@fasthard nevermind – had a file open from another game ;-) my mistake.
L17 G40 Bal. Mod wheatbeer (Axis) vs Karl7 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo JimaNon Combat Move - Americans
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from India to Caroline Islands
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 marine and 1 mech_infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
4 infantry placed in Eastern United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 17 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo JimaNon Combat Move - Americans
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from India to Caroline Islands
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 marine and 1 mech_infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
4 infantry placed in Eastern United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 17 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalPurchase Units - British
British buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Syria to Persia
1 bomber and 1 fighter moved from Syria to Iraq
1 fighter moved from Syria to Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
2 fighters moved from India to YunnanCombat - British
Battle in Persia
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy BordeauxNon Combat Move - British
1 artillery moved from Sicily to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
4 armour moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to India
2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 105 Sea Zone
2 infantry moved from India to Burma
2 fighters moved from Yunnan to IndiaPlace Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 armour placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 armour moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 4 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Smolensk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 1 armour
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits
British roll dice for 1 artillery in Persia, round 2 : 1/1 hits
1 armour owned by the Italians and 1 artillery owned by the British lost in Persia
British win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 3 artilleries and 6 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 3/9 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,6,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 50 / 79
Russians : 18 / 24
Japanese : 52 / 63
Americans : 56 / 91
Chinese : 10 / 11
British : 40 / 55
UK_Pacific : 7 / 10
Italians : 21 / 17
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
1 destroyer moved from 39 Sea Zone to 78 Sea ZoneNon Combat Move - French
Turn Complete - French
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KILL!
KILL AGAIN!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from Americans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry moved from Bryansk to Tambov
1 bomber moved from Northwest Persia to 80 Sea Zone
1 tactical_bomber moved from Ukraine to Volgograd
1 bomber moved from Northwest Persia to VolgogradCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Volgograd
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 armour and 6 mech_infantrys moved from Northwest Persia to Rostov
2 fighters moved from Ukraine to Novgorod
1 tactical_bomber moved from Volgograd to Ukraine
1 armour and 11 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Volgograd to Bryansk
1 bomber moved from 80 Sea Zone to Rostov
1 aaGun moved from Romania to Bulgaria
2 tactical_bombers moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 aaGun moved from Southern France to Normandy Bordeaux
1 fighter moved from France to Western Germany
1 tactical_bomber moved from Western Germany to Novgorod
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
9 mech_infantrys moved from Ukraine to Bryansk
2 armour moved from Ukraine to BryanskPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,2,3,1
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 7 infantry
EDIT: Adding units owned by Germans to Finland: 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 fighter and 3 tactical_bombers
EDIT: Adding units owned by Germans to Bryansk: 1 fighter and 3 tactical_bombers
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 57 / 75
Russians : 15 / 24
Japanese : 52 / 63
Americans : 54 / 91
Chinese : 10 / 11
British : 38 / 55
UK_Pacific : 7 / 10
Italians : 21 / 17
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
6 armour, 10 artilleries, 62 infantry and 4 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 6 armour, 10 artilleries, 64 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 6 armour, 10 artilleries, 63 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Novosibirsk
2 fighters and 1 tactical_bomber moved from Smolensk to Novosibirsk
1 aaGun and 6 infantry moved from Buryatia to AmurPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 aaGuns
EDIT: Adding units owned by Russians to Samara: 4 aaGuns
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 2 infantry
EDIT: Removing units owned by Russians from Samara: 6 armour and 4 mech_infantrys
EDIT: Adding units owned by Russians to Novosibirsk: 6 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
1 aaGun, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs -

What? :-o :-o :-o
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Well, the weather in Russia leaves much to be desired :-P
Japan coming soon.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter, 1 harbour, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
2 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangtung to Shan State
1 artillery moved from Hunan to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
3 fighters moved from Philippines to 34 Sea Zone
6 fighters moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 15 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 15 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 battleships and 6 carriers moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
7 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from 42 Sea Zone to French Indo China
2 artilleries and 4 infantry moved from Kwangsi to French Indo China
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to Japan
1 tactical_bomber moved from Japan to Philippines
15 fighters and 6 tactical_bombers moved from 34 Sea Zone to Philippines
1 fighter moved from Shan State to Java
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to Philippines
1 artillery moved from Kwangtung to Kwangsi
2 artilleries and 4 infantry moved from Hunan to Kwangsi
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from Jehol to AnhwePlace Units - Japanese
3 transports placed in 36 Sea Zone
3 infantry placed in Kwangtung
1 fighter and 2 infantry placed in Japan
1 harbour placed in KwangsiTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 50 PUs (4 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 18 / 23
Japanese : 54 / 57
Americans : 54 / 91
Chinese : 9 / 11
British : 38 / 55
UK_Pacific : 6 / 10
Italians : 21 / 17
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Greece
Americans attack with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Greece from Germans with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland BelgiumNon Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 infantry, 2 mech_infantrys, 9 submarines, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Iwo Jima
2 fighters moved from Greece to 99 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
Americans undo move 2.
1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Greece
Americans attack with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Greece from Germans with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland BelgiumNon Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 infantry, 2 mech_infantrys, 9 submarines, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Iwo Jima
2 fighters moved from Greece to 99 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
Americans undo move 2.
1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Iraq to Caucasus
British take Northwest Persia from Italians
Russians take Caucasus from Germans
1 infantry moved from Iraq to Persia
4 armour moved from Trans-Jordan to Persia
2 infantry moved from Burma to Shan State
1 bomber and 2 fighters moved from India to Shan State
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaCombat - British
Battle in Persia
British attack with 4 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters moved from Shan State to Burma
1 fighter moved from Burma to India
1 bomber moved from Shan State to India
5 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Greece
3 fighters moved from Trans-Jordan to 99 Sea Zone
3 armour moved from Egypt to Iraq
1 fighter moved from Union of South Africa to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun moved from Burma to India
1 fighter moved from Burma to India
1 transport moved from 110 Sea Zone to 107 Sea Zone
3 fighters moved from 99 Sea Zone to SyriaPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
Regarding SZ110/Holland, I don’t believe it’s legal to do a partial unload of a transport in that manner. If I understand correctly, that would only be legal if the artillery had been loaded in a prior turn.
Would you rather leave the artillery in North Africa or have it unload into Holland alongside the infantry? Or a different solution?
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Regarding SZ110/Holland, I don’t believe it’s legal to do a partial unload of a transport in that manner. If I understand correctly, that would only be legal if the artillery had been loaded in a prior turn.
Would you rather leave the artillery in North Africa or have it unload into Holland alongside the infantry? Or a different solution?
what? really?
Let me look into it.
You may be right, but I’ve always understood you could do that. Maybe not… but I will check.
Not a huge deal either way.
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well, F-me…. ha!
It can also remain at sea with
the cargo still aboard (but only if the cargo remaining
aboard was loaded in a previous turn, was loaded this
turn in the Noncombat Move phase, or was loaded this
turn for an amphibious assault from which the transport
retreated). -
weird rule, I guess the idea is that if you load for an attack, it’s all in? not sure if that makes sense, but that’s the rule.
Place the art in N. Africa… :-P
Or I can on Anzac
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actually, I get it now… got to keep the combat and non-combat moves separate, and all units that make combat moves have to attack… :-P
DUH!





