Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
Karl (Allies +19) vs StuckTojo (Axis) Re-match
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Caroline Islands to Hawaiian Islands
1 fighter moved from Caroline Islands to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northwest Persia to Persia
1 fighter moved from Northwest Persia to Eastern PersiaCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Iraq to Persia
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Sikang to Novosibirsk
Germans take Novosibirsk from Russians
1 bomber moved from Cyprus to Normandy Bordeaux
2 bombers moved from Bulgaria to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
4 fighters moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tambov
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 bombers, 5 fighters, 1 infantry and 1 mech_infantry
British defend with 2 infantry; Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 3 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 aaGun, 1 armour, 5 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Germany
3 bombers moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to France
1 armour moved from Novgorod to Karelia
1 armour moved from Belarus to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Southern Italy to France
2 artilleries moved from Volgograd to Rostov
1 infantry moved from Bryansk to SmolenskPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
2 artilleries and 1 infantry placed in France
1 bomber and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 bombers
EDIT: Adding units owned by Germans to Bulgaria: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,1,5,3,1,5,2
Germans collect 56 PUs (6 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to VologdaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
retreated to Novosibirsk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Korea to 21 Sea Zone
1 bomber moved from Korea to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 20 Sea Zone from ANZAC with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in AlaskaNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 21 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Japanese collect 30 PUs (5 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 4 bombers, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 2 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
6 fighters moved from 35 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 carriers and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 fighters and 3 submarines moved from 35 Sea Zone to 17 Sea Zone
6 fighters moved from 21 Sea Zone to 17 Sea Zone
1 bomber and 1 tactical_bomber moved from Dutch New Guinea to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 2 Sea Zone to British ColumbiaPlace Units - Americans
1 armour, 4 bombers and 1 mech_infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Italians
1 fighter moved from Burma to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 98 Sea Zone to Cyprus
1 bomber moved from Egypt to Cyprus
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Cyprus
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans, taking Cyprus from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 factory_minor
British win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
2 fighters moved from Yunnan to Shensi
1 aaGun, 4 artilleries and 4 infantry moved from Burma to Yunnan
1 fighter moved from India to Persia
2 fighters moved from Persia to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 fighters moved from Cyprus to 98 Sea Zone
1 bomber moved from Cyprus to Northwest Persia
1 tactical_bomber moved from Malta to Iraq
1 mech_infantry moved from Tunisia to Tobruk
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 fighters placed in PersiaTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
3 armour and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Caucasus
1 bomber moved from Bulgaria to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 armour moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Samara to KazakhstanCombat - Italians
Battle in Eastern Persia
Italians attack with 4 armour and 3 mech_infantrys
ANZAC defend with 1 fighter
Italians win, taking Eastern Persia from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 1 fighter
Battle in Caucasus
Italians attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 1 artillery and 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Yugoslavia to Northern Italy
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to France
1 fighter moved from Ukraine to Southern Italy
2 fighters moved from Caucasus to Rostov
1 armour moved from Ukraine to Volgograd
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,1,2,1,4,1,2,5
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 5 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 17 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Malaya to Shan StateCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 artilleries and 2 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 4 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
1 bomber moved from France to 99 Sea Zone
1 infantry and 1 mech_infantry moved from France to Holland Belgium
2 bombers moved from France to Holland BelgiumCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Germany to Bulgaria
2 bombers moved from Holland Belgium to Bulgaria
1 bomber moved from 99 Sea Zone to Bulgaria
2 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Karelia
2 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Volgograd to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 mech_infantry moved from Germany to France
1 artillery moved from Rostov to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from France to Germany
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
5 mech_infantrys and 1 tactical_bomber placed in Germany
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,4,5,3,4,5,3,3
Germans collect 55 PUs (6 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Vologda to Russia
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Vologda from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Japan to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
2 infantry moved from Alaska to British ColumbiaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 submarine
French defend with 1 destroyer; ANZAC defend with 1 submarine and 2 transports
1 submarine owned by the ANZAC Submerged
Japanese win, taking 43 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 22
Casualties for French: 1 destroyer
Casualties for ANZAC: 2 transports
Battle in British Columbia
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 bomber
Japanese win, taking British Columbia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 bombers moved from 43 Sea Zone to Borneo
4 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from Korea to ManchuriaPlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Japanese collect 23 PUs (1 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Western United States to British Columbia
4 bombers moved from Western United States to British Columbia
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
3 bombers moved from Hawaiian Islands to 16 Sea Zone
8 fighters moved from 17 Sea Zone to 16 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in British Columbia
Americans attack with 1 armour, 4 bombers and 1 mech_infantry
Japanese defend with 1 artillery and 3 infantry
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in 16 Sea Zone
Americans attack with 3 bombers, 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers and 8 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 4 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Italians with 4 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
4 bombers moved from British Columbia to Iwo Jima
3 bombers moved from 16 Sea Zone to Iwo Jima
8 fighters moved from 16 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 bomber and 1 tactical_bomber moved from Philippines to Iwo Jima
3 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
5 infantry placed in Central United States
Americans undo move 1.
2 infantry placed in Western United States
4 infantry placed in Central United States
3 fighters and 3 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangtung to Kwangsi
6 infantry moved from Yunnan to Kwangsi
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Hopei to JeholNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 artilleries and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangtung to Kwangsi
6 infantry moved from Yunnan to Kwangsi
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Hopei to JeholNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 artilleries and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
That’s not Curtmungas posting. That’s me… sigh… I let him login on triple a once on my computer and his stupid login populates sometime when I start the triple a engine…
I thought I had fixed… this… ugh…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Northwest Persia to Volgograd
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 infantry moved from French Indo China to YunnanCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 bomber moved from Volgograd to Russia
2 fighters moved from Shensi to Russia
1 tactical_bomber moved from Iraq to Persia
1 mech_infantry moved from Tobruk to Egypt
2 fighters moved from 98 Sea Zone to Persia
1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from India to West India
1 fighter moved from Yunnan to India
1 aaGun, 4 artilleries and 4 infantry moved from Yunnan to Szechwan
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Persia
3 armour placed in Iraq
5 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Volgograd to Caucasus
2 fighters moved from Rostov to Caucasus
1 bomber moved from France to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Caucasus
Italians attack with 2 armour and 2 fighters
British defend with 2 infantry
Italians win, taking Caucasus from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 aaGun moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from United Kingdom to France
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from Caucasus to RomaniaPlace Units - Italians
2 mech_infantrys placed in Ukraine
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3,3,2,1,3,5,4
Italians collect 10 PUs (8 lost to blockades); end with 10 PUs total





