Oysteilo (axis) vs. wheatbeer (allies) BM3

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 fighter and 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                2 aaGuns moved from Bryansk to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Volgograd to Tambov
                2 aaGuns moved from Bryansk to Tambov
                5 artilleries moved from Bryansk to Tambov
                8 armour and 6 mech_infantrys moved from Bryansk to Russia
                32 infantry moved from Bryansk to Tambov
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 31 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 29 / 38
        Japanese : 58 / 67
        Americans : 50 / 75
        Chinese : 5 / 10
        British : 30 / 33
        UK_Pacific : 7 / 6
        Italians : 13 / 19
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40630_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 bomber moved from French Indo China to Szechwan
                1 bomber moved from French Indo China to Shensi
                1 fighter moved from Caroline Islands to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                6 fighters moved from 42 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to Yunnan
                1 fighter moved from French Indo China to Yunnan
                4 tactical_bombers moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                2 tactical_bombers moved from French Indo China to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese win, taking 44 Sea Zone from Americans with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 cruiser and 1 destroyer

    Non Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 battleships, 3 carriers, 2 cruisers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from Shensi to Jehol
                1 bomber moved from Szechwan to Manchuria
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Hunan to French Indo China
                1 infantry moved from Anhwe to Hunan
                1 aaGun moved from Anhwe to Hunan
                5 infantry moved from Jehol to Anhwe
                1 infantry moved from Anhwe to Hunan
                4 infantry moved from Manchuria to Jehol
                2 tactical_bombers moved from Szechwan to French Indo China
                2 tactical_bombers moved from Yunnan to 36 Sea Zone
                2 fighters moved from Yunnan to 36 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                6 fighters moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from Yunnan to French Indo China
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from 35 Sea Zone to Philippines
                1 fighter moved from Guam to Japan
                1 mech_infantry moved from Anhwe to Chahar

    Place Units - Japanese
                3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Kwangtung
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs

    triplea_40630_Jap5.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from Eastern United States to 109 Sea Zone
                1 bomber moved from Western United States to 109 Sea Zone
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                1 bomber moved from India to Anglo Egyptian Sudan
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                3 submarines moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                      Americans take 93 Sea Zone from Italians

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 cruiser
                    Italians win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer
                    Americans win with 1 cruiser remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
                    3 submarines owned by the Germans Submerged

    triplea_40630_Ame5.tsvg

  • '17

    OOL SZ109?

    (2 American hits)


  • destroyer and carrier


  • @oysteilo:

    destroyer and carrier

    ask for round 2

  • '17

    There isn’t another round, Americans retreated. I’m just deciding on NCM.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from Eastern United States to 109 Sea Zone
                1 bomber moved from Western United States to 109 Sea Zone
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                1 bomber moved from India to Anglo Egyptian Sudan
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                3 submarines moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                      Americans take 93 Sea Zone from Italians

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 cruiser
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 cruiser in 97 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Italians win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                        Americans roll dice for 1 cruiser in 94 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 cruiser in 94 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 cruiser remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 submarines in 104 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  5/6 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
                    3 submarines owned by the Germans Submerged
                        Americans roll dice for 1 bomber and 3 fighters in 109 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 :  3/5 hits
                        1 destroyer owned by the Germans and 3 fighters owned by the Americans lost in 109 Sea Zone
                    retreated to 109 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -22
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 3 fighters
                Battle in Anglo Egyptian Sudan
                    Americans attack with 1 bomber and 1 fighter
                    Italians defend with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  4/6 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Anglo Egyptian Sudan
                    Italians win with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
                    Casualties for Americans: 1 bomber and 1 fighter
                    2 fighters owned by the Germans forced to land in Scotland

    Non Combat Move - Americans
                1 bomber moved from 109 Sea Zone to United Kingdom
                5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 89 Sea Zone
                1 fighter moved from Western United States to Eastern United States
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 bomber placed in Western United States
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 29 / 38
        Japanese : 62 / 71
        Americans : 50 / 75
        Chinese : 2 / 10
        British : 30 / 33
        UK_Pacific : 6 / 6
        Italians : 13 / 19
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40630_Ame5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 fighter moved from Sikang to Kansu
                1 artillery and 1 infantry moved from Sikang to Shensi
                3 infantry moved from Sikang to Szechwan
                3 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 3 infantry in Szechwan, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 :  0/5 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 29 / 38
        Japanese : 59 / 71
        Americans : 50 / 75
        Chinese : 5 / 6
        British : 30 / 33
        UK_Pacific : 6 / 6
        Italians : 13 / 19
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40630_Chi5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from Eastern United States to 109 Sea Zone
                1 bomber moved from Western United States to 109 Sea Zone
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                1 bomber moved from India to Anglo Egyptian Sudan
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                3 submarines moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                      Americans take 93 Sea Zone from Italians

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 cruiser
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 cruiser in 97 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Italians win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                        Americans roll dice for 1 cruiser in 94 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 cruiser in 94 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 cruiser remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 submarines in 104 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  5/6 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
                    3 submarines owned by the Germans Submerged
                        Americans roll dice for 1 bomber and 3 fighters in 109 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 :  3/5 hits
                        1 destroyer owned by the Germans and 3 fighters owned by the Americans lost in 109 Sea Zone
                    retreated to 109 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -22
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 3 fighters
                Battle in Anglo Egyptian Sudan
                    Americans attack with 1 bomber and 1 fighter
                    Italians defend with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  4/6 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Anglo Egyptian Sudan
                    Italians win with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
                    Casualties for Americans: 1 bomber and 1 fighter
                    2 fighters owned by the Germans forced to land in Scotland

    Non Combat Move - Americans
                1 bomber moved from 109 Sea Zone to United Kingdom
                5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 89 Sea Zone
                1 fighter moved from Western United States to Eastern United States
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 bomber placed in Western United States
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 fighter moved from Sikang to Kansu
                1 artillery and 1 infantry moved from Sikang to Shensi
                3 infantry moved from Sikang to Szechwan
                3 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 3 infantry in Szechwan, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 :  0/5 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Purchase Units - British
                British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 bomber moved from Persia to Anglo Egyptian Sudan
                1 artillery and 9 infantry moved from United Kingdom to Scotland
                1 tactical_bomber moved from Malta to Egypt
                4 fighters and 1 tactical_bomber moved from Persia to Egypt
                1 fighter moved from Gibraltar to Scotland

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
                    Italians defend with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/5 hits
                        Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/6 hits
                        1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  2/3 hits
                        Italians roll dice for 2 armour and 2 artilleries in Anglo Egyptian Sudan, round 3 :  2/4 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the British and 2 artilleries owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 bomber in Anglo Egyptian Sudan, round 4 :  1/1 hits
                        Italians roll dice for 2 armour in Anglo Egyptian Sudan, round 4 :  1/2 hits
                        1 bomber owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for British: 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Battle in Egypt
                    British attack with 4 fighters, 3 infantry and 2 tactical_bombers
                    Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 :  3/9 hits
                        Italians roll dice for 3 infantry in Egypt, round 2 :  2/3 hits
                        2 fighters owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 fighters
                    Casualties for Italians: 2 infantry
                Battle in Scotland
                    British attack with 1 artillery, 1 fighter and 9 infantry
                    Germans defend with 1 airfield, 2 fighters, 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter and 9 infantry in Scotland, round 2 :  1/11 hits
                        Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Scotland, round 2 :  2/4 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                        British roll dice for 1 artillery, 1 fighter and 7 infantry in Scotland, round 3 :  4/9 hits
                        Germans roll dice for 2 fighters and 1 mech_infantry in Scotland, round 3 :  1/3 hits
                        1 mech_infantry owned by the Germans, 2 fighters owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 fighters, 1 infantry and 1 mech_infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                1 fighter moved from Scotland to United Kingdom
                2 aaGuns moved from United Kingdom to Scotland
                2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Malta to Gibraltar
                1 infantry moved from Burma to India
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Persia
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 infantry placed in United Kingdom
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,3,1,4,6
                British collect 28 PUs (6 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,4,4
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 29 / 38
        Japanese : 59 / 71
        Americans : 50 / 75
        Chinese : 5 / 6
        British : 34 / 28
        UK_Pacific : 6 / 8
        Italians : 11 / 19
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40630_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour, 2 artilleries and 2 infantry moved from Belarus to Bryansk
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                1 infantry moved from Romania to Bessarabia
                1 aaGun moved from Belarus to Bryansk

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Greece: 1 fighter
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_40630_Ita5.tsvg


  • i misclicked. I meant to use the bomber, it can land in s italy

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from South Australia to New South Wales
                1 armour moved from South Australia to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 28 / 38
        Japanese : 59 / 71
        Americans : 50 / 75
        Chinese : 5 / 6
        British : 32 / 28
        UK_Pacific : 6 / 8
        Italians : 14 / 16
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40630_ANZ5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from South Australia to New South Wales
                1 armour moved from South Australia to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 28 / 38
        Japanese : 59 / 71
        Americans : 50 / 75
        Chinese : 5 / 6
        British : 32 / 28
        UK_Pacific : 6 / 8
        Italians : 14 / 16
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40630_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Western Ukraine
                1 bomber moved from Western Germany to Ukraine
                1 fighter moved from Western Germany to Western Ukraine
                1 fighter moved from Southern Italy to Ukraine
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                1 tactical_bomber moved from Western Germany to Western Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 factory_minor
                    Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Western Ukraine
                    Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Western Ukraine to Bryansk
                1 bomber moved from Western Ukraine to Bryansk
                1 bomber and 1 fighter moved from Ukraine to Bryansk
                1 mech_infantry moved from Archangel to Vologda
                2 mech_infantrys moved from Archangel to Bryansk
                1 armour moved from Nenetsia to Archangel
                3 aaGuns, 8 armour, 14 artilleries, 17 infantry and 14 mech_infantrys moved from Belarus to Bryansk
                6 mech_infantrys moved from Baltic States to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Finland to Karelia
                1 carrier, 1 cruiser, 3 submarines and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 124 Sea Zone
                2 mech_infantrys moved from Western Germany to Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Western Ukraine to Bryansk

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                2 infantry placed in France
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                2 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_40630_Ger6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 8 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Tambov to Rostov
                1 fighter moved from Russia to Rostov
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Rostov to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                2 aaGuns, 4 artilleries and 32 infantry moved from Tambov to Russia
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Yenisey to Evenkiyskiy
                2 aaGuns and 17 infantry moved from Yenisey to Timguska

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 31 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 23 / 38
        Japanese : 59 / 71
        Americans : 50 / 75
        Chinese : 5 / 6
        British : 32 / 28
        UK_Pacific : 6 / 8
        Italians : 14 / 16
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40630_Rus6.tsvg

  • '17

    Posting as a reminder (not an official bump)


  • @wheatbeer:

    Posting as a reminder (not an official bump)

    coming up saturday morning I think


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                3 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 bomber moved from Jehol to Szechwan
                1 bomber moved from Manchuria to Szechwan
                4 tactical_bombers moved from French Indo China to Szechwan
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
                4 fighters moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 bombers, 2 infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 4 tactical_bombers in Szechwan, round 2 :  5/9 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  6/9 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter in 25 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 1 fighter in 25 Sea Zone, round 5 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 aaGun and 2 infantry moved from Hunan to Yunnan
                2 bombers moved from Szechwan to Anhwe
                2 tactical_bombers moved from Szechwan to Anhwe
                2 tactical_bombers moved from Szechwan to French Indo China
                1 infantry moved from Anhwe to Kweichow
                4 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Chahar to Hunan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Manchuria
                2 infantry moved from Jehol to Anhwe
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from French Indo China to Shan State
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                3 destroyers moved from 19 Sea Zone to 20 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
                3 fighters moved from Philippines to 20 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Guam to Manchuria
                3 fighters moved from 37 Sea Zone to Shan State
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
                1 artillery and 2 infantry placed in French Indo China
                Japanese undo move 4.
                3 infantry placed in French Indo China
                1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs

    triplea_40630_Jap6.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany

    triplea_40630_Ame6.tsvg

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