No intercept
Crockett36 ax versus majikforce all g40 ed2 no bid
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Novgorod
1 mech_infantry moved from Finland to Novgorod
3 armour moved from Ukraine to Rostov
6 armour and 15 infantry moved from Volgograd to Caucasus
8 armour and 4 mech_infantrys moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
3 armour moved from Russia to Rostov
1 mech_infantry moved from Finland to Novgorod
1 fighter moved from Germany to 112 Sea Zone
3 tactical_bombers moved from Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 2/3 hits
Americans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Eastern Persia
Germans attack with 8 armour and 4 mech_infantrys
British defend with 2 infantry
Germans roll dice for 8 armour and 4 mech_infantrys in Eastern Persia, round 2 : 6/12 hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits
2 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 8 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 6 armour
British defend with 1 mech_infantry
Germans roll dice for 6 armour in Rostov, round 2 : 4/6 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
Germans win, taking Rostov from British with 5 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters and 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 3 transports
Germans roll dice for 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 2/5 hits
1 destroyer owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 112 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is -21
Casualties for Germans: 2 fighters and 3 tactical_bombers
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Caucasus
Germans attack with 6 armour and 15 infantry
French defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 6 armour and 15 infantry in Caucasus, round 2 : 6/21 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 15 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Russians: 1 infantry
1 fighter owned by the Americans and 1 fighter owned by the British forced to land in NorwayNon Combat Move - Germans
2 armour moved from Northern Italy to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 armour placed in Volgograd
3 infantry placed in Germany
3 armour and 1 mech_infantry placed in Western Germany
1 fighter placed in Western Germany
3 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 61 PUs (6 lost to blockades); end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Urals to Vologda
Russians take Vologda from Germans
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Kansu to Novosibirsk
3 infantry moved from Kansu to Novosibirsk
1 aaGun moved from Tsinghai to Novosibirsk
3 aaGuns, 1 artillery, 6 infantry and 1 tactical_bomber moved from Northwest Persia to PersiaTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 mech_infantrys moved from Anhwe to Manchuria
4 fighters and 1 tactical_bomber moved from Anhwe to KazakhstanCombat - Japanese
Battle in Manchuria
Japanese attack with 3 infantry and 2 mech_infantrys
Americans defend with 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 3 infantry and 2 mech_infantrys in Manchuria, round 2 : 1/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 1 infantry and 2 mech_infantrys in Manchuria, round 3 : 0/3 hits
Chinese roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 mech_infantrys in Manchuria, round 4 : 0/2 hits
Chinese roll dice for 1 fighter in Manchuria, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 mech_infantry in Manchuria, round 5 : 0/1 hits
Chinese roll dice for 1 fighter in Manchuria, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 6 : 0/1 hits
Chinese roll dice for 1 fighter in Manchuria, round 6 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Chinese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry and 2 mech_infantrysNon Combat Move - Japanese
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,3,2,2,5,4,6,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,1,4,6,1,2,1,5,2,4,1,6,5
Japanese collect 7 PUs (13 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 artillery and 5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 127 Sea Zone to 126 Sea Zone
2 artilleries and 2 infantry moved from Norway to 126 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from Norway to Novgorod
1 bomber moved from United Kingdom to France
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Holland Belgium
Battle in Amur
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Amur from Japanese, taking Normandy Bordeaux from Germans with 2 bombers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Novgorod
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Novgorod, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Americans lost in Novgorod
Americans roll dice for 2 artilleries and 1 bomber in Novgorod, round 3 : 1/3 hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Americans win, taking Korea from Japanese, taking Novgorod from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Novgorod to Norway
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from 6 Sea Zone to Iwo Jima
1 transport moved from 35 Sea Zone to 36 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 airfield placed in Norway
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Americans undo move 5.
2 artilleries and 3 infantry placed in Eastern United States
1 artillery placed in NorwayTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 artillery and 5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsPurchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
5 armour and 4 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 armour moved from Hunan to Jehol
Chinese take Anhwe from Japanese
Chinese take Jehol from Japanese
1 mech_infantry moved from Chahar to Kansu
1 armour moved from Hopei to Kansu
3 mech_infantrys moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 armour and 3 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to OkinawaCombat - British
Battle in Greece
Battle in Okinawa
Battle in Eastern Persia
British attack with 10 armour, 1 fighter and 8 mech_infantrys
Germans defend with 8 armour and 4 mech_infantrys
British roll dice for 10 armour, 1 fighter and 8 mech_infantrys in Eastern Persia, round 2 : 5/19 hits
Germans roll dice for 8 armour and 4 mech_infantrys in Eastern Persia, round 2 : 7/12 hits
4 mech_infantrys owned by the Germans, 7 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Eastern Persia
British roll dice for 10 armour, 1 fighter and 1 mech_infantry in Eastern Persia, round 3 : 7/12 hits
Germans roll dice for 7 armour in Eastern Persia, round 3 : 5/7 hits
1 mech_infantry owned by the British, 4 armour owned by the British and 7 armour owned by the Germans lost in Eastern Persia
British win, taking Greece from Germans, taking Okinawa from Japanese, taking Eastern Persia from Germans with 6 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 8 armour and 4 mech_infantrys
Casualties for British: 4 armour and 8 mech_infantrysNon Combat Move - British
5 infantry moved from Northwest Persia to Persia
3 artilleries moved from Northwest Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Eastern Persia to Persia
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 artilleries placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 mech_infantry and 2 tactical_bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 mech_infantry and 2 tactical_bombers -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 aaGuns moved from France to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,6
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from India to VolgogradCombat - ANZAC
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.Non Combat Move - ANZAC
1 bomber moved from Volgograd to Tsinghai
1 armour moved from Kweichow to Tsinghai
1 fighter moved from Shan State to Tsinghai
1 fighter moved from Manchuria to Kansu
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Shan State to India
1 infantry moved from Yunnan to Szechwan
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
2 armour placed in Queensland
1 bomber placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
3 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 77 PUs;
Germans buy 1 aaGun, 9 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Finland to Novgorod
10 mech_infantrys moved from Finland to Novgorod
6 artilleries moved from Finland to Karelia
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 armour moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 armour moved from Western Germany to Holland Belgium
6 armour moved from Caucasus to Sikang
3 armour moved from Volgograd to Samara
15 infantry moved from Caucasus to Northwest Persia
5 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Novgorod
Germans attack with 3 armour and 10 mech_infantrys
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour and 10 mech_infantrys in Novgorod, round 2 : 4/13 hits
Americans roll dice for 2 artilleries in Novgorod, round 2 : 0/2 hits
2 artilleries owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Normandy Bordeaux
Germans attack with 3 armour, 2 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/6 hits
Americans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/5 hits
Americans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Normandy Bordeaux, round 3 : 0/5 hits
1 aaGun owned by the British and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/5 hits
Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 2/3 hits
1 infantry owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour in Normandy Bordeaux, round 5 : 1/3 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 armour remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 2 armour and 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 4 infantry in Holland Belgium, round 2 : 1/6 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 armour and 4 infantry in Holland Belgium, round 3 : 2/6 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 armour and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 5 armour and 15 infantry
French defend with 3 infantry
Germans roll dice for 5 armour and 15 infantry in Northwest Persia, round 2 : 5/20 hits
British roll dice for 3 infantry in Northwest Persia, round 2 : 2/3 hits
2 infantry owned by the Germans and 3 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 armour and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for French: 3 infantry
Battle in Samara
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Samara, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 6 armour
British defend with 1 armour, 1 fighter and 3 mech_infantrys
Germans roll dice for 6 armour in Sikang, round 2 : 1/6 hits
Chinese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Sikang, round 2 : 2/5 hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Sikang
Germans roll dice for 4 armour in Sikang, round 3 : 2/4 hits
Chinese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Sikang, round 3 : 1/4 hits
2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Sikang
Germans roll dice for 3 armour in Sikang, round 4 : 3/3 hits
Chinese roll dice for 1 armour and 1 fighter in Sikang, round 4 : 2/2 hits
2 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 5 armour
Casualties for British: 1 armour, 1 fighter and 3 mech_infantrysNon Combat Move - Germans
3 infantry moved from Western Germany to France
1 aaGun moved from Tambov to Russia
2 aaGuns moved from Volgograd to TambovPlace Units - Germans
3 infantry placed in France
3 armour placed in Volgograd
3 armour placed in Russia
3 armour placed in Ukraine
1 aaGun placed in Western Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
3 artilleries and 4 infantry moved from Norway to FinlandCombat - Russians
Battle in Finland
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 infantry; Italians defend with 1 fighter
Russians roll dice for 3 artilleries and 4 infantry in Finland, round 2 : 1/7 hits
Germans roll dice for 1 fighter and 1 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Finland
Russians roll dice for 3 artilleries and 3 infantry in Finland, round 3 : 2/6 hits
Germans roll dice for 1 fighter in Finland, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 fighterNon Combat Move - Russians
1 aaGun moved from Norway to Finland
1 infantry moved from Novosibirsk to Vologda
2 aaGuns and 2 infantry moved from Novosibirsk to Timguska
1 tactical_bomber moved from Persia to TimguskaTurn Complete - Russians
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I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.
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hey, have a great vacation. sorry. we’re watching the olympics through my laptop.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
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Back from an awesome vacation despite some brutal travel! Should be posting sometime tonight or tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Americans buy 3 armour, 5 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery moved from Amur to Buryatia
Americans take Buryatia from Japanese
2 transports moved from 127 Sea Zone to 126 Sea Zone
2 artilleries and 2 infantry moved from Norway to 126 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Karelia
1 armour and 1 mech_infantry moved from Norway to Karelia
1 bomber and 2 fighters moved from Norway to Karelia
1 armour moved from Norway to Vyborg
1 infantry moved from Norway to Finland
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 4/10 hits
Germans roll dice for 3 armour in Normandy Bordeaux, round 2 : 0/3 hits
3 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Karelia
Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 6 artilleries
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Karelia, round 2 : 4/9 hits
Germans roll dice for 6 artilleries in Karelia, round 2 : 2/6 hits
2 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Karelia
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Karelia, round 3 : 4/7 hits
Germans roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 6 artilleries
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber and 2 fighters moved from Karelia to Norway
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Iwo Jima to KoreaPlace Units - Americans
2 artilleries and 1 infantry placed in Korea
3 armour placed in French Indo China
1 bomber and 2 mech_infantrys placed in Norway
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to Sikang
1 artillery moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 4 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 4 infantry in Sikang, round 2 : 1/5 hits
Germans roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 artillery placed in Kansu
1 artillery placed in Tsinghai
1 artillery placed in Sikang
2 infantry placed in Kansu
2 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 artilleries, 6 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 artilleries, 1 fighter and 5 infantry moved from Persia to Northwest Persia
2 armour moved from Eastern Persia to Northwest Persia
2 tactical_bombers moved from India to Northwest Persia
1 armour and 1 mech_infantry moved from Kansu to Yenisey
1 mech_infantry moved from Tsinghai to Kazakhstan
British take Kazakhstan from Germans
1 mech_infantry moved from Tsinghai to Novosibirsk
1 artillery and 1 infantry moved from Szechwan to Sikang
1 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Greece to Bulgaria
British take Bulgaria from GermansCombat - British
Battle in Yenisey
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yenisey
British win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 2 armour, 7 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 5 armour and 13 infantry
British roll dice for 2 armour, 7 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 9/26 hits
Germans roll dice for 5 armour and 13 infantry in Northwest Persia, round 2 : 4/18 hits
9 infantry owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
British roll dice for 2 armour, 7 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 11/22 hits
Germans roll dice for 5 armour and 4 infantry in Northwest Persia, round 3 : 5/9 hits
4 infantry owned by the Germans, 5 armour owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour, 7 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 5 armour and 13 infantry
Casualties for British: 9 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Persia
2 tactical_bombers moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
3 infantry moved from Norway to Finland
1 fighter moved from Norway to United KingdomPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 armour, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Tsinghai to Caucasus
ANZAC take Caucasus from Germans
1 bomber moved from India to Volgograd
1 bomber moved from Tsinghai to RussiaCombat - ANZAC
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Russia causes 4 damage total.Non Combat Move - ANZAC
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Russia to Tsinghai
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Szechwan to Sikang
1 armour moved from Shan State to Szechwan
1 armour moved from India to Eastern Persia
1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 armour and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from Queensland to IndiaPlace Units - ANZAC
2 armour placed in Queensland
1 transport placed in 62 Sea Zone
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Move - French
Turn Complete - French
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Majikforce,
We just assassinated our savage leaders. We common sense generals realize the war is lost and willingly offer our cooperation toward the cessation of hostilities.
Sincerely,
crockett3636
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So how long have you been playing on axis&allies.org? Where did you go to on vacation? I’m working on my Japanese strategy. I’m naturally, historically opposed to a J1, but it looks like this game is engineered for it?
crockett3636
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Majikforce,
We just assassinated our savage leaders. We common sense generals realize the war is lost and willingly offer our cooperation toward the cessation of hostilities.
Sincerely,
crockett3636
Lol! Your concession is met with great fanfare from our citizens. I’m sure we can find a suitable suburb for those sensible generals to live the rest of their lives in peace!
I’ve been playing in this league for about 8 years. I played AA as a kid and then picked it back up probably 10 yrs ago. My vacation was to St George Utah. We did a lot of hiking around the area since there are so many state and national parks close by. Such beautiful landscapes! Very different than upstate NY.
I’m not a big fan of the J1 strategy. I know it can work well but I dislike letting the US into the war so early. I have faced it and been successful and I have also used it and been successful. Its also beaten me and gotten me beat. Just a reminder to post the result in the game results thread with the game link. Gamerman likes the loser to post the result so that it verifies they agree with the outcome. GG I had fun. Hope you learned some stuff. -
Thanks again for your patience.





