No scramble;
5 kamikaze on DD
sub dives
G40League StucTojo Allies +24 vs Karl7 Regular
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour, 7 fighters, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
5 armour, 1 bomber and 12 mech_infantrys moved from Persia to Northwest Persia
6 artilleries, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Northwest Persia
British attack with 8 armour, 6 artilleries, 1 bomber, 10 fighters, 1 infantry, 18 mech_infantrys and 2 tactical_bombers
Germans defend with 2 aaGuns, 24 armour and 12 mech_infantrys
British win, taking Northwest Persia from Germans with 4 armour, 1 bomber, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Germans: 2 aaGuns, 24 armour and 12 mech_infantrys
Casualties for British: 4 armour, 6 artilleries, 1 infantry and 18 mech_infantrys
Battle in GreeceNon Combat Move - British
3 aaGuns, 6 artilleries and 7 infantry moved from India to West India
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Northwest Persia to Persia
4 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
6 fighters and 1 tactical_bomber moved from Northwest Persia to IraqPlace Units - British
1 armour and 2 artilleries placed in Persia
1 armour, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
4 artilleries moved from Tobruk to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
3 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 4 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry, 1 submarine and 5 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour, 4 artilleries, 2 fighters and 5 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Caucasus to EgyptCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 5 transports
British defend with 1 cruiser
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 5 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters and 5 infantry
French defend with 1 fighter; British defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 4 mech_infantrys
Italians win, taking Egypt from British with 1 armour, 4 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 37
Casualties for French: 1 fighter
Casualties for Italians: 5 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrysNon Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Egypt to AlexandriaPlace Units - Italians
2 transports placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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You can just move my Russian dude to Kansu and go for Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Caucasus to 80 Sea Zone
3 armour moved from Caucasus to Northwest Persia
3 fighters and 3 tactical_bombers moved from Caucasus to Northwest PersiaCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 80 Sea Zone
Germans attack with 1 bomber
French defend with 1 destroyer; British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Northwest Persia
Germans attack with 3 armour, 3 fighters and 3 tactical_bombers
British defend with 4 armour
Germans win, taking Northwest Persia from British with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Casualties for British: 4 armourNon Combat Move - Germans
3 fighters moved from Northwest Persia to Caucasus
3 tactical_bombers moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Kazakhstan to Caucasus
3 armour and 2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 aaGuns moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 fighter moved from 99 Sea Zone to Egypt
1 bomber moved from 80 Sea Zone to CaucasusPlace Units - Germans
3 armour placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 artillery, 1 bomber and 2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 64 PUs (5 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Yunnan
2 infantry moved from Anhwe to Kweichow
1 armour moved from Hopei to Kweichow
2 armour and 2 mech_infantrys moved from Burma to Malaya
12 armour, 9 artilleries, 10 infantry and 1 mech_infantry moved from Burma to India
1 bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Japan to 6 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 submarine and 2 transports
Japanese win, taking 37 Sea Zone from Americans with 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 2 transports
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 3 destroyers, 4 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 carriers, 2 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in India
Japanese attack with 12 armour, 9 artilleries, 10 infantry and 1 mech_infantry
British defend with 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 12 armour, 9 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Malaya
Japanese attack with 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
UK_Pacific defend with 1 factory_minor and 1 harbour; Americans defend with 1 mech_infantry
Japanese win, taking Malaya from UK_Pacific with 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in MidwayNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Kweichow to French Indo China
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Japanese collect 62 PUs (7 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Oh sh*t. Is this game technically over?
I’m not sure. Do you have to hold Egypt for a full turn, or do you just have to have the seven cities by the end of the round? Either way, now that my transport is gone I don’t think I can take it back anyway.
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Oh sh*t. Is this game technically over?
I’m not sure. Do you have to hold Egypt for a full turn, or do you just have to have the seven cities by the end of the round? Either way, now that my transport is gone I don’t think I can take it back anyway.
Yeah, I have to hold for 1 full round from turn I took it. So, you need to get back a VC by Germany’s turn… which I don’t think you can’t/
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OK. Fair enough. I’ll post the result.
Good game. I hate that damn victory city rule.
Let me know if you want another.
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OK. Fair enough. I’ll post the result.
Good game. I hate that damn victory city rule.
Let me know if you want another.
Sure, swritch sides?
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Let’s do it. How much of a bid do you want?
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ah, just give me same as you, same placement and everything….
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or wait, maybe I should take less a bid since I won the last game…
how about:
1 sub w/med brit fleet
1 sub w/Brit cruiser off Gibraltar
1 transport off south africa in Indian ocean…Make sense?
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that’s 19?
is that ok?
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Sorry. Got tied up with the girlfriend last evening (not literally). 19 sounds fine.
We have some errands to run right now, but I should be back in commission in an hour or two. I’ll set it up then.





