Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
Combat - British
Non Combat Move - British
1 carrier and 2 transports moved from 125 Sea Zone to 110 Sea Zone
3 artilleries and 1 infantry moved from Finland to Karelia
2 artilleries and 1 infantry moved from Norway to Finland
Place Units - British
2 fighters placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 21 PUs (2 lost to blockades); end with 22 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Archangel
Italians take Archangel from Russians
1 mech_infantry moved from Tambov to Smolensk
Italians take Smolensk from Russians
1 fighter moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Algeria to Morocco
2 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - Italians
Battle in French Madagascar
Battle in French Equatorial Africa
Italians attack with 2 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits
Americans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the Americans lost in French Equatorial Africa
Italians win, taking French Madagascar from French, taking French Equatorial Africa from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits
French roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 2/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
retreated to Morocco
French win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Algeria
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Iraq to Egypt
1 mech_infantry moved from Tambov to Belarus
1 fighter moved from Bryansk to Novgorod
1 mech_infantry moved from Bessarabia to Baltic States
1 mech_infantry moved from Romania to Baltic States
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 39 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6
ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Belarus to Russia
26 armour, 3 artilleries, 4 fighters and 5 mech_infantrys moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
1 bomber moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 27 armour, 3 artilleries, 1 bomber, 4 fighters and 12 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 30 infantry and 1 tactical_bomber; British defend with 2 fighters; Americans defend with 4 bombers
AA fire in Russia : 2/5 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 27 armour, 3 artilleries, 1 bomber, 2 fighters and 12 mech_infantrys in Russia, round 2 : 20/45 hits
Russians roll dice for 4 aaGuns, 5 artilleries, 4 bombers, 3 fighters, 30 infantry and 1 tactical_bomber in Russia, round 2 : 16/43 hits
12 mech_infantrys owned by the Germans, 4 bombers owned by the Americans, 4 aaGuns owned by the Russians, 1 armour owned by the Germans, 3 artilleries owned by the Germans and 12 infantry owned by the Russians lost in Russia
Germans roll dice for 26 armour, 1 bomber and 2 fighters in Russia, round 3 : 19/29 hits
Russians roll dice for 5 artilleries, 3 fighters, 18 infantry and 1 tactical_bomber in Russia, round 3 : 13/27 hits
1 artillery owned by the Russians, 13 armour owned by the Germans and 18 infantry owned by the Russians lost in Russia
Germans roll dice for 13 armour, 1 bomber and 2 fighters in Russia, round 4 : 8/16 hits
Russians roll dice for 4 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 5/8 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the British, 1 fighter owned by the Russians, 4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 19 armour, 3 artilleries, 2 fighters and 12 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Casualties for Americans: 4 bombers
Non Combat Move - Germans
2 fighters moved from Russia to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Belarus
3 artilleries and 3 infantry moved from Poland to Baltic States
1 artillery moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Western Ukraine
1 armour and 1 mech_infantry placed in Ukraine
1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 6 fighters, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 artillery moved from Western Australia to South Australia
1 bomber and 2 fighters moved from Western Australia to South Australia
2 fighters moved from 56 Sea Zone to South Australia
1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
Combat - Japanese
Battle in South Australia
Japanese attack with 1 artillery, 1 bomber and 4 fighters
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 4 fighters in South Australia, round 2 : 3/6 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
2 fighters moved from South Australia to 56 Sea Zone
2 fighters moved from South Australia to Western Australia
1 tactical_bomber moved from Shan State to Western Australia
2 artilleries moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
2 armour and 6 mech_infantrys moved from Vologda to Novgorod
1 mech_infantry moved from Timguska to Vologda
1 artillery moved from Siberia to Amur
2 carriers, 4 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from South Australia to Western Australia
Place Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 fighters placed in India
3 fighters placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3
Japanese collect 84 PUs (3 lost to blockades); end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
I passed the Russian turn, you can edit your naval units if you want.
Good game. I throw in the towel… I’ll post now.
GG as well! Rematch?
In a bit. I need to finish a couple of games first.