G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

  • '19 '18 '17

    i really don’t want to do that attack into the west germany seazone… knowing of a intercept…

  • '22 '21 '20 '17 '15

    Dice haven’t been rolled, start the turn over again.  I’ve got absolutely no problem with that.  As long as combat/dice haven’t been started, feel free to redo a turn from scratch.  If dice have been started, we can probably work something out for errors.

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
                2 bombers moved from Yunnan to Hunan
                1 bomber moved from Yunnan to Kiangsu
                1 bomber moved from Yunnan to Shantung
                1 bomber moved from Western United States to 5 Sea Zone
                1 bomber moved from United Kingdom to France

    triplea_41115_Ame9.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
                2 bombers moved from Yunnan to Hunan
                1 bomber moved from Yunnan to Kiangsu
                1 bomber moved from Yunnan to Shantung
                1 bomber moved from Western United States to 5 Sea Zone
                1 bomber moved from United Kingdom to France

    Combat - Americans
                Strategic bombing raid in Kiangsu
                        AA fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 3 damage total.
                Strategic bombing raid in Shantung
                        AA fire in Shantung :  0/1 hits
                    Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Shantung causes 4 damage total.
                Strategic bombing raid in France
                        AA fire in France :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in France causes 0 damage total.
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Kweichow
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Hunan, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                    Americans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Hunan to Yunnan
                2 bombers moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan
                1 bomber moved from Kiangsu to Yunnan
                1 bomber moved from Shantung to Yunnan
                1 bomber moved from 5 Sea Zone to Buryatia
                1 carrier moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                3 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Eastern United States to Quebec
                1 mech_infantry moved from Eastern United States to Quebec
                2 fighters moved from 101 Sea Zone to 106 Sea Zone
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                5 destroyers moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                3 destroyers placed in 101 Sea Zone
                1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_41115_Ame9.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    triplea_41115_Chi9.tsvg

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Combat Move - British
                1 bomber moved from Russia to Ukraine
                1 mech_infantry moved from Persia to Caucasus
                8 fighters moved from Persia to Caucasus

    triplea_41115_Bri9.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
                2 bombers moved from Yunnan to Hunan
                1 bomber moved from Yunnan to Kiangsu
                1 bomber moved from Yunnan to Shantung
                1 bomber moved from Western United States to 5 Sea Zone
                1 bomber moved from United Kingdom to France

    Combat - Americans
                Strategic bombing raid in Kiangsu
                        AA fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 3 damage total.
                Strategic bombing raid in Shantung
                        AA fire in Shantung :  0/1 hits
                    Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Shantung causes 4 damage total.
                Strategic bombing raid in France
                        AA fire in France :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in France causes 0 damage total.
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Kweichow
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Hunan, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                    Americans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Hunan to Yunnan
                2 bombers moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan
                1 bomber moved from Kiangsu to Yunnan
                1 bomber moved from Shantung to Yunnan
                1 bomber moved from 5 Sea Zone to Buryatia
                1 carrier moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                3 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Eastern United States to Quebec
                1 mech_infantry moved from Eastern United States to Quebec
                2 fighters moved from 101 Sea Zone to 106 Sea Zone
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                5 destroyers moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                3 destroyers placed in 101 Sea Zone
                1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Purchase Units - British
                British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Russia to Ukraine
                1 mech_infantry moved from Persia to Caucasus
                8 fighters moved from Persia to Caucasus

    Combat - British
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Caucasus
                    British attack with 8 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 8 fighters and 1 mech_infantry in Caucasus, round 2 :  4/9 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    British win with 8 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                8 fighters moved from Caucasus to Russia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Persia to Northwest Persia
                5 mech_infantrys moved from Persia to Northwest Persia
                10 armour and 2 artilleries moved from Persia to Northwest Persia
                6 infantry moved from Yunnan to Kwangsi
                3 artilleries moved from Yunnan to Kwangsi
                2 armour moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                6 infantry moved from French Indo China to Kwangsi
                1 aaGun and 1 artillery moved from French Indo China to Kwangsi
                2 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                2 mech_infantrys moved from Malaya to Yunnan
                2 infantry moved from Malaya to Shan State
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 bomber moved from Ukraine to Russia

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                3 infantry placed in United Kingdom
                British undo move 3.
                2 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,5,3,3
                British collect 25 PUs (8 lost to blockades); end with 25 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Malaya

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Units Change Ownership
                    Some Units in Malaya change ownership: 1 mech_infantry
                    Some Units in French Indo China change ownership: 2 armour and 1 mech_infantry

    triplea_41115_UK_9.tsvg

  • '19 '18 '17

    Thanks snigg for letting me do that… you are a nice and honorable man!

    Too bad i lost 2 bombers, but oh well…

    having fun playing this game… – stressful at times…

    AAGamer

  • '22 '21 '20 '17 '15

    To be honest, I can’t say whether I’ve done that this game or not.  Once dice are thrown, things are more set in stone, but until that time, it’s all good.  I’ve had that exact situation happen where I forgot about a scramble/kamikaze/intercept option and it changes a decision.  I’d rather have a hard fought game, with a person’s best decisions, rather than forcing someone to go through with an oops moment, or an aww crap I forgot about that type thing.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 battleship and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Algeria to 92 Sea Zone
                1 marine moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Bryansk to Samara
                      Italians take Tambov from Russians
                      Italians take Samara from Russians
                1 artillery and 3 infantry moved from Bryansk to Smolensk
                1 bomber moved from Southern France to Alexandria
                1 fighter moved from 92 Sea Zone to Morocco
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 marine moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 artillery
                        Italians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 :  1/7 hits
                        Americans roll dice for 1 armour and 1 artillery in Morocco, round 2 :  1/2 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Morocco, round 3 :  2/6 hits
                        Americans roll dice for 1 armour in Morocco, round 3 :  0/1 hits
                        1 armour owned by the British lost in Morocco
                    Italians win, taking Morocco from Americans with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 98 Sea Zone
                    Italians attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                    French defend with 1 destroyer
                        Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 98 Sea Zone, round 2 :  3/4 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                Battle in Smolensk
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Smolensk
                        Italians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Italians win, taking Trans-Jordan from British, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Alexandria to 98 Sea Zone
                1 bomber moved from Alexandria to Tobruk
                1 fighter moved from Morocco to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                2 armour moved from Southern Italy to Yugoslavia
                2 infantry moved from Algeria to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - Italians
                1 battleship placed in 95 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 marine
        British Somaliland : 1 flag
        Alexandria : 1 flag, 1 artillery
        Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        Morocco : 1 flag, 2 armour, 2 artilleries and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 bomber
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        Bryansk : 1 flag, 1 aaGun
        Rostov : 1 flag
        Tambov : 1 flag
        Smolensk : 1 flag, 1 artillery and 2 infantry
        Samara : 1 flag, 1 armour and 1 mech_infantry
        95 Sea Zone : 1 battleship
        Greece : 1 flag, 3 infantry
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 transport
        Yugoslavia : 2 armour
        98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport

    triplea_41115_Ita9.tsvg

  • '19 '18 '17

    Snigg,

    I must be missing something… How did a marine get to trans-jordan… there was only 1 transport and that was used to take alexandria with an inf and an artillery… i am missing some rule for sure… what is it that i am missing… please advise…, thanks

    AAGamer

  • '22 '21 '20 '17 '15

    He rode on the cruiser.  Cruisers and battleships can carry 1 marine each.

  • '22 '21 '20 '17 '15

    @Snigg:

    He rode on the cruiser.  Cruisers and battleships can carry 1 marine each.

    It’s part of the reason they cost so much (5 vs. 3 for inf).  It’s also one of the oddball rules adjustments in the BM version vs. regular G40 that can be a pain to keep straight.

  • '19 '18 '17

    Ok Sniggs,

    Thanks didnt know that… Are marines allowed in regular G40?  I just got the game for Christmas but haven’t opened the package yet… lol

    Thanks,

    AAGamer

  • '22 '21 '20 '17 '15

    Nope.  They don’t exist in the base game. It’s one of the add one, like the guerrila Chinese

  • '19 '18 '17

    Ok thanks

  • '19 '18 '17

    Doing my Anzac turn and forgot to move the 2 fighters from northern australia to shan state… still havent figured out how to edit… would you please move them thank you… turn about done.

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to Kwangsi
                1 fighter moved from Shan State to Kwangsi
                1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 bomber placed in Queensland
                2 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,6,4,2,4
                ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    triplea_41115_ANZ9.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to Kwangsi
                1 fighter moved from Shan State to Kwangsi
                1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 bomber placed in Queensland
                2 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,6,4,2,4
                ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41115_Fre9.tsvg

  • '19 '18 '17

    i posted this earlier just a reminder…

    Doing my Anzac turn and forgot to move the 2 fighters from northern australia to shan state… still havent figured out how to edit… would you please move them thank you… turn about done.

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