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 submarine placed in 113 Sea Zone
                6 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 49 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_41377_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 31 PUs;
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Russians attack with 2 artilleries and 4 infantry
                    Italians defend with 1 aaGun, 2 armour and 1 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 2 :  4/6 hits
                        Italians roll dice for 1 aaGun, 2 armour and 1 infantry in Belarus, round 2 :  1/3 hits
                        1 aaGun owned by the Italians, 2 armour owned by the Italians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 17
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 aaGun, 2 armour and 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 :  1/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Tambov to Russia
                5 infantry moved from Samara to Russia
                2 aaGuns and 12 infantry moved from Amur to Buryatia
                2 aaGuns, 2 armour, 2 artilleries, 53 infantry and 5 mech_infantrys moved from Bryansk to Russia
                1 fighter moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs

    triplea_41377_Rus6.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 fighter and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 artilleries, 11 infantry and 2 mech_infantrys moved from Shensi to Kansu
                5 mech_infantrys moved from Hopei to Kansu
                4 fighters and 6 tactical_bombers moved from Chahar to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 bomber moved from Shantung to Suiyuyan
                1 armour moved from Szechwan to Sikang
                1 infantry moved from Sikang to Tsinghai
                1 bomber moved from Shantung to Tsinghai
                1 submarine moved from 39 Sea Zone to 78 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Kweichow to Szechwan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Anhwe
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 destroyer and 3 submarines moved from 6 Sea Zone to 8 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 5 artilleries, 4 fighters, 11 infantry, 7 mech_infantrys and 6 tactical_bombers
                    Chinese defend with 1 fighter and 13 infantry
                        Japanese roll dice for 5 artilleries, 4 fighters, 11 infantry, 7 mech_infantrys and 6 tactical_bombers in Kansu, round 2 :  14/33 hits
                        Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 2 :  3/14 hits
                        3 infantry owned by the Japanese, 1 fighter owned by the Chinese and 13 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 5 artilleries, 4 fighters, 8 infantry, 7 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Chinese: 1 fighter and 13 infantry
                    Casualties for Japanese: 3 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 8 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 8 Sea Zone, round 2 :  2/5 hits
                        1 submarine owned by the Americans, 2 submarines owned by the Japanese and 1 destroyer owned by the Americans lost in 8 Sea Zone
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 3 :  1/5 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 8 Sea Zone, round 3 :  1/4 hits
                        1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 8 Sea Zone
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 4 :  4/5 hits
                        Americans roll dice for 2 fighters and 1 transport in 8 Sea Zone, round 4 :  1/2 hits
                        1 destroyer owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 8 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 3 submarines

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Suiyuyan to Shantung
                1 bomber moved from Tsinghai to Hopei
                4 fighters and 6 tactical_bombers moved from Kansu to Chahar

    Place Units - Japanese
                6 submarines placed in 6 Sea Zone
                1 fighter placed in Japan
                3 artilleries placed in Shantung
                3 artilleries placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    triplea_41377_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Morocco to Algeria
                1 marine moved from Morocco to Algeria
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 1 bomber in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 92 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Algeria
                    Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 3 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 3 mech_infantrys in Algeria, round 2 :  3/9 hits
                        Italians roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 90 Sea Zone to 102 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 94 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                2 fighters placed in Western United States
                1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_41377_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Morocco to Algeria
                1 marine moved from Morocco to Algeria
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 1 bomber in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 92 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Algeria
                    Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 3 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 3 mech_infantrys in Algeria, round 2 :  3/9 hits
                        Italians roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 90 Sea Zone to 102 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 94 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                2 fighters placed in Western United States
                1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs

    Purchase Units - British
                British buy 3 destroyers and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Tobruk from Italians to British
                EDIT: Turning off Edit Mode
                1 fighter moved from Scotland to Algeria
                1 infantry moved from Alexandria to Tobruk
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery, 2 infantry and 1 marine moved from British Somaliland to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 4 infantry, 1 marine and 3 transports moved from 76 Sea Zone to 98 Sea Zone
                1 artillery, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt

    Place Units - British
                2 destroyers placed in 71 Sea Zone
                1 destroyer and 2 transports placed in 98 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41377_UK_6.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_41377_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                2 submarines moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_41377_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                2 submarines moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41377_Fre6.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 bomber moved from Novgorod to Vologda
                1 mech_infantry moved from Smolensk to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour, 3 artilleries and 3 infantry moved from Novgorod to Belarus
                1 infantry moved from Smolensk to Bryansk
                1 bomber moved from Novgorod to Bryansk
                7 mech_infantrys moved from Baltic States to Western Ukraine
                1 infantry moved from Smolensk to Bryansk
                1 bomber moved from Novgorod to Bryansk
                11 artilleries and 25 infantry moved from Smolensk to Belarus
                1 submarine moved from 113 Sea Zone to 124 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Vologda
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 armour, 14 artilleries and 28 infantry
                    Russians defend with 2 artilleries and 3 infantry
                        Germans roll dice for 1 armour, 14 artilleries and 28 infantry in Belarus, round 2 :  14/43 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 :  1/5 hits
                        1 infantry owned by the Germans, 2 artilleries owned by the Russians and 3 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 14 artilleries and 27 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in Bryansk
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 7 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 7 mech_infantrys in Western Ukraine, round 2 :  1/7 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 7 mech_infantrys in Western Ukraine, round 3 :  0/7 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 7 mech_infantrys in Western Ukraine, round 4 :  2/7 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Bryansk to Western Germany
                2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
                1 aaGun moved from Baltic States to Belarus
                3 armour and 3 mech_infantrys moved from Smolensk to Western Ukraine
                7 armour moved from Smolensk to Western Ukraine
                1 aaGun, 3 armour and 16 mech_infantrys moved from Smolensk to Belarus
                1 mech_infantry moved from Smolensk to Belarus
                6 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                1 bomber moved from Vologda to Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                3 infantry placed in France
                3 infantry placed in Western Germany
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_41377_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Vologda
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Vologda

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 :  0/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 4 :  1/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Vologda to Russia
                1 artillery and 30 infantry moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov
                5 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                5 infantry moved from Russia to Tambov
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Rostov: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_41377_Rus7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 carrier and 4 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 armour moved from Sikang to Caucasus
                      Japanese take Kazakhstan from Russians
                      Japanese take Caucasus from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kweichow to Burma
                      Japanese take Burma from UK_Pacific
                1 submarine moved from 78 Sea Zone to 39 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Chahar to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                3 artilleries moved from Kiangsu to Anhwe
                3 artilleries moved from Shantung to Anhwe
                1 artillery and 1 transport moved from 41 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 41 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                3 fighters and 3 tactical_bombers moved from Chahar to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Kweichow to Kansu
                1 bomber moved from Shantung to Kansu
                5 artilleries and 6 infantry moved from Kansu to Timguska
                1 bomber moved from Hopei to Kansu
                1 fighter and 1 tactical_bomber moved from Chahar to Kansu
                1 tactical_bomber moved from Chahar to Kansu
                1 tactical_bomber moved from Chahar to 6 Sea Zone
                1 aaGun moved from Hunan to Yunnan
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 4 destroyers placed in 6 Sea Zone
                3 artilleries placed in Kiangsu
                3 artilleries placed in Shantung

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs

    triplea_41377_Jap7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 carrier and 4 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 armour moved from Sikang to Caucasus
                      Japanese take Kazakhstan from Russians
                      Japanese take Caucasus from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kweichow to Burma
                      Japanese take Burma from UK_Pacific
                1 submarine moved from 78 Sea Zone to 39 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Chahar to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                3 artilleries moved from Kiangsu to Anhwe
                3 artilleries moved from Shantung to Anhwe
                1 artillery and 1 transport moved from 41 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 41 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                3 fighters and 3 tactical_bombers moved from Chahar to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Kweichow to Kansu
                1 bomber moved from Shantung to Kansu
                5 artilleries and 6 infantry moved from Kansu to Timguska
                1 bomber moved from Hopei to Kansu
                1 fighter and 1 tactical_bomber moved from Chahar to Kansu
                1 tactical_bomber moved from Chahar to Kansu
                1 tactical_bomber moved from Chahar to 6 Sea Zone
                1 aaGun moved from Hunan to Yunnan
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 4 destroyers placed in 6 Sea Zone
                3 artilleries placed in Kiangsu
                3 artilleries placed in Shantung

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kansu: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Sikang: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 3 artilleries and 1 factory_minor
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 3 artilleries and 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 2 mech_infantrys
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 2 bombers, 1 fighter, 7 mech_infantrys and 2 tactical_bombers
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 6 artilleries
        Shan State : 1 flag
        Burma : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Timguska : 1 flag, 5 artilleries and 7 infantry
        Kazakhstan : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 2 artilleries and 1 infantry
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
        39 Sea Zone : 2 submarines
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 5 fighters, 6 submarines and 5 tactical_bombers
        Novosibirsk : 1 flag, 1 infantry
        Caucasus : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 23 / 35
        Japanese : 70 / 78
        Americans : 54 / 74
        Chinese : 0 / 5
        British : 35 / 38
        UK_Pacific : 5 / 3
        Italians : 16 / 19
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 3,500
            Variance : 0,400
            Standard Deviation : 0,632
            Total rolls : 6

    Americans Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2,800
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    triplea_41377_Jap7.tsvg


  • Hi, just wanted to let you know that I will be on a business trip this weekend and will be unable to post turns until when I return on Monday, thanks.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                1 bomber moved from Morocco to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Algeria to Tunisia
                1 armour moved from Algeria to Tunisia
                1 mech_infantry moved from Algeria to Tunisia
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Tunisia
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Tunisia, round 2 :  3/7 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 :  2/2 hits
                        1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 marine moved from Algeria to Morocco
                1 aaGun moved from Morocco to Algeria
                1 mech_infantry moved from Algeria to Morocco
                1 bomber moved from Tunisia to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_41377_Ame7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Algeria to 97 Sea Zone
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                1 armour and 1 infantry moved from Syria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                1 marine moved from Egypt to 98 Sea Zone
                1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Cyprus
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 artillery, 1 fighter and 1 infantry moved from India to Burma

    Combat - British

    triplea_41377_Bri7.tsvg


  • Scramble?

  • 21 20 19 18 17 16

    no


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                1 bomber moved from Morocco to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Algeria to Tunisia
                1 armour moved from Algeria to Tunisia
                1 mech_infantry moved from Algeria to Tunisia
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Tunisia
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Tunisia, round 2 :  3/7 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 :  2/2 hits
                        1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 marine moved from Algeria to Morocco
                1 aaGun moved from Morocco to Algeria
                1 mech_infantry moved from Algeria to Morocco
                1 bomber moved from Tunisia to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar

    Combat - Chinese
                Chinese creates battle in territory Chahar

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 6 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Algeria to 97 Sea Zone
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                1 armour and 1 infantry moved from Syria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                1 marine moved from Egypt to 98 Sea Zone
                1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Cyprus
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 artillery, 1 fighter and 1 infantry moved from India to Burma

    Combat - British
                Battle in Greece
                Battle in Crete
                Battle in Cyprus
                Battle in Malta
                Battle in 97 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 submarine
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        British roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  5/8 hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 battleship owned by the Italians, 1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
                    British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Malta from Italians, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 38
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 submarine
                Battle in Burma
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Alexandria to Tobruk
                1 fighter moved from 97 Sea Zone to Tobruk
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
                2 transports moved from 98 Sea Zone to 81 Sea Zone
                2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Syria to Iraq

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 destroyer placed in 71 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,2,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 1 infantry

    triplea_41377_UK_7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                6 fighters moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Greece
                    Italians attack with 6 fighters
                    British defend with 1 airfield, 1 armour and 1 infantry
                        Italians roll dice for 6 fighters in Greece, round 2 :  4/6 hits
                        British roll dice for 1 armour and 1 infantry in Greece, round 2 :  1/2 hits
                        1 fighter owned by the Italians, 1 armour owned by the British and 1 infantry owned by the British lost in Greece
                    Italians win with 5 fighters remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Italians
                5 fighters moved from Greece to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,4,1,1,4
                Italians collect 10 PUs (2 lost to blockades); end with 13 PUs

    triplea_41377_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Iraq to Northwest Persia
                      ANZAC take Northwest Persia from Neutral_Allies
                1 infantry moved from Iraq to Northwest Persia
                1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
                2 destroyers moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_41377_ANZ7.tsvg

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