like you said, let’s change it up!
Odonis (Axis) vs Desert_Admiral (Allies +21) League
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 armour, 1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 artilleries
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits
Japanese roll dice for 2 artilleries in Yakut S.S.R., round 2 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Volgograd
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Smolensk
1 fighter moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 armour and 1 artillery
Kazakhstan : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 25 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
109 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 75
Russians : 21 / 26
Japanese : 70 / 81
Americans : 53 / 68
Chinese : 3 / 4
British : 18 / 22
UK_Pacific : 0 / 0
Italians : 34 / 54
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I’m guessing you meant to keep the INF in Volgograd since you changed the territory owner, so that means you will lose the FTR? I’ve edited it out of Moscow then.
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Sorry. Tried to do it before move was over and wouldn’t let me. Then forgot at end of round. Thanks.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 44 Sea Zone to 46 Sea Zone
2 battleships, 1 carrier, 1 destroyer and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 7 fighters and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Sikang to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 tactical_bomber moved from Hunan to Tsinghai
1 bomber moved from Hunan to Suiyuyan
1 armour and 1 mech_infantry moved from Hopei to SuiyuyanCombat - Japanese
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scramble?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 44 Sea Zone to 46 Sea Zone
2 battleships, 1 carrier, 1 destroyer and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 7 fighters and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Sikang to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 tactical_bomber moved from Hunan to Tsinghai
1 bomber moved from Hunan to Suiyuyan
1 armour and 1 mech_infantry moved from Hopei to SuiyuyanCombat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Australia
Battle in South Australia
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Western Australia from ANZAC, taking South Australia from ANZAC, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Northern Territory
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits
ANZAC roll dice for 1 bomber in Northern Territory, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 0/2 hits
ANZAC roll dice for 1 bomber in Northern Territory, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 4 : 1/2 hits
ANZAC roll dice for 1 bomber in Northern Territory, round 4 : 0/1 hits
1 bomber owned by the Americans lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 54 Sea Zone
Japanese attack with 3 battleships, 6 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 6 fighters; ANZAC defend with 1 carrier and 2 fighters
Japanese roll dice for 3 battleships, 6 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 8/17 hits
Units damaged: 1 carrier owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 8 fighters in 54 Sea Zone, round 2 : 11/17 hits
Units damaged: 3 battleships owned by the Japanese
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 1 carrier owned by the Americans, 3 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 3 battleships, 3 carriers, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 : 9/15 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 8 fighters in 54 Sea Zone, round 3 : 6/13 hits
1 carrier owned by the ANZAC, 1 carrier owned by the Americans, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC and 4 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 3 battleships, 3 carriers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 5/9 hits
Americans roll dice for 1 battleship and 3 fighters in 54 Sea Zone, round 4 : 2/4 hits
1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 3 battleships, 3 carriers and 4 fighters remaining. Battle score for attacker is 43
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 6 fighters
Casualties for ANZAC: 1 carrier and 2 fighters
Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 5 tactical_bombersNon Combat Move - Japanese
2 fighters moved from Philippines to 54 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from Tsinghai to Kweichow
1 tactical_bomber moved from Tsinghai to Shensi
1 bomber moved from Suiyuyan to Kweichow
1 bomber moved from Kweichow to Yunnan
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Manchuria to Buryatia
1 artillery moved from Siberia to Amur
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
3 fighters placed in Malaya
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
2 destroyers placed in 36 Sea Zone
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Midway to 54 Sea Zone
3 carriers, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Queensland to 54 Sea Zone
2 bombers moved from Algeria to Tunisia
1 fighter moved from Algeria to Tunisia
1 fighter moved from Morocco to Tunisia -
OOL in SZ54? 3 hits first roll
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1 carrier, 1 FTR
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Next 4 hits
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how many hits did I get?
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and what did you lose?
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I lost 3 carriers and sub
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1 Carrier, 2 FTRs
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Problem. On the next roll the dice server is giving me an error. I’ve seen players roll in the forum. I could do that. If I try and exit it will close the game. Thoughts?
US Units: 1 Bomber, 6 fighters
Japanese Units: Carrier, 3 battleships with hits, 3 fighters -
Either way it looks like its going to make me close it. I have 2 choices - roll again which gives me an error, or exit.
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You can normally save the game even if you are in the midst of rolling for a battle. Just go to File > Save Post to File. and it will allow you to save.
If the errors persist, just roll in the forum is alright too.
The formula for that is:
“:aaa x@x”
the x before the @ represents the number of units, whereas the x after the @ represents the roll power. For example, 2@2 could be 2 ART @ 2 hitting power, or 1 INF + 1 ART @ 2 hitting power, etc. Just replace the x in this formula with the appropriate numbers…
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I’m going to withdraw, but I do want to a test roll in here.
:aaa 1@4
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“:aaa 1@4”





