No scrambles, let’s have some fun!
L17 BM3 G40 Amon-Sul (L) vs Aetv (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries and 1 mech_infantry moved from Turkey to 99 Sea Zone
1 armour, 3 artilleries, 1 mech_infantry and 5 transports moved from 99 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 105 Sea Zone
1 bomber moved from Eastern United States to Spain
1 bomber moved from Eastern United States to Spain
1 bomber moved from Morocco to 111 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 cruiser and 1 marine moved from 17 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 bomber moved from Morocco to 112 Sea Zone
1 bomber moved from Morocco to Spain
2 fighters and 2 tactical_bombers moved from Greece to UkraineCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 105 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Marshall Islands
Battle in Paulau Island
Battle in Marianas
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 4 submarines and 1 transport
Italians defend with 1 submarine
Americans win, taking Marshall Islands from Japanese, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 3 bombers, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 7 infantry
Americans win, taking Spain from Germans with 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Ukraine
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 112 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser
Germans win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 99 Sea Zone to 92 Sea Zone
3 bombers moved from Spain to Morocco
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Central United States to Eastern United States
1 bomber moved from 105 Sea Zone to Gibraltar
1 bomber moved from 111 Sea Zone to Iceland
1 carrier and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 17 Sea ZonePlace Units - Americans
1 bomber, 2 fighters and 3 infantry placed in Eastern United States
2 destroyers, 2 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
8 infantry moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 1 armour
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to AnhwePlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 infantry placed in Kiangsi
1 infantry placed in Kiangsu
1 infantry placed in Shantung
1 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsPurchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 4 infantry moved from Turkey to Caucasus
1 bomber moved from Greece to Caucasus
1 mech_infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
EDIT: 1 mech_infantry moved from Ethiopia to EgyptCombat - British
British creates battle in territory 93 Sea Zone
Battle in Caucasus
British attack with 2 artilleries, 1 bomber and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
British win, taking Caucasus from Germans with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery moved from Trans-Jordan to Iraq
1 bomber moved from Caucasus to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 carrier moved from 99 Sea Zone to 92 Sea Zone
2 fighters moved from 99 Sea Zone to 92 Sea Zone
2 aaGuns moved from Burma to India
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea ZonePlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to SpainCombat - Italians
Italians creates battle in territory 93 Sea Zone
Battle in Spain
Italians attack with 4 fighters
Americans defend with 1 armour, 2 artilleries and 1 mech_infantry
Italians roll dice for 4 fighters in Spain, round 2 : 1/4 hits
Americans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Spain, round 2 : 1/4 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Italians lost in Spain
Italians roll dice for 3 fighters in Spain, round 3 : 0/3 hits
Americans roll dice for 1 armour and 2 artilleries in Spain, round 3 : 2/3 hits
2 fighters owned by the Italians lost in Spain
retreated to Spain
Americans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -26
Casualties for Italians: 3 fighters
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Spain to France
3 infantry moved from Switzerland to France
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Russia to Samara
2 armour moved from Southern Italy to Southern FrancePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,6,5,2,6,3,5
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 45 Sea Zone to 22 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
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Japan without air :-o
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 destroyers, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 104 Sea Zone
5 fighters moved from 110 Sea Zone to Spain
1 armour and 2 mech_infantrys moved from France to Spain
1 armour and 2 mech_infantrys moved from Southern France to Spain
1 artillery and 1 infantry moved from Scotland to Eire
1 mech_infantry moved from United Kingdom to Eire
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Vologda to Archangel
12 armour, 4 artilleries, 2 fighters, 19 infantry and 22 mech_infantrys moved from Tambov to Rostov
2 armour, 6 bombers and 1 fighter moved from Russia to Rostov
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eire
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 2 : 1/3 hits
British roll dice for 1 infantry in Eire, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Eire
Germans win, taking Eire from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 mech_infantry in Archangel, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Spain
Germans attack with 2 armour, 5 fighters and 4 mech_infantrys
Americans defend with 1 armour and 2 artilleries
Germans roll dice for 2 armour, 5 fighters and 4 mech_infantrys in Spain, round 2 : 7/11 hits
Americans roll dice for 1 armour and 2 artilleries in Spain, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 2 artilleries owned by the Americans and 1 armour owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 2 armour, 5 fighters and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 2 artilleries
Battle in Rostov
Germans attack with 14 armour, 4 artilleries, 6 bombers, 3 fighters, 19 infantry and 22 mech_infantrys
Russians defend with 3 aaGuns, 1 armour, 22 artilleries, 29 infantry and 4 mech_infantrys; Americans defend with 1 fighter and 1 tactical_bomber
AA fire in Rostov : 1/9 hits
1 fighter owned by the Germans lost in Rostov
Germans roll dice for 14 armour, 4 artilleries, 6 bombers, 2 fighters, 19 infantry and 22 mech_infantrys in Rostov, round 2 : 20/67 hits
Russians roll dice for 3 aaGuns, 1 armour, 22 artilleries, 1 fighter, 29 infantry, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 17/58 hits
3 aaGuns owned by the Russians, 17 infantry owned by the Germans and 17 infantry owned by the Russians lost in Rostov
Germans roll dice for 14 armour, 4 artilleries, 6 bombers, 2 fighters, 2 infantry and 22 mech_infantrys in Rostov, round 3 : 15/50 hits
Russians roll dice for 1 armour, 22 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 14/41 hits
12 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 12 infantry owned by the Russians lost in Rostov
Germans roll dice for 14 armour, 4 artilleries, 6 bombers, 2 fighters and 10 mech_infantrys in Rostov, round 4 : 17/36 hits
Russians roll dice for 1 armour, 22 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 4 : 9/26 hits
9 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians and 16 artilleries owned by the Russians lost in Rostov
Germans roll dice for 14 armour, 4 artilleries, 6 bombers, 2 fighters and 1 mech_infantry in Rostov, round 5 : 12/27 hits
Russians roll dice for 1 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 5 : 3/9 hits
1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Russians, 6 artilleries owned by the Russians, 2 artilleries owned by the Germans and 1 fighter owned by the Americans lost in Rostov
Germans win, taking Rostov from Russians with 14 armour, 2 artilleries, 6 bombers and 2 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 2 artilleries, 1 fighter, 19 infantry and 22 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 22 artilleries, 29 infantry and 4 mech_infantrys
Casualties for Americans: 1 fighter and 1 tactical_bomberNon Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Scotland to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 bomber moved from 104 Sea Zone to United Kingdom
5 fighters moved from Spain to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Yugoslavia to Greece
3 mech_infantrys moved from Yugoslavia to Southern France
1 aaGun moved from Western Germany to France
1 aaGun moved from Greater Southern Germany to Northern Italy
2 artilleries moved from Greater Southern Germany to Northern Italy
1 mech_infantry moved from Germany to Baltic States
1 fighter moved from Rostov to Novgorod
1 fighter moved from Rostov to Novgorod
6 bombers moved from Rostov to FrancePlace Units - Germans
3 armour placed in Ukraine
2 armour and 1 infantry placed in Russia
1 armour and 2 infantry placed in Novgorod
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 armour and 2 infantry placed in Novgorod
2 mech_infantrys placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Southern France
1 infantry placed in United Kingdom
2 destroyers and 1 submarine placed in 110 Sea Zone
Germans undo move 5.
2 destroyers placed in 110 Sea Zone
1 submarine placed in 110 Sea Zone
2 mech_infantrys placed in Normandy Bordeaux
1 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 armour placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,1,2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,3,1,4,1,1,3,6
Germans collect 67 PUs (10 lost to blockades); end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Rostov: 2 aaGuns
EDIT: Removing units owned by Germans from Tambov: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Sakha to SiberiaCombat - Russians
Battle in Siberia
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians win, taking Siberia from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Buryatia
1 mech_infantry moved from Novosibirsk to Yenisey
1 infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Archangel to Urals
2 aaGuns moved from Kiangsi to KwangtungTurn Complete - Russians
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U re pullin the worst and the best from me in this game :lol: 8-) :-D
Are you on your Limit? 8-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
1 infantry moved from Amur to Siberia
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in British Columbia
Battle in Siberia
Japanese attack with 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking British Columbia from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 artillery, 1 fighter and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Japanese collect 25 PUs (9 lost to blockades); end with 25 PUs -
@aequitas:
U re pullin the worst and the best from me in this game� :lol: 8-) :-D
Are you on your Limit? 8-)
we shall see :lol:
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I made some mistakes after which it seems there is no turning back.
U were better I resign
congrats
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Rematch? Switch sides??
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sure. but not now. have to many games going.
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Allright, let me know when ready.
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we can start a new game imidiately, but i can promise u only 1 turn every 3 days .
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we can start a new game imidiately, but i can promise u only 1 turn every 3 days .
That is fine. You may set it up then.
I don’t mind using the same thread. :-D -
we play new game in this topic ?
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We can if you want to, but if you like to start a new thread , i am ok with that as well.
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i did not know its possible in the same thread hehe
i prefer the new thread





