Odonis (Axis) vs Desert_Admiral (Allies +21) League

  • 19 17

    Yes

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 submarine moved from 44 Sea Zone to 46 Sea Zone
                2 battleships, 1 carrier, 1 destroyer and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 7 fighters and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Sikang to Tsinghai
                1 fighter moved from Szechwan to Tsinghai
                1 tactical_bomber moved from Hunan to Tsinghai
                1 bomber moved from Hunan to Suiyuyan
                1 armour and 1 mech_infantry moved from Hopei to Suiyuyan

    Combat - Japanese
                Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 46 Sea Zone
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Western Australia
                Battle in South Australia
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Western Australia from ANZAC, taking South Australia from ANZAC, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Northern Territory
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 :  0/2 hits
                        ANZAC roll dice for 1 bomber in Northern Territory, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 :  0/2 hits
                        ANZAC roll dice for 1 bomber in Northern Territory, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 4 :  1/2 hits
                        ANZAC roll dice for 1 bomber in Northern Territory, round 4 :  0/1 hits
                        1 bomber owned by the Americans lost in Northern Territory
                    Japanese win, taking Northern Territory from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 54 Sea Zone
                    Japanese attack with 3 battleships, 6 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 6 fighters; ANZAC defend with 1 carrier and 2 fighters
                        Japanese roll dice for 3 battleships, 6 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 :  8/17 hits
                    Units damaged: 1 carrier owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 8 fighters in 54 Sea Zone, round 2 :  11/17 hits
                    Units damaged: 3 battleships owned by the Japanese
                        1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 1 carrier owned by the Americans, 3 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 3 battleships, 3 carriers, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 :  9/15 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 8 fighters in 54 Sea Zone, round 3 :  6/13 hits
                        1 carrier owned by the ANZAC, 1 carrier owned by the Americans, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC and 4 fighters owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 3 battleships, 3 carriers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 :  5/9 hits
                        Americans roll dice for 1 battleship and 3 fighters in 54 Sea Zone, round 4 :  2/4 hits
                        1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 3 battleships, 3 carriers and 4 fighters remaining. Battle score for attacker is 43
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 6 fighters
                    Casualties for ANZAC: 1 carrier and 2 fighters
                    Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 5 tactical_bombers

    Non Combat Move - Japanese
                2 fighters moved from Philippines to 54 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 36 Sea Zone to 56 Sea Zone
                1 destroyer moved from 36 Sea Zone to 56 Sea Zone
                3 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from French Indo China to Szechwan
                1 fighter moved from Tsinghai to Kweichow
                1 tactical_bomber moved from Tsinghai to Shensi
                1 bomber moved from Suiyuyan to Kweichow
                1 bomber moved from Kweichow to Yunnan
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                2 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Manchuria to Buryatia
                1 artillery moved from Siberia to Amur
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                3 fighters placed in Malaya
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                2 destroyers placed in 36 Sea Zone
                1 fighter and 1 infantry placed in Japan
                1 destroyer placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_40852_Jap10.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Midway to 54 Sea Zone
                3 carriers, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from French West Africa to Gold Coast
                      British take Gold Coast from Italians
                1 infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Italians
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 3 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 bomber moved from Queensland to 54 Sea Zone
                2 bombers moved from Algeria to Tunisia
                1 fighter moved from Algeria to Tunisia
                1 fighter moved from Morocco to Tunisia

    triplea_40852_Ame10.tsvg

  • 19 17

    OOL in SZ54?  3 hits first roll

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    1 carrier, 1 FTR

  • 19 17

    Next 4 hits

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    how many hits did I get?

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    and what did you lose?

  • 19 17

    I lost 3 carriers and sub

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    1 Carrier,  2 FTRs

  • 19 17

    Problem.  On the next roll the dice server is giving me an error.  I’ve seen players roll in the forum.  I could do that.  If I try and exit it will close the game.  Thoughts?

    US Units: 1 Bomber, 6 fighters
    Japanese Units:  Carrier, 3 battleships with hits, 3 fighters

  • 19 17

    Either way it looks like its going to make me close it.  I have 2 choices - roll again which gives me an error, or exit.

  • 20 19 18 15 13

    You can normally save the game even if you are in the midst of rolling for a battle. Just go to File > Save Post to File. and it will allow you to save.

    If the errors persist, just roll in the forum is alright too.

    The formula for that is:

    “:aaa x@x”

    the x before the @ represents the number of units, whereas the x after the @ represents the roll power. For example, 2@2 could be 2 ART @ 2 hitting power, or 1 INF + 1 ART @ 2 hitting power, etc. Just replace the x in this formula with the appropriate numbers…

  • 19 17

    I’m going to withdraw, but I do want to a test roll in here.

    :aaa 1@4

  • 19 17

    “:aaa 1@4”

  • 19 17

    :aaa 1@4

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Midway to 54 Sea Zone
                3 carriers, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from French West Africa to Gold Coast
                      British take Gold Coast from Italians
                1 infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Italians
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 3 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 bomber moved from Queensland to 54 Sea Zone
                2 bombers moved from Algeria to Tunisia
                1 fighter moved from Algeria to Tunisia
                1 fighter moved from Morocco to Tunisia

    Combat - Americans
                Battle in Soviet Far East
                Battle in Norway
                Battle in Tunisia
                    Americans attack with 2 bombers and 2 fighters
                    Italians defend with 2 armour
                        Americans roll dice for 2 bombers and 2 fighters in Tunisia, round 2 :  3/4 hits
                        Italians roll dice for 2 armour in Tunisia, round 2 :  0/2 hits
                        2 armour owned by the Italians lost in Tunisia
                    Americans win, taking Soviet Far East from Japanese, taking Norway from Germans with 2 bombers and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 armour
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber, 3 carriers, 6 fighters and 1 submarine
                    Japanese defend with 3 battleships, 3 carriers and 6 fighters
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 bomber, 3 carriers and 6 fighters in 54 Sea Zone, round 2 :  2/7 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 6 fighters in 54 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 3 carriers owned by the Americans
                        Japanese roll dice for 3 battleships and 3 carriers in 54 Sea Zone, round 2 :  3/6 hits
                        3 carriers owned by the Americans lost in 54 Sea Zone
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 1 bomber and 6 fighters in 54 Sea Zone, round 3 :  7/7 hits
                        Japanese roll dice for 6 fighters in 54 Sea Zone, round 3 :  4/6 hits
                        Japanese roll dice for 3 battleships and 2 carriers in 54 Sea Zone, round 3 :  2/5 hits
                        5 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 54 Sea Zone
                        Americans roll dice for 1 bomber and 1 fighter in 54 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 3 battleships and 1 fighter in 54 Sea Zone, round 4 :  1/4 hits
                        1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
                        Americans roll dice for 1 bomber in 54 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 2 battleships in 54 Sea Zone, round 5 :  2/2 hits
                        1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 54 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 bomber, 3 carriers, 6 fighters and 1 submarine
                    Casualties for Japanese: 2 battleships, 3 carriers and 6 fighters

    Non Combat Move - Americans
                3 transports moved from 26 Sea Zone to 10 Sea Zone
                4 fighters moved from Western United States to Hawaiian Islands
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 carriers, 1 cruiser and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
                2 bombers and 1 fighter moved from Tunisia to Gibraltar
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                1 destroyer moved from 87 Sea Zone to 92 Sea Zone
                1 destroyer moved from 87 Sea Zone to 88 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 fighter moved from Tunisia to Morocco

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                1 bomber placed in Western United States
                4 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 battleships
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 carrier and 2 fighters
                EDIT: Adding units owned by Americans to Queensland: 1 bomber and 6 fighters
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from New Guinea: 1 infantry
                EDIT: Removing units owned by Americans from New Guinea: 1 infantry
                EDIT: Changing ownership of Dutch New Guinea from Japanese to Americans
                EDIT: Adding units owned by Americans to Dutch New Guinea: 2 infantry
                EDIT: Removing units owned by Russians from Russia: 1 fighter
                EDIT: Adding units owned by Russians to Volgograd: 1 infantry

    Territory Summary for Americans :

    Queensland : 1 bomber, 6 fighters and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        Soviet Far East : 1 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag, 2 infantry
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 3 transports
        1 Sea Zone : 1 flag
        3 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        Gibraltar : 2 bombers and 2 fighters
        Gold Coast : 1 infantry
        Morocco : 1 fighter
        French Central Africa : 1 flag, 1 infantry
        French West Africa : 1 flag, 2 infantry
        Norway : 1 flag, 1 armour and 3 infantry
        112 Sea Zone : 3 carriers, 1 cruiser, 2 fighters and 3 transports
        87 Sea Zone : 1 transport
        92 Sea Zone : 2 destroyers
        Brazil : 1 flag
        91 Sea Zone : 1 aaGun, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 50 / 75
        Russians : 22 / 26
        Japanese : 75 / 86
        Americans : 57 / 72
        Chinese : 0 / 4
        British : 19 / 22
        UK_Pacific : 0 / 0
        Italians : 32 / 54
        ANZAC : 7 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.407
            Median : 3.000
            Variance : 0.717
            Standard Deviation : 0.847
            Total rolls : 54

    Italians Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.739
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Japanese Combat
                1 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 29

    triplea_40852_Ame10.tsvg

  • 19 17

    I decided not to roll the next round and instead retreated.  I just edited those units back in.  I also went ahead and did the Russia edit, losing a fighter and putting an infantry into Volvograd.

    Can you take a look at those rolls I was trying to make and tell me what I’m doing wrong.  I only started playing on AAA a couple of months ago.  Thanks.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese
                EDIT: Resetting and Giving Bonus Movement to Units

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 50 / 75
        Russians : 22 / 26
        Japanese : 75 / 86
        Americans : 57 / 72
        Chinese : 0 / 4
        British : 19 / 22
        UK_Pacific : 0 / 0
        Italians : 32 / 54
        ANZAC : 7 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.407
            Median : 3.000
            Variance : 0.717
            Standard Deviation : 0.847
            Total rolls : 54

    Italians Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.739
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Japanese Combat
                1 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 29

    triplea_40852_Chi10.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                EDIT: Turning off Edit Mode
                British buy 3 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British

    triplea_40852_Bri10.tsvg

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