3 carriers = 48 IPC = 16 infantry. When you take 16 infantry away from the Russian front, you WILL pay for it.
My friend, as you quoted so obviously, I said add carriers slowly as needed, not as soon as you possibly can. And as I originally said, I know you will pay, but there is a large benefit.
I view the fighters on carriers in SZ 5 as lost anyway. They defend for nothing because they are not attacked until the battle is ridiculously skewed in favor of the allied attackers. You are building something that is designed to earn no income and lose more then twice it’s value in the long term.
It is precisely the long term I am looking at. Let’s say for whatever reason I did have to add 3 carriers over 10 turns. That 16 infantry I paid does this: the UK and US are each three turns behind on troops available to attack the capital, and also no bb shots. That’s amazing. That’s 48 units I prevented from attacking my capital that turn. That’s how I’m looking at this.
Let’s stop trying to say there’s no benefit to this, and instead look at this logically: how do we compare the benefit of the massive delay of the UK/US to having fewer infantry?
The trading against Russia might be paler on the short term, but do you really need 10+ infantry every turn to trade with Russia? 8+ should be enough, and 1 carrier + 8 inf isn’t terribly shorthanded. Of course you need to add more defense to W. Europe which is where the shortage comes into play, but you got tanks to make up for defense. Sure, Russia will probably occupy Ukraine a turn earlier than normal, but Russia alone doesn’t win this game. A 2 turn delay to E. Europe and a 3 turn delay to the capital is absurd in my opinion. Maybe the best Allied response is simply to overbuild fighters for a turn or 2 to dislodge the navy.