Odonis (Axis) vs Desert_Admiral (Allies +21) League

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Italians
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Tambov to Rostov
                1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Rostov
                1 fighter moved from Russia to Volgograd
                1 armour, 1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 2 artilleries
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Yakut S.S.R., round 2 :  2/3 hits
                        Japanese roll dice for 2 artilleries in Yakut S.S.R., round 2 :  1/2 hits
                        2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in Volgograd
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Volgograd from Germans to Russians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Rostov to Russia
                1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 1 armour and 1 artillery
        Kazakhstan : 1 infantry
        Rostov : 1 infantry
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 25 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 infantry
        Smolensk : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        109 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 75
        Russians : 21 / 26
        Japanese : 70 / 81
        Americans : 53 / 68
        Chinese : 3 / 4
        British : 18 / 22
        UK_Pacific : 0 / 0
        Italians : 34 / 54
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40852_Rus10.tsvg

  • 20 19 18 15 13

    I’m guessing you meant to keep the INF in Volgograd since you changed the territory owner, so that means you will lose the FTR? I’ve edited it out of Moscow then.

  • 19 17

    Sorry.  Tried to do it before move was over and wouldn’t let me.  Then forgot at end of round.  Thanks.

  • 20 19 18 15 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 submarine moved from 44 Sea Zone to 46 Sea Zone
                2 battleships, 1 carrier, 1 destroyer and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 7 fighters and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Sikang to Tsinghai
                1 fighter moved from Szechwan to Tsinghai
                1 tactical_bomber moved from Hunan to Tsinghai
                1 bomber moved from Hunan to Suiyuyan
                1 armour and 1 mech_infantry moved from Hopei to Suiyuyan

    Combat - Japanese

    triplea_40852_Jap10.tsvg

  • 20 19 18 15 13

    scramble?

  • 19 17

    Yes

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 submarine moved from 44 Sea Zone to 46 Sea Zone
                2 battleships, 1 carrier, 1 destroyer and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 7 fighters and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Sikang to Tsinghai
                1 fighter moved from Szechwan to Tsinghai
                1 tactical_bomber moved from Hunan to Tsinghai
                1 bomber moved from Hunan to Suiyuyan
                1 armour and 1 mech_infantry moved from Hopei to Suiyuyan

    Combat - Japanese
                Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 46 Sea Zone
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Western Australia
                Battle in South Australia
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Western Australia from ANZAC, taking South Australia from ANZAC, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Northern Territory
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 :  0/2 hits
                        ANZAC roll dice for 1 bomber in Northern Territory, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 :  0/2 hits
                        ANZAC roll dice for 1 bomber in Northern Territory, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 4 :  1/2 hits
                        ANZAC roll dice for 1 bomber in Northern Territory, round 4 :  0/1 hits
                        1 bomber owned by the Americans lost in Northern Territory
                    Japanese win, taking Northern Territory from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 54 Sea Zone
                    Japanese attack with 3 battleships, 6 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 6 fighters; ANZAC defend with 1 carrier and 2 fighters
                        Japanese roll dice for 3 battleships, 6 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 :  8/17 hits
                    Units damaged: 1 carrier owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 8 fighters in 54 Sea Zone, round 2 :  11/17 hits
                    Units damaged: 3 battleships owned by the Japanese
                        1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 1 carrier owned by the Americans, 3 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 3 battleships, 3 carriers, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 :  9/15 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 8 fighters in 54 Sea Zone, round 3 :  6/13 hits
                        1 carrier owned by the ANZAC, 1 carrier owned by the Americans, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC and 4 fighters owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 3 battleships, 3 carriers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 :  5/9 hits
                        Americans roll dice for 1 battleship and 3 fighters in 54 Sea Zone, round 4 :  2/4 hits
                        1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 3 battleships, 3 carriers and 4 fighters remaining. Battle score for attacker is 43
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 6 fighters
                    Casualties for ANZAC: 1 carrier and 2 fighters
                    Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 5 tactical_bombers

    Non Combat Move - Japanese
                2 fighters moved from Philippines to 54 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 36 Sea Zone to 56 Sea Zone
                1 destroyer moved from 36 Sea Zone to 56 Sea Zone
                3 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from French Indo China to Szechwan
                1 fighter moved from Tsinghai to Kweichow
                1 tactical_bomber moved from Tsinghai to Shensi
                1 bomber moved from Suiyuyan to Kweichow
                1 bomber moved from Kweichow to Yunnan
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                2 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Manchuria to Buryatia
                1 artillery moved from Siberia to Amur
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                3 fighters placed in Malaya
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                2 destroyers placed in 36 Sea Zone
                1 fighter and 1 infantry placed in Japan
                1 destroyer placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_40852_Jap10.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Midway to 54 Sea Zone
                3 carriers, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from French West Africa to Gold Coast
                      British take Gold Coast from Italians
                1 infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Italians
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 3 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 bomber moved from Queensland to 54 Sea Zone
                2 bombers moved from Algeria to Tunisia
                1 fighter moved from Algeria to Tunisia
                1 fighter moved from Morocco to Tunisia

    triplea_40852_Ame10.tsvg

  • 19 17

    OOL in SZ54?  3 hits first roll

  • 20 19 18 15 13

    1 carrier, 1 FTR

  • 19 17

    Next 4 hits

  • 20 19 18 15 13

    how many hits did I get?

  • 20 19 18 15 13

    and what did you lose?

  • 19 17

    I lost 3 carriers and sub

  • 20 19 18 15 13

    1 Carrier,  2 FTRs

  • 19 17

    Problem.  On the next roll the dice server is giving me an error.  I’ve seen players roll in the forum.  I could do that.  If I try and exit it will close the game.  Thoughts?

    US Units: 1 Bomber, 6 fighters
    Japanese Units:  Carrier, 3 battleships with hits, 3 fighters

  • 19 17

    Either way it looks like its going to make me close it.  I have 2 choices - roll again which gives me an error, or exit.

  • 20 19 18 15 13

    You can normally save the game even if you are in the midst of rolling for a battle. Just go to File > Save Post to File. and it will allow you to save.

    If the errors persist, just roll in the forum is alright too.

    The formula for that is:

    “:aaa x@x”

    the x before the @ represents the number of units, whereas the x after the @ represents the roll power. For example, 2@2 could be 2 ART @ 2 hitting power, or 1 INF + 1 ART @ 2 hitting power, etc. Just replace the x in this formula with the appropriate numbers…

  • 19 17

    I’m going to withdraw, but I do want to a test roll in here.

    :aaa 1@4

  • 19 17

    “:aaa 1@4”

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