@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from West India to French Indo China
1 fighter moved from Persia to Russia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from West India to French Indo China
1 fighter moved from Persia to Russia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs;
Germans buy 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Nenetsia to Vologda
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
1 armour moved from Novosibirsk to Timguska
3 infantry moved from Rostov to Volgograd
1 fighter and 5 tactical_bombers moved from Rostov to Volgograd
2 bombers moved from Novgorod to Vologda
1 mech_infantry moved from Rostov to Northwest Persia
2 bombers moved from Rostov to Northwest Persia
Combat - Germans
Battle in Vologda
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Timguska
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 3 infantry and 5 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 5 tactical_bombers in Volgograd, round 2 : 4/9 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits
2 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Northwest Persia
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Caucasus
4 aaGuns, 8 armour, 19 artilleries, 11 infantry and 13 mech_infantrys moved from Rostov to Bryansk
2 armour, 10 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
2 bombers moved from Vologda to Bryansk
1 aaGun moved from Belarus to Bryansk
2 armour and 3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 5 tactical_bombers moved from Volgograd to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Bryansk
2 fighters moved from Western Germany to Gibraltar
2 infantry moved from Western Germany to Northern Italy
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 bombers moved from Northwest Persia to Bryansk
Place Units - Germans
3 submarines placed in 110 Sea Zone
1 bomber and 2 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 66 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Territory Summary for Germans :
Timguska : 1 flag, 2 armour
Kazakhstan : 1 flag
Gibraltar : 2 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major
Northern Italy : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 5 aaGuns, 12 armour, 19 artilleries, 5 bombers, 1 fighter, 24 infantry, 30 mech_infantrys and 5 tactical_bombers
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag
95 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 3 submarines
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 6 submarines
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Novosibirsk
Russians take Samara from Germans
Russians take Novosibirsk from Germans
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Italians
1 armour moved from Russia to Kazakhstan
Russians take Kazakhstan from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Novosibirsk
Russians take Samara from Germans
Russians take Novosibirsk from Germans
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Italians
1 armour moved from Russia to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
2 bombers moved from Shantung to Szechwan
3 infantry moved from Korea to Amur
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Amur, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to Anhwe
2 armour and 1 mech_infantry moved from Kiangsu to Anhwe
2 armour and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 4 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 4 armour, 2 bombers and 2 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag, 5 infantry
Siberia : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
5 Sea Zone : 2 transports
6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Hunan
1 bomber moved from Yunnan to Shantung
1 bomber moved from Yunnan to Kiangsu
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from Western United States to 5 Sea Zone
scramble in the seazone off west germany where the transport is…. I would take this back if i had realized they get to scramble… but oh well,
i really don’t want to do that attack into the west germany seazone… knowing of a intercept…
Dice haven’t been rolled, start the turn over again. I’ve got absolutely no problem with that. As long as combat/dice haven’t been started, feel free to redo a turn from scratch. If dice have been started, we can probably work something out for errors.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Hunan
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to Shantung
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from United Kingdom to France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Hunan
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to Shantung
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits
Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Shantung causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Kweichow
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Hunan to Yunnan
2 bombers moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 bomber moved from Shantung to Yunnan
1 bomber moved from 5 Sea Zone to Buryatia
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Eastern United States to Quebec
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
5 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
3 destroyers placed in 101 Sea Zone
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
1 bomber moved from Russia to Ukraine
1 mech_infantry moved from Persia to Caucasus
8 fighters moved from Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Hunan
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to Shantung
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits
Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Shantung causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Kweichow
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Hunan to Yunnan
2 bombers moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 bomber moved from Shantung to Yunnan
1 bomber moved from 5 Sea Zone to Buryatia
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Eastern United States to Quebec
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
5 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
3 destroyers placed in 101 Sea Zone
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to Ukraine
1 mech_infantry moved from Persia to Caucasus
8 fighters moved from Persia to Caucasus
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Caucasus
British attack with 8 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 8 fighters and 1 mech_infantry in Caucasus, round 2 : 4/9 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win with 8 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
8 fighters moved from Caucasus to Russia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Persia to Northwest Persia
5 mech_infantrys moved from Persia to Northwest Persia
10 armour and 2 artilleries moved from Persia to Northwest Persia
6 infantry moved from Yunnan to Kwangsi
3 artilleries moved from Yunnan to Kwangsi
2 armour moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
6 infantry moved from French Indo China to Kwangsi
1 aaGun and 1 artillery moved from French Indo China to Kwangsi
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
2 infantry moved from Malaya to Shan State
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Ukraine to Russia
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 infantry placed in United Kingdom
British undo move 3.
2 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,5,3,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Malaya
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 mech_infantry
Some Units in French Indo China change ownership: 2 armour and 1 mech_infantry
Thanks snigg for letting me do that… you are a nice and honorable man!
Too bad i lost 2 bombers, but oh well…
having fun playing this game… – stressful at times…
AAGamer
To be honest, I can’t say whether I’ve done that this game or not. Once dice are thrown, things are more set in stone, but until that time, it’s all good. I’ve had that exact situation happen where I forgot about a scramble/kamikaze/intercept option and it changes a decision. I’d rather have a hard fought game, with a person’s best decisions, rather than forcing someone to go through with an oops moment, or an aww crap I forgot about that type thing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 battleship and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Samara
Italians take Tambov from Russians
Italians take Samara from Russians
1 artillery and 3 infantry moved from Bryansk to Smolensk
1 bomber moved from Southern France to Alexandria
1 fighter moved from 92 Sea Zone to Morocco
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Battle in Morocco
Italians attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/7 hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Morocco, round 3 : 2/6 hits
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits
1 armour owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 98 Sea Zone
Italians attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
French defend with 1 destroyer
Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 3/4 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 2/4 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Battle in Smolensk
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Trans-Jordan from British, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to Tobruk
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 armour moved from Southern Italy to Yugoslavia
2 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 battleship placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 marine
British Somaliland : 1 flag
Alexandria : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Morocco : 1 flag, 2 armour, 2 artilleries and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 bomber
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Bryansk : 1 flag, 1 aaGun
Rostov : 1 flag
Tambov : 1 flag
Smolensk : 1 flag, 1 artillery and 2 infantry
Samara : 1 flag, 1 armour and 1 mech_infantry
95 Sea Zone : 1 battleship
Greece : 1 flag, 3 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 transport
Yugoslavia : 2 armour
98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Snigg,
I must be missing something… How did a marine get to trans-jordan… there was only 1 transport and that was used to take alexandria with an inf and an artillery… i am missing some rule for sure… what is it that i am missing… please advise…, thanks
AAGamer
He rode on the cruiser. Cruisers and battleships can carry 1 marine each.