L17 BM Marshmallow of War (Axis) vs Simon33 (Allies) Game Two

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    @Marshmallow:

    Bad luck there on the bombing raid. Commiserations on the sucky dice.

    Thanks.

    I think you’re paying for letting the German Baltic transport die.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Eastern Poland to Baltic States
                1 artillery moved from Eastern Poland to Baltic States
                1 armour moved from Eastern Poland to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                1 fighter moved from Western Germany to Baltic States
                1 bomber moved from Western Germany to Norway
                1 fighter moved from Southern Italy to Western Germany
                2 infantry moved from Greater Southern Germany to Western Germany
                1 artillery moved from Greater Southern Germany to Western Germany
                1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya

    Combat - Italians
                Strategic bombing raid in Norway
                    Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Norway causes 4 damage total.
                Battle in Baltic States
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Baltic States from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Norway to Western Germany
                1 fighter moved from Baltic States to Germany
                2 aaGuns moved from Northern Italy to France

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 22 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_39451_Ita4.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Persia to India

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone

    Non Combat Move - ANZAC
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 46 Sea Zone
                1 marine moved from 46 Sea Zone to New Guinea
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 13 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_39451_ANZ4.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_39451_Fre4.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Novgorod
                      Germans take Novgorod from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 infantry moved from Ukraine to Bryansk
                4 infantry moved from Eastern Poland to Western Ukraine
                5 artilleries moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                4 armour moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                1 fighter moved from Germany to Western Germany
                2 bombers moved from Western Ukraine to Western Germany
                3 aaGuns, 10 armour, 11 artilleries, 21 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk

    Place Units - Germans
                3 artilleries placed in Ukraine
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    triplea_39451_Ger5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Karelia to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 2 :  0/1 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Archangel to Russia
                1 aaGun and 11 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Vologda
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                3 infantry moved from Samara to Russia

    Place Units - Russians
                1 armour, 6 artilleries, 1 fighter and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

    triplea_39451_Rus5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 bombers, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                2 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 32 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                1 tactical_bomber moved from Japan to 26 Sea Zone
                1 submarine moved from 40 Sea Zone to 77 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 cruiser
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 bomber
                Battle in 26 Sea Zone
                    Japanese attack with 1 carrier, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 32 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 battleship moved from 37 Sea Zone to 38 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 38 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from 37 Sea Zone to 39 Sea Zone
                2 carriers moved from 37 Sea Zone to 38 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone
                2 fighters moved from 37 Sea Zone to 38 Sea Zone
                5 transports moved from 37 Sea Zone to 36 Sea Zone
                2 artilleries moved from Kwangsi to 36 Sea Zone
                5 infantry moved from Kwangsi to 36 Sea Zone
                2 fighters moved from Yunnan to Shan State
                2 tactical_bombers moved from Yunnan to Shan State
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
                5 infantry moved from 38 Sea Zone to Shan State
                2 artilleries moved from 38 Sea Zone to Shan State
                1 aaGun moved from Kwangsi to French Indo China
                1 bomber moved from 46 Sea Zone to Paulau Island
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Japanese
                3 fighters placed in Japan
                2 bombers and 1 infantry placed in French Indo China
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
                Japanese collect 56 PUs (2 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_39451_Jap5.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Americans
                Americans repair damage of 4x factory_minor; Remaining resources: 65 PUs;
                Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to France
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
                1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Caroline Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Americans creates battle in territory 42 Sea Zone

    triplea_39451_Ame5.tsvg

  • 19 17 16

    Scramble from Hawaii?

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    No scramble.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Americans
                Americans repair damage of 4x factory_minor; Remaining resources: 65 PUs;
                Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to France
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
                1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Caroline Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Americans creates battle in territory 42 Sea Zone
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier and 2 transports
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 :  1/6 hits
                        Japanese roll dice for 1 carrier and 2 transports in 26 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Japanese lost in 26 Sea Zone
                        2 transports owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 carrier and 2 transports
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 32 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                3 fighters moved from Finland to Norway
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                3 transports moved from 123 Sea Zone to 106 Sea Zone
                2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to Quebec
                1 armour, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from Iceland to 125 Sea Zone
                1 bomber moved from France to Norway

    Place Units - Americans
                1 destroyer and 3 transports placed in 10 Sea Zone
                2 artilleries, 1 fighter and 3 infantry placed in Western United States
                Americans undo move 2.
                3 artilleries, 1 fighter and 2 infantry placed in Western United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_39451_Ame5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 infantry moved from Central United States to Western United States
                1 fighter and 11 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 :  2/12 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    triplea_39451_Chi5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                6 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 armour and 3 artilleries moved from Alexandria to Tobruk

    Combat - British

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
                1 bomber moved from Alexandria to Eastern Persia
                2 artilleries and 3 infantry moved from Persia to Eastern Persia
                1 tactical_bomber moved from Szechwan to India
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Southeast Mexico
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 armour and 1 infantry moved from 87 Sea Zone to French West Africa

    Place Units - British
                1 carrier and 1 destroyer placed in 81 Sea Zone
                1 artillery and 2 infantry placed in Persia
                1 artillery placed in Egypt
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,3,3,6,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 3 infantry

    triplea_39451_UK_5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Rostov
                1 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Tambov to Samara
                      Italians take Samara from Russians
                1 mech_infantry moved from Bryansk to Tambov

    Combat - Italians

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to Germany
                1 infantry moved from Northern Italy to Western Germany
                1 artillery moved from Baltic States to Poland

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Southern Italy
                Italians undo move 1.
                2 armour and 1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 25 PUs total

    triplea_39451_Ita5.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                      ANZAC take 17 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Java
                Battle in 6 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 carrier
                        ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 6 Sea Zone
                        ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 :  1/1 hits
                        1 carrier owned by the Japanese lost in 6 Sea Zone
                    ANZAC win, taking Java from Japanese, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 carrier

    Non Combat Move - ANZAC
                1 marine moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_39451_ANZ5.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Tunisia to Algeria
                1 infantry moved from Alexandria to Tobruk

    Non Combat Move - French

    Turn Complete - French

    triplea_39451_Fre5.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Eastern Poland to Novgorod
                6 mech_infantrys moved from Bryansk to Novgorod
                5 artilleries moved from Western Ukraine to Bryansk
                4 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                3 artilleries moved from Ukraine to Bryansk
                1 infantry moved from Bessarabia to Ukraine
                7 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 4 armour and 8 mech_infantrys
                    Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 artilleries and 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Germany to Bryansk

    Place Units - Germans
                3 artilleries placed in Ukraine
                5 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_39451_Ger6.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 artilleries; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Italians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia
                4 fighters and 1 tactical_bomber moved from Russia to Novgorod
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Karelia to Novgorod
                1 artillery and 1 infantry moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 6 mech_infantrys
                        Russians roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 :  5/11 hits
                        Germans roll dice for 4 armour and 6 mech_infantrys in Novgorod, round 2 :  5/10 hits
                        5 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Novgorod, round 3 :  3/6 hits
                        Germans roll dice for 4 armour and 1 mech_infantry in Novgorod, round 3 :  0/5 hits
                        1 mech_infantry owned by the Germans and 2 armour owned by the Germans lost in Novgorod
                        Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Novgorod, round 4 :  1/6 hits
                        Germans roll dice for 2 armour in Novgorod, round 4 :  1/2 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                        Russians roll dice for 4 fighters and 1 tactical_bomber in Novgorod, round 5 :  3/5 hits
                        Germans roll dice for 1 armour in Novgorod, round 5 :  0/1 hits
                        1 armour owned by the Germans lost in Novgorod
                    Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 4 armour and 6 mech_infantrys
                    Casualties for Russians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  2/2 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Tambov
                    Russians win, taking Tambov from Italians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 armour owned by the Italians and 1 infantry owned by the Russians lost in Samara
                    Russians win, taking Samara from Italians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 aaGun and 12 infantry moved from Vologda to Russia
                1 aaGun moved from Karelia to Finland
                4 fighters and 1 tactical_bomber moved from Novgorod to Finland

    Place Units - Russians
                10 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

    triplea_39451_Rus6.tsvg

  • 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters moved from Japan to Hawaiian Islands
                1 bomber moved from Paulau Island to Hawaiian Islands
                1 tactical_bomber moved from French Indo China to India
                2 bombers moved from French Indo China to India
                2 fighters and 2 tactical_bombers moved from Shan State to India
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
                1 fighter moved from 39 Sea Zone to India
                1 tactical_bomber moved from 39 Sea Zone to India
                4 artilleries moved from Shan State to 38 Sea Zone
                5 infantry moved from Shan State to 38 Sea Zone
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                4 artilleries, 1 battleship, 2 carriers, 5 infantry and 5 transports moved from 38 Sea Zone to 39 Sea Zone
                4 artilleries moved from 39 Sea Zone to India
                5 infantry moved from 39 Sea Zone to India
                1 submarine moved from 77 Sea Zone to 74 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi

    triplea_39451_Jap6.tsvg

  • 21 20 19 18 17 16

    Scramble to sea zone 39?

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