i am away for the weekend, so maybe sunday night
Odonis (Axis) vs Desert_Admiral (Allies +21) League
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Bryansk to Smolensk
1 fighter moved from Germany to Belarus
2 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Bryansk to Smolensk
1 fighter moved from Vyborg to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 3 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 2 mech_infantrys in Smolensk, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Smolensk
Germans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Bryansk
3 fighters moved from Smolensk to Bryansk
3 armour moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour moved from Volgograd to Bryansk
3 artilleries and 3 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 armour placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 infantry placed in Novgorod
Germans undo move 3.
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Novgorod
1 infantry placed in France
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
Keeping it fresh! BTW - I’ll be offline until the 28th. Happy holidays!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Italians roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Tambov
retreated to Tambov
Italians win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs -
Poor Stalin…
Merry Christmas!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Western Australia to Northern Territory
1 artillery moved from Western Australia to South Australia
2 fighters moved from Western Australia to South Australia
1 fighter moved from Western Australia to Northern Territory
1 fighter moved from 56 Sea Zone to Northern Territory
1 fighter moved from 56 Sea Zone to South Australia
1 fighter moved from Western Australia to Northern Territory
1 bomber moved from Western Australia to South Australia
1 armour and 3 mech_infantrys moved from Samara to Vologda
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
1 destroyer and 1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer and 3 transports
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 1 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 3 transports in 1 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 1 Sea Zone
2 transports owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 23
Casualties for Americans: 1 destroyer and 3 transports
Casualties for Japanese: 1 submarine
Battle in Alaska
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits
Americans roll dice for 1 mech_infantry in Alaska, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 3 : 2/2 hits
Americans roll dice for 1 mech_infantry in Alaska, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Japanese attack with 2 armour and 4 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 4 mech_infantrys in Vologda, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Territory
Japanese attack with 3 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Northern Territory, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Battle in South Australia
Japanese attack with 1 artillery, 1 bomber and 3 fighters
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 fighters in South Australia, round 2 : 2/5 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 fighters moved from South Australia to Western Australia
1 bomber moved from South Australia to Western Australia
2 fighters moved from Northern Territory to 56 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
2 battleships moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from Tsinghai to Shan State
1 mech_infantry moved from Evenkiyskiy to Vologda
1 artillery moved from Soviet Far East to Siberia
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Yenisey to Urals
1 mech_infantry moved from Timguska to VologdaPlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
1 armour and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in India
1 transport placed in 36 Sea Zone
1 transport placed in 39 Sea Zone
1 carrier, 3 fighters and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Norway to Karelia
Russians take Karelia from Germans
4 bombers and 1 fighter moved from Russia to Western Ukraine
1 infantry moved from French Central Africa to French Equatorial Africa
3 fighters moved from Nigeria to French Equatorial Africa
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber and 1 fighter moved from New South Wales to South Australia
1 bomber and 1 fighter moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to South Australia
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Queensland to South Australia
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Queensland to South Australia
1 fighter moved from Queensland to Northern Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Norway to Karelia
Russians take Karelia from Germans
4 bombers and 1 fighter moved from Russia to Western Ukraine
1 infantry moved from French Central Africa to French Equatorial Africa
3 fighters moved from Nigeria to French Equatorial Africa
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber and 1 fighter moved from New South Wales to South Australia
1 bomber and 1 fighter moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to South Australia
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Queensland to South Australia
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Queensland to South Australia
1 fighter moved from Queensland to Northern TerritoryCombat - Americans
Battle in Western Ukraine
Americans attack with 4 bombers and 1 fighter
Germans defend with 3 armour and 1 factory_minor
Americans roll dice for 4 bombers and 1 fighter in Western Ukraine, round 2 : 4/5 hits
Germans roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits
3 armour owned by the Germans and 1 fighter owned by the Americans lost in Western Ukraine
Americans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for Americans: 1 fighter
Battle in French Equatorial Africa
Americans attack with 3 fighters and 1 infantry
Italians defend with 3 mech_infantrys
Americans roll dice for 3 fighters and 1 infantry in French Equatorial Africa, round 2 : 1/4 hits
Italians roll dice for 3 mech_infantrys in French Equatorial Africa, round 2 : 0/3 hits
1 mech_infantry owned by the Italians lost in French Equatorial Africa
Americans roll dice for 3 fighters and 1 infantry in French Equatorial Africa, round 3 : 1/4 hits
Italians roll dice for 2 mech_infantrys in French Equatorial Africa, round 3 : 0/2 hits
1 mech_infantry owned by the Italians lost in French Equatorial Africa
Americans roll dice for 3 fighters and 1 infantry in French Equatorial Africa, round 4 : 1/4 hits
Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 4 : 0/1 hits
1 mech_infantry owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 mech_infantrys
Battle in 1 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 1 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 1 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 fighters and 1 transport in 1 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 fighter and 1 transport in 1 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in 1 Sea Zone
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Northern Territory
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 4 fighters in Northern Territory, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Northern Territory
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in South Australia
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 4 fighters in South Australia, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in South Australia
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 fighters moved from Northern Territory to Queensland
1 bomber moved from Northern Territory to Queensland
1 bomber and 4 fighters moved from South Australia to New South Wales
2 fighters moved from 1 Sea Zone to Western United States
3 fighters moved from French Equatorial Africa to Union of South Africa
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 transport moved from 89 Sea Zone to 101 Sea Zone
4 bombers moved from Western Ukraine to RussiaPlace Units - Americans
2 infantry placed in Eastern United States
2 fighters placed in Norway
1 armour placed in Norway
2 armour placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 119 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 117 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 armour
EDIT: Adding units owned by Americans to Western United States: 2 armour
EDIT: Turning off Edit Mode
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 infantry moved from Finland to Vyborg
Russians take Vyborg from GermansCombat - British
Non Combat Move - British
1 carrier and 2 transports moved from 125 Sea Zone to 110 Sea Zone
3 artilleries and 1 infantry moved from Finland to Karelia
2 artilleries and 1 infantry moved from Norway to FinlandPlace Units - British
2 fighters placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 21 PUs (2 lost to blockades); end with 22 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bryansk to Archangel
Italians take Archangel from Russians
1 mech_infantry moved from Tambov to Smolensk
Italians take Smolensk from Russians
1 fighter moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Algeria to Morocco
2 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarCombat - Italians
Battle in French Madagascar
Battle in French Equatorial Africa
Italians attack with 2 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits
Americans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the Americans lost in French Equatorial Africa
Italians win, taking French Madagascar from French, taking French Equatorial Africa from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits
French roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 2/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
retreated to Morocco
French win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to Algeria
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Iraq to Egypt
1 mech_infantry moved from Tambov to Belarus
1 fighter moved from Bryansk to Novgorod
1 mech_infantry moved from Bessarabia to Baltic States
1 mech_infantry moved from Romania to Baltic States
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6
ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Belarus to Russia
26 armour, 3 artilleries, 4 fighters and 5 mech_infantrys moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 27 armour, 3 artilleries, 1 bomber, 4 fighters and 12 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 30 infantry and 1 tactical_bomber; British defend with 2 fighters; Americans defend with 4 bombers
AA fire in Russia : 2/5 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 27 armour, 3 artilleries, 1 bomber, 2 fighters and 12 mech_infantrys in Russia, round 2 : 20/45 hits
Russians roll dice for 4 aaGuns, 5 artilleries, 4 bombers, 3 fighters, 30 infantry and 1 tactical_bomber in Russia, round 2 : 16/43 hits
12 mech_infantrys owned by the Germans, 4 bombers owned by the Americans, 4 aaGuns owned by the Russians, 1 armour owned by the Germans, 3 artilleries owned by the Germans and 12 infantry owned by the Russians lost in Russia
Germans roll dice for 26 armour, 1 bomber and 2 fighters in Russia, round 3 : 19/29 hits
Russians roll dice for 5 artilleries, 3 fighters, 18 infantry and 1 tactical_bomber in Russia, round 3 : 13/27 hits
1 artillery owned by the Russians, 13 armour owned by the Germans and 18 infantry owned by the Russians lost in Russia
Germans roll dice for 13 armour, 1 bomber and 2 fighters in Russia, round 4 : 8/16 hits
Russians roll dice for 4 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 5/8 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the British, 1 fighter owned by the Russians, 4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 19 armour, 3 artilleries, 2 fighters and 12 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Casualties for Americans: 4 bombersNon Combat Move - Germans
2 fighters moved from Russia to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Belarus
3 artilleries and 3 infantry moved from Poland to Baltic States
1 artillery moved from Western Germany to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Western Ukraine
1 armour and 1 mech_infantry placed in Ukraine
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 6 fighters, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 artillery moved from Western Australia to South Australia
1 bomber and 2 fighters moved from Western Australia to South Australia
2 fighters moved from 56 Sea Zone to South Australia
1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from RussiansCombat - Japanese
Battle in South Australia
Japanese attack with 1 artillery, 1 bomber and 4 fighters
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 4 fighters in South Australia, round 2 : 3/6 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 fighters moved from South Australia to 56 Sea Zone
2 fighters moved from South Australia to Western Australia
1 tactical_bomber moved from Shan State to Western Australia
2 artilleries moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
2 armour and 6 mech_infantrys moved from Vologda to Novgorod
1 mech_infantry moved from Timguska to Vologda
1 artillery moved from Siberia to Amur
2 carriers, 4 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from South Australia to Western AustraliaPlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 fighters placed in India
3 fighters placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3
Japanese collect 84 PUs (3 lost to blockades); end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
I passed the Russian turn, you can edit your naval units if you want.
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Good game. I throw in the towel… I’ll post now.
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GG as well! Rematch?





