Yeah, I needed to give it a longer think, and I just wanted to post it so I could re-load if I messed up my purchases. :)
Desert Admiral (X) vs Simon33 (Allies+18)
-
Bringing a bit extra probably would’ve been good. I’ve been getting good rolls most of this game. I hit 50% on the kamikazes and suspect got some good rolls in the heart of the battle. The way I counted it, you had the numbers. Sloppy on my part to be in that position. Good try.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Sumatra to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 artilleries in Caroline Islands, round 3 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 aaGun
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 aaGun moved from Queensland to Northern Territory
2 fighters moved from 55 Sea Zone to Northern Territory
1 fighter and 1 infantry moved from India to BurmaPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Karelia to Finland
Germans take Finland from Russians
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Vyborg to Finland
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 bombers and 2 fighters moved from Eastern Poland to Russia
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Karelia to Finland
Germans take Finland from Russians
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Vyborg to Finland
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 bombers and 2 fighters moved from Eastern Poland to Russia
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,6,5 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Norway
Germans attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
AA fire in Norway : 3/6 hits
1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Norway
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 3/9 hits
Russians roll dice for 2 aaGuns, 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Norway, round 2 : 3/8 hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Norway
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Norway, round 3 : 5/6 hits
Russians roll dice for 1 armour and 4 artilleries in Norway, round 3 : 2/5 hits
1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Western Germany to Egypt
1 tactical_bomber moved from France to Egypt
7 armour moved from Eastern Poland to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
6 aaGuns and 23 infantry moved from Western Ukraine to Bryansk
9 artilleries moved from Eastern Poland to Western Ukraine
4 armour, 2 artilleries and 11 infantry moved from Ukraine to Bryansk
1 bomber moved from Norway to Western Germany
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
3 bombers and 2 fighters moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Norway to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Western Germany
1 carrier and 1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Germans :
Egypt : 2 fighters and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Germany : 1 factory_major
Norway : 1 artillery
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 6 aaGuns, 11 armour, 4 artilleries, 3 bombers, 2 fighters and 34 infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 9 artilleries
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 armour
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 3 transports
124 Sea Zone : 1 destroyer
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 2 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 54 / 74
Russians : 17 / 39
Japanese : 56 / 56
Americans : 50 / 71
Chinese : 1 / 9
British : 33 / 38
UK_Pacific : 11 / 11
Italians : 20 / 31
ANZAC : 14 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.400
Median : 3.000
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 40Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.529
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Russians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.318
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22 -
I assumed no intercept by your 2 Russian fighters. I can always roll. I would choose my 2 fighters first.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 25 PUs;
Russians buy 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
2 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 submarine moved from 127 Sea Zone to 126 Sea ZoneCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
3 artilleries, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs -
I assumed no intercept by your 2 Russian fighters. I can always roll. I would choose my 2 fighters first.
Good call.
Ouch! Must have forgotten that the sub can’t reach SZ124 without the naval base.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 fighter moved from Japan to 16 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
3 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
1 armour moved from Kansu to Kazakhstan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
2 fighters moved from Japan to 7 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 fighter moved from Japan to 16 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
3 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
1 armour moved from Kansu to Kazakhstan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
2 fighters moved from Japan to 7 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 transports owned by the Americans and 1 mech_infantry owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
Battle in 33 Sea Zone
Japanese attack with 1 cruiser and 2 fighters
ANZAC defend with 1 cruiser and 2 transports
Japanese roll dice for 1 cruiser and 2 fighters in 33 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 cruiser and 2 transports
Casualties for Japanese: 1 fighter
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
2 tactical_bombers moved from Shensi to French Indo China
3 bombers moved from Shensi to French Indo China
1 armour and 1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 7 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to Japan
1 transport moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery placed in French Indo China
1 airfield placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor and 10 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Soviet Far East : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 armour and 3 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 8 artilleries, 3 bombers, 1 factory_minor, 6 infantry and 3 tactical_bombers
Celebes : 1 flag
33 Sea Zone : 1 cruiser
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
7 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship and 1 transport
Novosibirsk : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 52 / 74
Russians : 18 / 20
Japanese : 59 / 59
Americans : 50 / 71
Chinese : 0 / 9
British : 33 / 38
UK_Pacific : 10 / 11
Italians : 20 / 31
ANZAC : 14 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters moved from Iceland to 124 Sea Zone
3 submarines moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 124 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 124 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 124 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 124 Sea Zone to 109 Sea Zone
1 fighter moved from 124 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 25 Sea Zone to 4 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Combat Move - British
2 fighters moved from 39 Sea Zone to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber moved from French West Africa to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 3 transports
3 transports owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 infantry moved from West India to India
2 aaGuns, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Burma to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from Iraq to Syria
1 bomber moved from 98 Sea Zone to Syria
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 38 PUsPlace Units - UK_Pacific
1 fighter placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Alexandria to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Italians roll dice for 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
1 airfield and 1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Northern Italy : 4 aaGuns, 1 armour, 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 2 submarines
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 52 / 74
Russians : 19 / 20
Japanese : 56 / 59
Americans : 50 / 71
Chinese : 1 / 9
British : 32 / 38
UK_Pacific : 11 / 12
Italians : 21 / 35
ANZAC : 14 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 submarines moved from 45 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
1 fighter moved from Northern Territory to 39 Sea Zone
1 fighter and 1 infantry moved from Burma to India
1 artillery, 2 fighters and 2 infantry moved from New South Wales to Queensland
1 aaGun and 1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the French and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 infantry moved from Novgorod to Archangel
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Tambov
1 armour moved from Caucasus to Volgograd
3 armour moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
1 submarine moved from 125 Sea Zone to 126 Sea Zone
1 bomber moved from Western Germany to 126 Sea Zone
3 bombers and 2 fighters moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Egypt to AlexandriaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 3,4,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Volgograd
Germans attack with 5 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 armour in Volgograd, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 126 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 126 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 126 Sea Zone
Germans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Alexandria
Germans attack with 2 fighters and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 2 fighters and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 infantry owned by the French lost in Alexandria
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for French: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
3 bombers and 2 fighters moved from Russia to Bryansk
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 armour and 2 mech_infantrys moved from Finland to Norway
1 bomber moved from 126 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
9 artilleries moved from Western Ukraine to BryanskPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 tactical_bomber
EDIT: Adding units owned by Germans to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in France
1 mech_infantry placed in Novgorod
Germans undo move 2.
1 mech_infantry placed in Western Germany
1 artillery placed in France
1 fighter placed in Novgorod
1 infantry placed in Ukraine
2 fighters placed in 112 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Germans :
Egypt : 2 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 mech_infantry
Germany : 1 factory_major
Norway : 2 armour and 2 mech_infantrys
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 6 aaGuns, 9 armour, 13 artilleries, 3 bombers, 2 fighters and 31 infantry
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 5 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 2 infantry
Samara : 1 flag, 1 armour
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
126 Sea Zone : 1 destroyer and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 79
Russians : 12 / 20
Japanese : 56 / 59
Americans : 50 / 71
Chinese : 1 / 9
British : 32 / 38
UK_Pacific : 11 / 12
Italians : 21 / 35
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.056
Median : 4.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Edited my German planes in Egypt. Meant to lose tactical bomber instead of fighter.
-
Also assumed no intercept. 3 bombers and 2 fighters vs 3 fighters. I can easily roll in forum if you want.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy nothing; Remaining resources: 20 PUs;Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/3 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Siberia to AmurTurn Complete - Russians
Russians collect 12 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from Japan to Soviet Far East
2 infantry moved from French Indo China to Shan State
1 armour, 8 artilleries and 4 infantry moved from French Indo China to Yunnan
3 tactical_bombers moved from French Indo China to Shan State
3 bombers moved from French Indo China to Shan StateCombat - Japanese
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 armour, 8 artilleries and 3 infantry moved from French Indo China to Yunnan
3 bombers and 3 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
3 fighters moved from Japan to Soviet Far East
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea ZoneCombat - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 armour, 8 artilleries and 3 infantry moved from French Indo China to Yunnan
3 bombers and 3 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
3 fighters moved from Japan to Soviet Far East
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Soviet Far East, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 8 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 8 artilleries and 3 infantry in Yunnan, round 2 : 6/12 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 8 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 bombers, 3 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 bombers, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 bombers and 3 tactical_bombers moved from Shan State to French Indo China
3 fighters moved from Soviet Far East to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Korea
1 fighter moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 9 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 armour, 8 artilleries and 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Soviet Far East : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 armour and 3 infantry
French Indo China : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 3 tactical_bombers
Celebes : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports
5 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Novosibirsk : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 59 / 79
Russians : 11 / 32
Japanese : 59 / 59
Americans : 50 / 71
Chinese : 0 / 9
British : 32 / 38
UK_Pacific : 10 / 12
Italians : 21 / 35
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.118
Median : 3.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 34ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.286
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 28 -
Are you sure you don’t want to strengthen SZ6?





