@dawgoneit scramble 3 in 110
StuckTojo (Allies +16) vs Marshmallow of War (Axis) Global 1940
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Northern Italy to Spain
1 artillery and 2 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
3 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Germany to Poland
3 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
2 fighters moved from Germany to Novgorod
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Spain to Gibraltar
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to PolandCombat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in MoroccoNon Combat Move - Germans
1 aaGun moved from Western Germany to Germany
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
3 armour and 4 mech_infantrys moved from Germany to PolandPlace Units - Germans
1 destroyer and 1 transport placed in 91 Sea Zone
2 armour and 1 mech_infantry placed in Yugoslavia
3 infantry placed in Normandy Bordeaux
2 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
Oops, forgot to move some fighters. One moment.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Northern Italy to Spain
1 artillery and 2 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
3 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Germany to Poland
3 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
2 fighters moved from Germany to Novgorod
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Spain to Gibraltar
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to PolandCombat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in MoroccoNon Combat Move - Germans
1 aaGun moved from Western Germany to Germany
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
3 armour and 4 mech_infantrys moved from Germany to PolandPlace Units - Germans
1 destroyer and 1 transport placed in 91 Sea Zone
2 armour and 1 mech_infantry placed in Yugoslavia
3 infantry placed in Normandy Bordeaux
2 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Removing units owned by Germans from Greece: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Northern Italy to Spain
1 artillery and 2 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
3 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Germany to Poland
3 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
2 fighters moved from Germany to Novgorod
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Spain to Gibraltar
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to PolandCombat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in MoroccoNon Combat Move - Germans
1 aaGun moved from Western Germany to Germany
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
3 armour and 4 mech_infantrys moved from Germany to PolandPlace Units - Germans
1 destroyer and 1 transport placed in 91 Sea Zone
2 armour and 1 mech_infantry placed in Yugoslavia
3 infantry placed in Normandy Bordeaux
2 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Removing units owned by Germans from Greece: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to New Zealand: 1 bomber
EDIT: Removing units owned by Germans from Caroline Islands: 1 bomber
EDIT: Adding units owned by Germans to Suiyuyan: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Shensi: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Evenkiyskiy to Yenisey
2 armour and 2 mech_infantrys moved from Timguska to Kansu
Chinese take Kansu from Japanese
2 armour and 2 mech_infantrys moved from Kansu to Tsinghai
1 fighter moved from Volgograd to Tsinghai
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Belarus to Eastern Poland
1 fighter moved from Belarus to BessarabiaCombat - Russians
Battle in Yenisey
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 5 infantry
1 armour owned by the Russians retreated to Kansu
Japanese win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour and 1 infantry
retreated to Eastern Poland
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
1 fighter moved from Bessarabia to Belarus
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Tsinghai to VologdaPlace Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
Stay tuned, move coming in 5 minutes or so.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 fighters, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Brazil to British Guiana
Japanese take British Guiana from British
1 artillery and 2 infantry moved from Brazil to Colombia
2 armour moved from Argentina to Colombia
3 artilleries and 2 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber and 1 fighter moved from Japan to Soviet Far East
2 infantry moved from Amur to Buryatia
3 infantry moved from Amur to Sakha
1 fighter moved from Japan to Soviet Far East
3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Yunnan to Kazakhstan
3 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Kansu
3 infantry moved from Kweichow to Shensi
3 infantry moved from Anhwe to Chahar
3 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Burma
3 infantry moved from Manchuria to Amur
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
4 carriers and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 4 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Burma to India
5 fighters moved from Burma to India
1 bomber moved from Greece to Anglo Egyptian Sudan -
Scramble to sea zone 26?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 fighters, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Brazil to British Guiana
Japanese take British Guiana from British
1 artillery and 2 infantry moved from Brazil to Colombia
2 armour moved from Argentina to Colombia
4 infantry moved from Argentina to Brazil
1 bomber moved from Greece to Anglo Egyptian Sudan
3 infantry moved from Burma to India
5 fighters moved from Burma to India
2 infantry moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Yunnan to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Yunnan to Kansu
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 bomber and 1 fighter moved from Japan to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
3 infantry moved from Amur to Sakha
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
1 destroyer, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
4 carriers, 1 cruiser and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
3 artilleries and 2 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 33 Sea Zone to 26 Sea Zone
3 infantry moved from Manchuria to Amur
1 infantry moved from Amur to Buryatia
3 infantry moved from Kweichow to Shensi
3 infantry moved from Anhwe to Chahar
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Burma -
I decided to be a little less greedy on the sea zone kills and leave the sub in sea zone 49 alone.
Scramble to sea zone 26?
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No scramble.
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On va!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 fighters, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Brazil to British Guiana
Japanese take British Guiana from British
1 artillery and 2 infantry moved from Brazil to Colombia
2 armour moved from Argentina to Colombia
4 infantry moved from Argentina to Brazil
1 bomber moved from Greece to Anglo Egyptian Sudan
3 infantry moved from Burma to India
5 fighters moved from Burma to India
2 infantry moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Yunnan to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Yunnan to Kansu
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 bomber and 1 fighter moved from Japan to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
3 infantry moved from Amur to Sakha
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
1 destroyer, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
4 carriers, 1 cruiser and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
3 artilleries and 2 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 33 Sea Zone to 26 Sea Zone
3 infantry moved from Manchuria to Amur
1 infantry moved from Amur to Buryatia
3 infantry moved from Kweichow to Shensi
3 infantry moved from Anhwe to Chahar
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
3 armour moved from French Indo China to BurmaCombat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 63 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 5 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
Americans defend with 1 carrier
Japanese win, taking 26 Sea Zone from Americans with 5 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Johnston Island
Battle in Kazakhstan
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Johnston Island from Americans, taking Kazakhstan from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Wake Island
Battle in India
Japanese attack with 5 fighters and 3 infantry
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking Wake Island from Americans, taking India from UK_Pacific with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 5 artilleries, 3 fighters, 5 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 5 fighters, 1 harbour and 5 infantry; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Americans: 5 fighters and 5 infantry
Casualties for Japanese: 2 artilleries, 5 infantry and 1 tactical_bomber
Battle in Colombia
Japanese attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 1 armour and 2 mech_infantrys
Japanese win, taking Colombia from Americans with 2 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for Americans: 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Japanese attack with 3 infantry
Americans defend with 1 infantry
Japanese win, taking Sakha from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 1 bomber
Americans defend with 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kansu
Japanese attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese win, taking Kansu from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kansu to Shensi
1 tactical_bomber moved from Kazakhstan to Tsinghai
3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Burma to 36 Sea Zone
5 fighters moved from India to Burma
1 tactical_bomber moved from 63 Sea Zone to New Zealand
1 fighter moved from Soviet Far East to Amur
1 bomber moved from Soviet Far East to Japan
1 infantry moved from Amur to Buryatia
1 bomber moved from Anglo Egyptian Sudan to Italian SomalilandPlace Units - Japanese
1 armour and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
2 armour and 1 fighter placed in Argentina
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Japanese collect 84 PUs (4 lost to blockades); end with 89 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 99 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 49 Sea Zone to 31 Sea Zone
2 armour and 2 mech_infantrys moved from Central America to Colombia
1 bomber moved from Western United States to Colombia
2 fighters and 1 tactical_bomber moved from New South Wales to 63 Sea Zone
6 fighters moved from Queensland to 63 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Colombia
1 armour and 1 mech_infantry moved from Turkey to Kazakhstan
3 fighters moved from Turkey to KazakhstanCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 63 Sea Zone
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kazakhstan
Americans attack with 1 armour, 3 fighters and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Kazakhstan from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Colombia
Americans attack with 3 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 2 armour and 1 artillery
Americans win, taking Colombia from Japanese with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour and 1 artilleryNon Combat Move - Americans
1 bomber moved from Colombia to Central America
1 armour and 1 mech_infantry moved from Central United States to Central America
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
3 fighters moved from 63 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 63 Sea Zone to Queensland
2 artilleries and 4 infantry moved from Syria to 98 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Eastern Persia
3 fighters moved from Kazakhstan to TurkeyPlace Units - Americans
3 infantry placed in Turkey
5 infantry placed in Western United States
3 fighters placed in Western United States
1 armour and 2 mech_infantrys placed in Central United States
1 mech_infantry placed in Western United States
Americans undo move 5.
Americans undo move 4.
1 armour and 3 mech_infantrys placed in Eastern United States
Americans undo move 3.
2 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 34 PUs;
British buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from West India to India
9 fighters and 1 tactical_bomber moved from West India to India
1 bomber moved from Turkey to Italian Somaliland
1 bomber moved from Ceylon to Italian Somaliland
1 armour moved from Afghanistan to Tsinghai
1 fighter and 1 tactical_bomber moved from Afghanistan to TsinghaiCombat - British
Battle in India
British attack with 9 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 9 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tsinghai
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 tactical_bomber
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Casualties for Japanese: 1 tactical_bomber
Battle in Italian Somaliland
British attack with 2 bombers
Japanese defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 bomber
Casualties for Japanese: 1 bomberNon Combat Move - British
1 bomber moved from Italian Somaliland to British Somaliland
9 fighters and 1 tactical_bomber moved from India to West India
1 fighter and 1 tactical_bomber moved from Tsinghai to Afghanistan
1 armour moved from West India to Afghanistan
3 armour moved from Persia to West India
2 mech_infantrys moved from Iraq to Turkey
1 artillery moved from Iraq to Turkey
1 artillery moved from Iraq to TurkeyPlace Units - British
3 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Brazil to 64 Sea ZoneCombat - Italians
Battle in 64 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 64 Sea Zone to Brazil
1 armour moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Romania to Bulgaria
1 fighter moved from Romania to Southern Italy
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Gibraltar to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 9 PUs (3 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Scotland: 2 infantry
EDIT: Adding units owned by French to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode





