@crockett36 i mean great start for the Italians
17L BM3, cyanight (Axis) vs JuanSpain (Allies)
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Scramble decision in 112 pls.
Then for UK turn I will need scramble decision in 97, attacking with 3 subs, 2 destroyers, and fig + bomber from Egypt. If you know your decision let me know too and I will post all the US/china/uk turn straight away.
Thx
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No Scramble on either battle
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 6 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
3 marines moved from Queensland to 54 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry, 3 marines and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry, 3 marines and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
3 marines moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
5 fighters moved from Norway to Germany
2 bombers moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from 92 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea ZoneCombat - Americans
Battle in Germany
Americans attack with 2 bombers and 6 fighters
Germans defend with 1 factory_major, 1 fighter and 7 infantry
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 7 infantry
Casualties for Americans: 4 fighters
Battle in Denmark
Battle in Caroline Islands
Americans attack with 1 armour, 1 infantry and 3 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Denmark from Germans, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 3 marines remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from Germany to Norway
2 bombers moved from Germany to Norway
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
6 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
2 aaGuns, 2 carriers, 3 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
3 infantry placed in Norway
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Chahar
1 fighter moved from Shensi to Chahar
15 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Chahar to KansuPlace Units - Chinese
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 destroyers and 2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from ItaliansCombat - British
Battle in Germany
British captures 55PUs while taking Germans capital
British converts factory_major into different units
Battle in 97 Sea Zone
British attack with 1 bomber, 2 destroyers, 1 fighter and 3 submarines
Italians defend with 1 destroyer
British win, taking Germany from Germans, taking 97 Sea Zone from Neutral with 1 bomber, 2 destroyers, 1 fighter and 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from West India to Persia
1 tactical_bomber moved from West India to Persia
3 aaGuns, 3 artilleries and 18 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Northwest Persia to Persia
1 aaGun, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Algeria to 92 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 factory_minor placed in Persia
1 destroyer and 1 fighter placed in 98 Sea Zone
1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
British collect 40 PUs (2 lost to blockades); end with 95 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 98 PUsTurn Complete - UK_Pacific
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Very well played! I completely overlooked the air blitz. Despite an interesting battle in the Pacific I never recovered from the air loss with Germany. Good Game, its been a pleasure playing this game. Thanks again :)
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Thank you Sir, great gaming experience for me too, thank you very much. I think dice gave me advantage initially and I mantained it all the time, but in any case your agressive style and quick pace provided an interesting and fun match.
I will start with Axis asap.
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Sounds great. I will try to make thins one interesting as well, lol. Please send me the link. :)
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Yeah! For sure you will! If Marti does not help me this time I will have to work really hard for another win.
I know the base strategy that I will experiment this time, but will need a couple of days to start, I am off for business until wednesday. I will send you the link as soon I am able to create it.Cheers
Juan
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Sounds great!





