G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 infantry moved from Iraq to Northwest Persia
                      ANZAC take Northwest Persia from Italians

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Shan State
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 fighter moved from West India to French Indo China
                1 fighter moved from Persia to Russia

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 fighters placed in Queensland
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 23 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs

    triplea_41115_ANZ8.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 infantry moved from Iraq to Northwest Persia
                      ANZAC take Northwest Persia from Italians

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Shan State
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 fighter moved from West India to French Indo China
                1 fighter moved from Persia to Russia

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 fighters placed in Queensland
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 23 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    triplea_41115_Fre8.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs;
                Germans buy 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Nenetsia to Vologda
                1 armour moved from Novosibirsk to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Timguska
                1 mech_infantry moved from Novosibirsk to Timguska
                1 armour moved from Novosibirsk to Timguska
                3 infantry moved from Rostov to Volgograd
                1 fighter and 5 tactical_bombers moved from Rostov to Volgograd
                2 bombers moved from Novgorod to Vologda
                1 mech_infantry moved from Rostov to Northwest Persia
                2 bombers moved from Rostov to Northwest Persia

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Timguska
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 :  3/3 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Timguska
                    Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 fighter, 3 infantry and 5 tactical_bombers
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 5 tactical_bombers in Volgograd, round 2 :  4/9 hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 :  2/2 hits
                        2 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Northwest Persia
                    Germans attack with 2 bombers and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 :  2/3 hits
                        ANZAC roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Northwest Persia
                    Germans win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Rostov to Caucasus
                4 aaGuns, 8 armour, 19 artilleries, 11 infantry and 13 mech_infantrys moved from Rostov to Bryansk
                2 armour, 10 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
                6 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Smolensk to Bryansk
                1 infantry moved from Belarus to Smolensk
                2 bombers moved from Vologda to Bryansk
                1 aaGun moved from Belarus to Bryansk
                2 armour and 3 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 fighter and 5 tactical_bombers moved from Volgograd to Bryansk
                2 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Western Germany to Bryansk
                2 fighters moved from Western Germany to Gibraltar
                2 infantry moved from Western Germany to Northern Italy
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                2 bombers moved from Northwest Persia to Bryansk

    Place Units - Germans
                3 submarines placed in 110 Sea Zone
                1 bomber and 2 fighters placed in Western Germany
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 66 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 2 armour
        Kazakhstan : 1 flag
        Gibraltar : 2 fighters
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Germany : 1 factory_major
        Northern Italy : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 5 aaGuns, 12 armour, 19 artilleries, 5 bombers, 1 fighter, 24 infantry, 30 mech_infantrys and 5 tactical_bombers
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag
        112 Sea Zone : 1 transport
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 transport
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 3 submarines
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 6 submarines

    triplea_41115_Ger9.tsvg

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 20 PUs;
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 armour moved from Russia to Novosibirsk
                      Russians take Samara from Germans
                      Russians take Novosibirsk from Germans
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                      Russians take Tambov from Italians
                1 armour moved from Russia to Kazakhstan
                      Russians take Kazakhstan from Germans

    triplea_41115_Rus9.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 20 PUs;
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 armour moved from Russia to Novosibirsk
                      Russians take Samara from Germans
                      Russians take Novosibirsk from Germans
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                      Russians take Tambov from Italians
                1 armour moved from Russia to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Siberia
                1 infantry moved from Amur to Sakha
                1 infantry moved from Amur to Buryatia

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    triplea_41115_Rus9.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Kweichow to Szechwan
                2 bombers moved from Shantung to Szechwan
                3 infantry moved from Korea to Amur
                2 infantry moved from Manchuria to Amur
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Soviet Far East
                1 artillery moved from 5 Sea Zone to Siberia
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from 5 Sea Zone to Siberia
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Siberia
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Amur, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 3 :  3/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Szechwan to Anhwe
                2 armour and 1 mech_infantry moved from Kiangsu to Anhwe
                2 armour and 1 mech_infantry moved from Shantung to Anhwe
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Jehol
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in Shantung
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 47 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 4 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 2 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 aaGun, 4 armour, 2 bombers and 2 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 1 artillery and 1 infantry
        Amur : 1 flag, 5 infantry
        Siberia : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        5 Sea Zone : 2 transports
        6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers

    triplea_41115_Jap9.tsvg

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
                2 bombers moved from Yunnan to Hunan
                1 bomber moved from Yunnan to Shantung
                1 bomber moved from Yunnan to Kiangsu
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to France
                1 bomber moved from Western United States to 5 Sea Zone

    triplea_41115_Ame9.tsvg

  • '19 '18 '17

    scramble in the seazone off west germany where the transport is…. I would take this back if i had realized they get to scramble… but oh well,

  • '19 '18 '17

    i really don’t want to do that attack into the west germany seazone… knowing of a intercept…

  • '22 '21 '20 '17 '15

    Dice haven’t been rolled, start the turn over again.  I’ve got absolutely no problem with that.  As long as combat/dice haven’t been started, feel free to redo a turn from scratch.  If dice have been started, we can probably work something out for errors.

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
                2 bombers moved from Yunnan to Hunan
                1 bomber moved from Yunnan to Kiangsu
                1 bomber moved from Yunnan to Shantung
                1 bomber moved from Western United States to 5 Sea Zone
                1 bomber moved from United Kingdom to France

    triplea_41115_Ame9.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
                2 bombers moved from Yunnan to Hunan
                1 bomber moved from Yunnan to Kiangsu
                1 bomber moved from Yunnan to Shantung
                1 bomber moved from Western United States to 5 Sea Zone
                1 bomber moved from United Kingdom to France

    Combat - Americans
                Strategic bombing raid in Kiangsu
                        AA fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 3 damage total.
                Strategic bombing raid in Shantung
                        AA fire in Shantung :  0/1 hits
                    Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Shantung causes 4 damage total.
                Strategic bombing raid in France
                        AA fire in France :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in France causes 0 damage total.
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Kweichow
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Hunan, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                    Americans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Hunan to Yunnan
                2 bombers moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan
                1 bomber moved from Kiangsu to Yunnan
                1 bomber moved from Shantung to Yunnan
                1 bomber moved from 5 Sea Zone to Buryatia
                1 carrier moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                3 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Eastern United States to Quebec
                1 mech_infantry moved from Eastern United States to Quebec
                2 fighters moved from 101 Sea Zone to 106 Sea Zone
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                5 destroyers moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                3 destroyers placed in 101 Sea Zone
                1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_41115_Ame9.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    triplea_41115_Chi9.tsvg

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Combat Move - British
                1 bomber moved from Russia to Ukraine
                1 mech_infantry moved from Persia to Caucasus
                8 fighters moved from Persia to Caucasus

    triplea_41115_Bri9.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
                2 bombers moved from Yunnan to Hunan
                1 bomber moved from Yunnan to Kiangsu
                1 bomber moved from Yunnan to Shantung
                1 bomber moved from Western United States to 5 Sea Zone
                1 bomber moved from United Kingdom to France

    Combat - Americans
                Strategic bombing raid in Kiangsu
                        AA fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 3 damage total.
                Strategic bombing raid in Shantung
                        AA fire in Shantung :  0/1 hits
                    Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Shantung causes 4 damage total.
                Strategic bombing raid in France
                        AA fire in France :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in France causes 0 damage total.
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Kweichow
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Hunan, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                    Americans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Hunan to Yunnan
                2 bombers moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan
                1 bomber moved from Kiangsu to Yunnan
                1 bomber moved from Shantung to Yunnan
                1 bomber moved from 5 Sea Zone to Buryatia
                1 carrier moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                3 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Eastern United States to Quebec
                1 mech_infantry moved from Eastern United States to Quebec
                2 fighters moved from 101 Sea Zone to 106 Sea Zone
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                5 destroyers moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                3 destroyers placed in 101 Sea Zone
                1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Purchase Units - British
                British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Russia to Ukraine
                1 mech_infantry moved from Persia to Caucasus
                8 fighters moved from Persia to Caucasus

    Combat - British
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Caucasus
                    British attack with 8 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 8 fighters and 1 mech_infantry in Caucasus, round 2 :  4/9 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    British win with 8 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                8 fighters moved from Caucasus to Russia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Persia to Northwest Persia
                5 mech_infantrys moved from Persia to Northwest Persia
                10 armour and 2 artilleries moved from Persia to Northwest Persia
                6 infantry moved from Yunnan to Kwangsi
                3 artilleries moved from Yunnan to Kwangsi
                2 armour moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                6 infantry moved from French Indo China to Kwangsi
                1 aaGun and 1 artillery moved from French Indo China to Kwangsi
                2 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                2 mech_infantrys moved from Malaya to Yunnan
                2 infantry moved from Malaya to Shan State
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 bomber moved from Ukraine to Russia

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                3 infantry placed in United Kingdom
                British undo move 3.
                2 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,5,3,3
                British collect 25 PUs (8 lost to blockades); end with 25 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Malaya

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Units Change Ownership
                    Some Units in Malaya change ownership: 1 mech_infantry
                    Some Units in French Indo China change ownership: 2 armour and 1 mech_infantry

    triplea_41115_UK_9.tsvg

  • '19 '18 '17

    Thanks snigg for letting me do that… you are a nice and honorable man!

    Too bad i lost 2 bombers, but oh well…

    having fun playing this game… – stressful at times…

    AAGamer

  • '22 '21 '20 '17 '15

    To be honest, I can’t say whether I’ve done that this game or not.  Once dice are thrown, things are more set in stone, but until that time, it’s all good.  I’ve had that exact situation happen where I forgot about a scramble/kamikaze/intercept option and it changes a decision.  I’d rather have a hard fought game, with a person’s best decisions, rather than forcing someone to go through with an oops moment, or an aww crap I forgot about that type thing.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 battleship and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Algeria to 92 Sea Zone
                1 marine moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Bryansk to Samara
                      Italians take Tambov from Russians
                      Italians take Samara from Russians
                1 artillery and 3 infantry moved from Bryansk to Smolensk
                1 bomber moved from Southern France to Alexandria
                1 fighter moved from 92 Sea Zone to Morocco
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 marine moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 artillery
                        Italians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 :  1/7 hits
                        Americans roll dice for 1 armour and 1 artillery in Morocco, round 2 :  1/2 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Morocco, round 3 :  2/6 hits
                        Americans roll dice for 1 armour in Morocco, round 3 :  0/1 hits
                        1 armour owned by the British lost in Morocco
                    Italians win, taking Morocco from Americans with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 98 Sea Zone
                    Italians attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                    French defend with 1 destroyer
                        Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 98 Sea Zone, round 2 :  3/4 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                Battle in Smolensk
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Smolensk
                        Italians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Italians win, taking Trans-Jordan from British, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Alexandria to 98 Sea Zone
                1 bomber moved from Alexandria to Tobruk
                1 fighter moved from Morocco to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                2 armour moved from Southern Italy to Yugoslavia
                2 infantry moved from Algeria to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - Italians
                1 battleship placed in 95 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 marine
        British Somaliland : 1 flag
        Alexandria : 1 flag, 1 artillery
        Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        Morocco : 1 flag, 2 armour, 2 artilleries and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 bomber
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        Bryansk : 1 flag, 1 aaGun
        Rostov : 1 flag
        Tambov : 1 flag
        Smolensk : 1 flag, 1 artillery and 2 infantry
        Samara : 1 flag, 1 armour and 1 mech_infantry
        95 Sea Zone : 1 battleship
        Greece : 1 flag, 3 infantry
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 transport
        Yugoslavia : 2 armour
        98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport

    triplea_41115_Ita9.tsvg

  • '19 '18 '17

    Snigg,

    I must be missing something… How did a marine get to trans-jordan… there was only 1 transport and that was used to take alexandria with an inf and an artillery… i am missing some rule for sure… what is it that i am missing… please advise…, thanks

    AAGamer

  • '22 '21 '20 '17 '15

    He rode on the cruiser.  Cruisers and battleships can carry 1 marine each.

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