@cwglee51 weird – bombers are definitely listed as 12 rather than 14 … i am curious if you somehow had an older version of BM map? wonder if there will be any other differences (intercepts, etc).
Odonis (Axis) vs Desert Admiral (Allies +20) 2017 League Championships (3rd)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 3 destroyers, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 transport moved from 44 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 4 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Sikang to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
2 fighters and 3 tactical_bombers moved from Yunnan to Burma
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from Yunnan to 44 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 cruiser and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 bombers, 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 cruiser
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shensi, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 4/11 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Celebes, round 2 : 3/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 bombers moved from 44 Sea Zone to Philippines
3 mech_infantrys moved from French Indo China to Burma
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 38 Sea Zone
2 artilleries and 3 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
2 fighters moved from 45 Sea Zone to 38 Sea Zone
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 38 Sea Zone
2 fighters moved from Burma to 38 Sea Zone
3 tactical_bombers moved from Burma to French Indo China
1 fighter moved from 16 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to JapanPlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
1 airfield placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone -
Scramble in SZ6?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 bombers, 3 fighters and 1 tactical_bomber
Japanese defend with 3 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits
1 tactical_bomber owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 5 bombers and 3 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 3 destroyers
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 armour, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports in 110 Sea Zone, round 2 : 3/8 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 bombers moved from 6 Sea Zone to Amur
2 fighters moved from 16 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone
3 fighters moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 26 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from 55 Sea Zone to QueenslandPlace Units - Americans
5 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 5 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield and 2 fighters
Amur : 5 bombers
26 Sea Zone : 1 submarine
10 Sea Zone : 1 transport
7 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
86 Sea Zone : 1 transport
Brazil : 1 flag, 1 artillery and 3 infantry
110 Sea Zone : 1 armour, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transportsProduction/PUs Summary :
Germans : 42 / 59
Russians : 37 / 43
Japanese : 62 / 67
Americans : 54 / 74
Chinese : 3 / 5
British : 33 / 34
UK_Pacific : 5 / 12
Italians : 12 / 20
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.424
Median : 3.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.480
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter and 2 infantry moved from Kansu to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter and 2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsTerritory Summary for Chinese :
Kansu : 1 fighter and 1 infantry
Tsinghai : 2 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 42 / 59
Russians : 37 / 43
Japanese : 60 / 67
Americans : 54 / 74
Chinese : 5 / 7
British : 33 / 34
UK_Pacific : 5 / 12
Italians : 12 / 20
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.578
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.480
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 armour moved from Tobruk to Libya
1 bomber moved from Egypt to Libya
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 bombers, 3 fighters and 1 tactical_bomber
Japanese defend with 3 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits
1 tactical_bomber owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 5 bombers and 3 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 3 destroyers
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 armour, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports in 110 Sea Zone, round 2 : 3/8 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 bombers moved from 6 Sea Zone to Amur
2 fighters moved from 16 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone
3 fighters moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 26 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from 55 Sea Zone to QueenslandPlace Units - Americans
5 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter and 2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 2 destroyers and 1 fighter; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tobruk to Libya
1 bomber moved from Egypt to Libya
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea ZoneCombat - British
Battle in Libya
British attack with 1 armour and 1 bomber
Italians defend with 1 infantry
British roll dice for 1 armour and 1 bomber in Libya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 armour owned by the British lost in Libya
retreated to Libya
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 119 Sea Zone to Scotland
2 carriers moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Alexandria to Tobruk
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Libya to Egypt
2 fighters moved from Bryansk to Smolensk
4 fighters moved from Finland to SmolenskPlace Units - British
2 destroyers placed in 98 Sea Zone
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,1,3
British collect 30 PUs (3 lost to blockades); end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Kansu : 1 fighter and 1 infantry
Tsinghai : 2 infantry
Chahar : 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 5 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield and 2 fighters
Amur : 5 bombers
39 Sea Zone : 1 destroyer
26 Sea Zone : 1 submarine
10 Sea Zone : 1 transport
7 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 fighter
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag, 2 infantry and 1 mech_infantry
Smolensk : 6 fighters
119 Sea Zone : 1 flag, 1 destroyer
86 Sea Zone : 1 transport
109 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 1 artillery and 3 infantry
Persia : 1 flag
98 Sea Zone : 2 destroyers
110 Sea Zone : 1 armour, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports
105 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 42 / 59
Russians : 37 / 43
Japanese : 60 / 67
Americans : 54 / 74
Chinese : 5 / 7
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 12 / 20
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.550
Median : 4.000
Variance : 0.305
Standard Deviation : 0.552
Total rolls : 60Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.480
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 submarine moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Algeria
Italians attack with 1 artillery
French defend with 1 infantry
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Algeria
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artilleryNon Combat Move - Italians
8 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Romania to Northern ItalyPlace Units - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Java
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Java from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 61 Sea Zone to 56 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 59
Russians : 37 / 43
Japanese : 56 / 67
Americans : 54 / 74
Chinese : 5 / 7
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 12 / 12
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14ANZAC Combat
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Java
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Java from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 61 Sea Zone to 56 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to TunisiaCombat - French
Battle in Tunisia
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French roll dice for 1 fighter and 1 infantry in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
French roll dice for 1 fighter and 1 infantry in Tunisia, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Tunisia to AlgeriaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Novgorod to Vyborg
2 mech_infantrys moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
4 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Belarus to Eastern Poland
5 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 submarine moved from 98 Sea Zone to 99 Sea Zone
3 bombers moved from Sikang to Volgograd
1 bomber moved from Sikang to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Western Ukraine
Germans attack with 10 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 10 mech_infantrys in Western Ukraine, round 2 : 3/10 hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 10 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Ukraine
Germans attack with 1 armour and 4 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 4 infantry in Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 3 bombers
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 bombers in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 bomber owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers in Volgograd, round 3 : 1/2 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 armour owned by the Russians and 1 bomber owned by the Germans lost in Volgograd
Germans win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Vyborg
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 armour and 2 mech_infantrys in Vyborg, round 2 : 3/4 hits
Russians roll dice for 1 artillery in Vyborg, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Karelia
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 armour and 2 mech_infantrys in Karelia, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/8 hits
Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/9 hits
1 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 2/4 hits
Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits
1 fighter owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 fighter and 2 tactical_bombers in Normandy Bordeaux, round 4 : 1/3 hits
Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/6 hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -35
Casualties for Germans: 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Volgograd to Novgorod
3 artilleries moved from Belarus to Novgorod
3 aaGuns moved from Belarus to Novgorod
1 bomber moved from Russia to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
3 armour placed in Germany
1 artillery placed in Germany
2 artilleries placed in Western Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 36 PUs;
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 artillery moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
3 fighters and 1 tactical_bomber moved from Smolensk to Ukraine
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 36 PUs;
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 artillery moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
3 fighters and 1 tactical_bomber moved from Smolensk to Ukraine
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 3 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits
Germans roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 1/2 hits
1 fighter owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 artilleries and 3 infantry moved from Russia to Bryansk
2 fighters moved from Ukraine to Russia
2 aaGuns and 5 artilleries moved from Smolensk to Bryansk
4 armour moved from Smolensk to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
6 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Norway : 1 flag, 1 infantry
Belarus : 1 artillery and 1 infantry
Bryansk : 2 aaGuns, 4 armour, 10 artilleries and 7 infantry
Archangel : 1 artillery and 1 infantry
Russia : 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 4 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
114 Sea Zone : 1 submarine
Finland : 1 flag, 2 aaGuns and 2 artilleries
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 41
Japanese : 56 / 67
Americans : 54 / 74
Chinese : 5 / 7
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 12 / 12
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.629
Median : 4.000
Variance : 0.265
Standard Deviation : 0.514
Total rolls : 35Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.542
Median : 3.500
Variance : 0.087
Standard Deviation : 0.295
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters moved from 38 Sea Zone to India
1 armour, 4 artilleries, 3 infantry and 6 mech_infantrys moved from Burma to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship, 1 carrier and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Philippines to 39 Sea Zone
1 bomber moved from Philippines to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from French Indo China to India
1 tactical_bomber moved from French Indo China to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 1 transport in 39 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 1 armour, 5 artilleries, 6 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/9 hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 5 artilleries, 3 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers in India, round 2 : 6/23 hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/20 hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in India, round 3 : 10/15 hits
UK_Pacific roll dice for 2 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 7/17 hits
4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in India, round 4 : 5/8 hits
UK_Pacific roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 4 : 2/7 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British and 2 artilleries owned by the British lost in India
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in India, round 5 : 4/6 hits
UK_Pacific roll dice for 2 fighters in India, round 5 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 5 artilleries, 4 fighters, 4 infantry, 6 mech_infantrys and 2 tactical_bombersNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 bomber moved from 39 Sea Zone to Shan State
4 transports moved from 38 Sea Zone to 36 Sea Zone
1 bomber moved from Java to Borneo
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
1 mech_infantry moved from French Indo China to KiangsiPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 fighter placed in French Indo China
1 armour and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
5 bombers moved from Western United States to 6 Sea Zone
5 bombers moved from Amur to 6 Sea Zone
4 fighters moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 carriers moved from 7 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone -
Scramble and kamikaze targets?





