Scramble to Taranto?
17L BM2.2 Marshmallow of War (Allies) vs Giallo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Iraq
4 bombers moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 4 bombers
Russians defend with 3 infantry
Italians win with 3 bombers remaining. Battle score for attacker is -3
Casualties for Italians: 1 bomber
Casualties for Russians: 3 infantry
Battle in Iraq
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 artillery and 1 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Iraq to Persia
3 bombers moved from Northwest Persia to PersiaPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from New South Wales to South Australia
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Combat Move - French
1 fighter moved from 102 Sea Zone to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 1x factory_major; Remaining resources: 61 PUs;
Germans buy 16 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Persia to Iraq
Germans take Iraq from Americans
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
12 armour and 12 mech_infantrys moved from Persia to Caucasus
Germans take Northwest Persia from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 fighters and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea Zone -
scramble? ool
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That’s exactly what I figured you would do.
Scramble all three fighters from the UK.
Order of loss is maximum defense.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 1x factory_major; Remaining resources: 61 PUs;
Germans buy 16 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Persia to Iraq
Germans take Iraq from Americans
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
12 armour and 12 mech_infantrys moved from Persia to Caucasus
Germans take Northwest Persia from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 fighters and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 4 bombers, 5 fighters, 3 submarines and 4 tactical_bombers
French defend with 1 fighter; British defend with 1 destroyer, 2 fighters and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 3 bombers remaining. Battle score for attacker is 31
Casualties for French: 1 fighter
Casualties for Germans: 1 bomber, 5 fighters, 3 submarines and 4 tactical_bombers
Casualties for British: 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Battle in Caucasus
Germans attack with 12 armour and 12 mech_infantrys
Russians defend with 8 infantry; Americans defend with 1 bomber
Germans win, taking Caucasus from Russians with 12 armour and 12 mech_infantrys remaining. Battle score for attacker is 36
Casualties for Russians: 8 infantry
Casualties for Americans: 1 bomberNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
5 infantry moved from Holland Belgium to Western Germany
6 armour moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 aaGun, 1 artillery and 2 infantry moved from Baltic States to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Persia
10 infantry placed in Germany
3 infantry placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 5 infantry moved from Vologda to Archangel
36 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Volgograd to Kazakhstan
10 infantry moved from Russia to Vologda
2 armour moved from Russia to Tambov
2 mech_infantrys moved from Russia to TambovCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 aaGuns, 14 artilleries and 27 infantry moved from Bryansk to RostovPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 5 infantry moved from Vologda to Archangel
36 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Volgograd to Kazakhstan
10 infantry moved from Russia to Vologda
2 armour moved from Russia to Tambov
2 mech_infantrys moved from Russia to TambovCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 aaGuns, 14 artilleries and 27 infantry moved from Bryansk to RostovPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 4 infantry
EDIT: Removing units owned by Russians from Rostov: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 5 infantry moved from Vologda to Archangel
36 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Volgograd to Kazakhstan
10 infantry moved from Russia to Vologda
2 armour moved from Russia to Tambov
2 mech_infantrys moved from Russia to TambovCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 aaGuns, 14 artilleries and 27 infantry moved from Bryansk to RostovPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 4 infantry
EDIT: Removing units owned by Russians from Rostov: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 2 aaGuns and 4 infantry
EDIT: Removing units owned by Russians from Rostov: 2 aaGuns and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
2 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to Sumatra
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to BurmaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 submarines and 1 transport
British defend with 1 cruiser
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Sumatra
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 infantry and 2 marines
Japanese win, taking Sumatra from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 artillery, 1 infantry and 2 marines
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 9 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 aaGun, 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter, 2 infantry and 7 mech_infantrysNon Combat Move - Japanese
1 bomber moved from Burma to Yunnan
1 bomber moved from Sumatra to Malaya
1 tactical_bomber moved from Burma to Malaya
1 fighter moved from Burma to Malaya
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Philippines to Malaya
2 fighters moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 artillery moved from French Indo China to Yunnan
3 artilleries moved from French Indo China to YunnanPlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 cruiser and 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 carriers, 3 destroyers, 3 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to MidwayCombat - Americans
Battle in Midway
Battle in Trans-Jordan
Americans attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 armour
Americans win, taking Midway from Japanese, taking Trans-Jordan from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 tactical_bombers moved from Iceland to United Kingdom
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 carrier moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns moved from Central United States to Western United States
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 11 Sea Zone to 89 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 40 PUs;
British buy 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Germans
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from India to Burma
1 fighter moved from 39 Sea Zone to BurmaCombat - British
Battle in Burma
British attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrysNon Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 bomber moved from Burma to India
2 artilleries and 2 infantry moved from West India to India
1 battleship, 1 carrier, 1 fighter and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Union of South Africa to 76 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 armour, 6 artilleries, 1 fighter and 8 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Siberia to Amur
1 fighter moved from Iceland to United KingdomPlace Units - British
3 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 5 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 bomber moved from Persia to Kazakhstan
3 bombers and 3 fighters moved from Persia to 76 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Italians attack with 3 bombers and 3 fighters
British defend with 1 battleship, 1 carrier, 2 fighters and 1 transport -
3 hits in 76
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Tip the battleship, two hits on the carrier.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 bomber moved from Persia to Kazakhstan
3 bombers and 3 fighters moved from Persia to 76 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Italians attack with 3 bombers and 3 fighters
British defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the British
Italians win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Italians: 2 bombers and 3 fighters
Casualties for British: 1 battleship, 1 carrier, 2 fighters and 1 transportNon Combat Move - Italians
1 bomber moved from 76 Sea Zone to Persia
1 bomber moved from Kazakhstan to Persia
1 fighter moved from 94 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 72 Sea ZoneTurn Complete - French





