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L17 G40 BM CMF Simon33 (L) vs AetV (X) Game II

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 5

    Combat Move - Americans
                1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from Scotland to 125 Sea Zone
                1 bomber moved from United Kingdom to 125 Sea Zone
                2 bombers moved from United Kingdom to Norway
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 artillery moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 armour in Caroline Islands, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                        1 armour owned by the Americans lost in Caroline Islands
                    Japanese win with 2 infantry remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 aaGun
                Battle in Norway
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Germans defend with 1 airfield, 2 fighters and 2 infantry
                        Americans roll dice for 1 cruiser in Norway, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Norway, round 2 :  2/4 hits
                        Germans roll dice for 2 fighters and 2 infantry in Norway, round 2 :  2/4 hits
                        1 artillery owned by the Americans, 1 fighter owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Norway
                        Americans roll dice for 2 bombers in Norway, round 3 :  1/2 hits
                        Germans roll dice for 1 fighter in Norway, round 3 :  0/1 hits
                        1 fighter owned by the Germans lost in Norway
                    Americans win with 2 bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 fighters and 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Norway to United Kingdom
                1 bomber and 1 fighter moved from 125 Sea Zone to United Kingdom
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Guam to 30 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 fighter moved from Western United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                1 armour, 3 artilleries, 1 bomber and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 fighter moved from Yunnan to Kiangsi
                2 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 2 infantry moved from Anhwe to Hopei

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Chahar
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Anhwe
                1 artillery and 1 infantry moved from Kwangsi to Hunan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 armour, 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour, 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Trans-Jordan to Syria
                      British take Syria from Italians
                1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
                      Russians take Caucasus from Germans
                      Russians take Rostov from Germans
                1 bomber moved from Northwest Persia to Ukraine
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from Normandy Bordeaux to 112 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from United Kingdom to 112 Sea Zone

    Purchase Units - British
                British buy 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 bomber, 1 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Norway
                Battle in Celebes
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    British win, taking Norway from Germans, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 5 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 5 fighters in 112 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                4 fighters moved from 112 Sea Zone to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 bomber moved from Ukraine to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Alexandria to Trans-Jordan
                2 artilleries moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                2 infantry moved from French Central Africa to French Equatorial Africa
                1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Tobruk
                1 fighter moved from India to Anhwe
                1 infantry moved from Shan State to Yunnan
                1 artillery, 2 infantry and 1 mech_infantry moved from India to Burma
                1 mech_infantry moved from Burma to Yunnan

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 artillery, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 artillery, 1 bomber, 1 infantry, 1 marine and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
                Some Units in India change ownership: 1 artillery, 1 bomber, 1 infantry, 1 marine and 1 mech_infantry

    triplea_39665_UK_5.tsvg

  • 19 17 16

    @aequitas:

    No Thank you.

    I thought i parked my SS in 125?, hmmm. :|

    Do you want an edit? I can redo my turn above.

  • 22 21 20 19 18 17 16

    @simon33:

    @aequitas:

    No Thank you.

    I thought i parked my SS in 125?, hmmm. :|

    Do you want an edit? I can redo my turn above.

    No, it is my fault. I had a Chance to ask you if i may edit this or that before your Combat rolls.
    But if the dice are rolled it is allways hard to determine if ypour judgement is influenced by the results of the dice.

    Now you could say that i mentioned it before the dice were rolled,
    Correct ; but i also need to learn to triple check my moves before i declare by posting it, that i am done.
    Thank you again Simon33, your offer was very kind.

  • 19 17 16

    If I wasn’t tired when doing it, I would have asked before rolling. Anyway, if you want to continue, let’s do that.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 5

    Combat Move - Italians
                1 fighter moved from Southern Italy to 112 Sea Zone
                1 fighter moved from 95 Sea Zone to Malta
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Rostov

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Malta from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Italians attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 armour and 1 mech_infantry
                    Italians win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Southern France
                    Italians attack with 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 112 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer
                    Italians win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 112 Sea Zone to Western Germany
                1 fighter moved from Malta to 95 Sea Zone
                1 bomber moved from Rostov to Ukraine

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_39665_Ita5.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 5

    Combat Move - ANZAC
                1 artillery moved from Solomon Islands to 49 Sea Zone
                1 artillery and 1 transport moved from 49 Sea Zone to 32 Sea Zone
                1 artillery moved from 32 Sea Zone to Marshall Islands

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Marshall Islands

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                1 cruiser moved from 44 Sea Zone to 55 Sea Zone
                2 destroyers and 1 submarine moved from 45 Sea Zone to 37 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - ANZAC
                1 bomber and 1 marine placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French
                1 fighter moved from Egypt to Northwest Persia
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    triplea_39665_Fre5.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                12 armour, 5 artilleries, 2 bombers, 1 fighter, 20 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
                1 armour and 2 mech_infantrys moved from Ukraine to Russia
                1 bomber moved from Western Germany to Russia
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 fighter and 1 tactical_bomber moved from Western Germany to Norway
                1 fighter moved from Western Germany to 125 Sea Zone
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
                Germans buy 3 armour, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    British defend with 1 transport; Americans defend with 1 cruiser and 1 transport
                    Americans win with 2 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 cruiser
                Battle in Norway
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 airfield and 2 infantry
                    Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Russia
                    Germans attack with 13 armour, 5 artilleries, 3 bombers, 1 fighter, 20 infantry, 9 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 4 fighters, 40 infantry and 2 mech_infantrys; ANZAC defend with 2 fighters
                    4 mech_infantrys owned by the Germans, 13 armour owned by the Germans and 5 artilleries owned by the Germans retreated to Bryansk
                    Russians win with 2 armour, 2 artilleries, 6 fighters, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is -35
                    Casualties for Germans: 20 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns and 12 infantry

    Non Combat Move - Germans
                3 bombers, 1 fighter and 2 tactical_bombers moved from Russia to Bryansk
                1 aaGun, 4 infantry and 1 mech_infantry moved from France to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                1 fighter moved from Norway to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                3 infantry placed in Novgorod
                5 infantry placed in Germany
                1 fighter and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_39665_Ger6.tsvg

  • 22 21 20 19 18 17 16

    Hey Simon33, I concede.

    Messed up long time ago on J2 by not bringing my Bmbr and one or two additional planes in.
    I still see the potencial of this strategy and need to merge it in a J3 Dow gameplay of mine.

    If you are up for another game let me know.
    You may choose sides.

  • 19 17 16

    I think a J1 or J2 DOW with a G1 DOW is a major mistake. J3 DOW has some merit but not if you’re releasing too many USA forces in the Atlantic.

    I’ll go Axis. I’ll set it up later today, so long as I remember.

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