@Booper said in L26 G40 OOB Booper (L+49) v BobbaRossa (X):
Oops, I see you’ve already rolled, no worries
Sorry! Yeah, I’d already rolled :(. Your ground troops were inspired by the lack of air cover :D. They all performed quite well.
I assumed a scramble. OOL in SZ6?
Max defense.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 6 Sea Zone
1 bomber and 5 fighters moved from Korea to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 bomber and 9 fighters
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 3 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking Southern France from Germans with 1 battleship, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -51
Casualties for Americans: 1 bomber and 9 fighters
Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 infantry moved from Amur to Korea
1 destroyer moved from 46 Sea Zone to 32 Sea Zone
4 transports moved from 92 Sea Zone to 89 Sea Zone
3 fighters moved from 97 Sea Zone to Volgograd
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Scotland to Western United States
Place Units - Americans
3 fighters placed in Korea
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Jehol to Anhwe
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Sikang to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Shensi to Timguska
Chinese take Kansu from Japanese
2 artilleries moved from Caucasus to Rostov
3 fighters moved from Russia to Rostov
4 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour and 1 mech_infantry moved from Greece to Romania
2 fighters moved from Albania to Romania
2 artilleries and 2 infantry moved from Albania to Yugoslavia
Combat - British
Battle in Timguska
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Yugoslavia
British attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
British win, taking Yugoslavia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 2 infantry
British win, taking Romania from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
British attack with 2 artilleries and 3 fighters
Germans defend with 1 infantry
British win, taking Rostov from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Shan State
British attack with 4 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Kwangsi to Anhwe
5 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Anhwe
1 aaGun and 1 infantry moved from Yunnan to Hunan
1 artillery moved from Kwangsi to Hunan
1 armour moved from Sikang to Kweichow
3 infantry moved from India to Burma
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Samara
1 fighter moved from Rostov to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Rostov to Russia
2 fighters moved from Romania to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 aaGun and 3 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 battleships and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Algeria to Tunisia
1 aaGun and 8 infantry moved from Kwangsi to Yunnan
2 infantry moved from India to Burma
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,4,6
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Going to edit the second round sea zone 6 casualities to lose a tac and put a carrier back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 7 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter and 7 infantry
British defend with 2 artilleries and 2 infantry
Italians win, taking Yugoslavia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 5 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter
Russians defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the Russians Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter and 3 transports remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 tactical_bomber
1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
5 armour moved from Eastern Poland to Ukraine
4 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 bomber, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to Romania
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 fighter moved from Germany to Romania
4 infantry moved from France to Southern France
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Germany to Slovakia Hungary
8 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Romania
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Romania from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern France
Germans attack with 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 mech_infantrys
Germans win, taking Rostov from Russians with 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 artillery and 2 mech_infantrys
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Tambov to Bryansk
2 fighters moved from Romania to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Bryansk
2 tactical_bombers moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Bryansk
1 aaGun moved from Greater Southern Germany to Yugoslavia
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
2 bombers and 1 mech_infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
5 armour moved from Eastern Poland to Ukraine
4 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 bomber, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to Romania
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 fighter moved from Germany to Romania
4 infantry moved from France to Southern France
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Germany to Slovakia Hungary
8 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Romania
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Romania from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern France
Germans attack with 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 mech_infantrys
Germans win, taking Rostov from Russians with 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 artillery and 2 mech_infantrys
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Tambov to Bryansk
2 fighters moved from Romania to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Bryansk
2 tactical_bombers moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Bryansk
1 aaGun moved from Greater Southern Germany to Yugoslavia
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
2 bombers and 1 mech_infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bryansk: 3 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
Combat - Russians
Battle in Tambov
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Turning off Edit Mode
4 fighters moved from Tambov to Russia
1 armour and 1 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Novosibirsk to Samara
1 armour moved from Russia to Smolensk
1 armour moved from Smolensk to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 artillery moved from Kiangsu to Kiangsi
1 battleship and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 transports moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Kiangsi
Japanese attack with 1 artillery
British defend with 1 infantry
Chinese win, taking Dutch New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
1 aaGun moved from Kiangsu to Shantung
1 fighter moved from Malaya to 37 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Gonna adjust those noncombat moves. Stay tuned!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 artillery moved from Kiangsu to Kiangsi
1 battleship and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 transports moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Kiangsi
Japanese attack with 1 artillery
British defend with 1 infantry
Chinese win, taking Dutch New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
1 aaGun moved from Kiangsu to Shantung
1 fighter moved from Malaya to 37 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 armour, 1 artillery and 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 carrier, 1 fighter and 3 transports
EDIT: Removing units owned by Japanese from Sumatra: 1 armour, 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Americans
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Volgograd to Russia
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Korea
1 armour moved from Hopei to Kansu
1 armour moved from Albania to Greece
Place Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,6,3,4,4,2,2,5
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 5 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
2 infantry placed in Yunnan
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
Just letting you know there’s no UK file posted. Maybe you know that already.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
5 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
3 fighters moved from Russia to Rostov
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Rostov
British attack with 5 fighters and 5 mech_infantrys
Germans defend with 4 infantry
British win, taking Rostov from Germans with 5 fighters and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - British
5 fighters moved from Rostov to Russia
1 fighter moved from Persia to Russia
2 mech_infantrys moved from Samara to Russia
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Hunan to Kwangsi
3 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Kiangsi to Hunan
3 mech_infantrys moved from Anhwe to Hunan
1 armour moved from Kweichow to Hunan
2 mech_infantrys moved from Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
4 artilleries and 3 infantry moved from Albania to Greece
3 battleships, 1 carrier, 2 cruisers and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Tunisia to Libya
Place Units - British
1 infantry and 1 mech_infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 infantry placed in Egypt
1 infantry placed in Greece
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total