Forgot the walk in on Guam, so edited it in
17L Adam514 (Axis) vs JuanSpain (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 5 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
3 mech_infantrys moved from 93 Sea Zone to Southern France
4 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Southern France from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 48 Sea Zone to 29 Sea Zone
1 fighter moved from 30 Sea Zone to 29 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 submarine and 1 transport moved from 11 Sea Zone to 29 Sea Zone
1 fighter moved from Queensland to 29 Sea Zone
3 fighters moved from Western United States to 29 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
3 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Libya to Algeria
1 artillery moved from Libya to TunisiaPlace Units - Americans
2 carriers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 29 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 5 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
3 mech_infantrys moved from 93 Sea Zone to Southern France
4 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Southern France from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 48 Sea Zone to 29 Sea Zone
1 fighter moved from 30 Sea Zone to 29 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 submarine and 1 transport moved from 11 Sea Zone to 29 Sea Zone
1 fighter moved from Queensland to 29 Sea Zone
3 fighters moved from Western United States to 29 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
3 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Libya to Algeria
1 artillery moved from Libya to TunisiaPlace Units - Americans
2 carriers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 29 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalPurchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to West India
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking West India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from West India to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 cruisers moved from 91 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
2 infantry moved from 93 Sea Zone to Southern France
1 aaGun moved from 93 Sea Zone to Southern France
2 fighters moved from Libya to Southern France
3 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern France
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Southern FrancePlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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You like carriers too!! 7 for round 6 is not bad at all.
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You like carriers too!! 7 for round 6 is not bad at all.
Ha didn’t you have 8-9 by round 6? Plus you had a decent US fleet to bully, while you seem to be avoiding a fleet confrontation so my carriers will let my planes attack islands.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to Rostov
1 aaGun and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 aaGuns, 2 artilleries and 9 infantry moved from Normandy Bordeaux to France
1 submarine moved from 110 Sea Zone to 123 Sea ZonePlace Units - Italians
1 aaGun and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Ukraine
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,1,3,3,4,5,1,4,6,5
Italians collect 9 PUs (10 lost to blockades); end with 9 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 12 PUs -
You like carriers too!! 7 for round 6 is not bad at all.
Ha didn’t you have 8-9 by round 6? Plus you had a decent US fleet to bully, while you seem to be avoiding a fleet confrontation so my carriers will let my planes attack islands.
jeje, I finished the game with 9 on round 9. Don´t remember at what turn I reached that figure but you may be around the same figure for round 9, if we reach it… Carriers for Japan are good in many circumstances. Once you don´t have planes to place upfront it is a different story, but when you have them in advance, they are quite good option.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to South Australia
3 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 aaGun placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs totalCombat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 infantry moved from Italian Somaliland to EthiopiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Volgograd to French Indo China
1 aaGun, 1 artillery and 6 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Western Germany to France
6 mech_infantrys moved from Bessarabia to Rostov
1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
2 fighters and 2 tactical_bombers moved from Rostov to Southern Italy
5 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in France
1 armour placed in Western Germany
3 infantry placed in Novgorod
1 armour and 5 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,1,5,6,6,5,5,6,3,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
11 infantry moved from Vologda to Archangel
2 mech_infantrys moved from Russia to Archangel
3 armour moved from Russia to ArchangelCombat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking 93 Sea Zone from Italians, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 3 armour, 11 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 armour, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Vologda to Russia
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Volgograd to Russia
11 artilleries and 52 infantry moved from Tambov to Russia
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
7 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Russians to Germans
EDIT: Removing units owned by Russians from Volgograd: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
2 fighters moved from 63 Sea Zone to 30 Sea Zone
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to West India
2 infantry moved from India to West India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from Chahar to Dzavhan
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
4 fighters moved from 31 Sea Zone to 30 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 9 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dzavhan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 1 infantry moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Dzavhan to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Kweichow
3 artilleries and 8 infantry moved from Yunnan to Szechwan
1 aaGun and 2 artilleries moved from Kweichow to Szechwan
3 infantry moved from French Indo China to Yunnan
1 bomber moved from Caroline Islands to Wake Island
1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
3 fighters moved from 30 Sea Zone to Wake Island
6 fighters and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 63 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
2 marines moved from Japan to 6 Sea Zone
2 carriers, 1 destroyer, 2 marines and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 marines moved from 31 Sea Zone to Wake Island
1 fighter moved from Japan to 31 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to Japan
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in 6 Sea Zone
3 infantry placed in India
2 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 100 PUs -
Good game!!
As expected, no chance for me with Allies vs you in BM.
I will soon start the final match (me repeating Axis) to determine the best of 3 this year.
Juan
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Good game!!
As expected, no chance for me with Allies vs you in BM.
I will soon start the final match (me repeating Axis) to determine the best of 3 this year.
Juan
Good game!
Sounds good!





