@simon33 no scrambles
2017 League Omega1759 (Axis) vs Simon 33 (Allies + 24)
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Hmm, must have miscalculated. No scramble.
Did you factor in the carrier build?
No, I don’t think I did.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
19 infantry moved from Ukraine to Bryansk
1 aaGun and 11 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Samara
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Russia to BryanskPlace Units - Russians
6 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 52 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 85 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Shan State
5 fighters and 4 tactical_bombers moved from Yunnan to Shan State
1 bomber moved from Yunnan to Shan State
1 artillery and 12 infantry moved from Korea to Amur
1 armour and 5 infantry moved from Manchuria to Amur
8 artilleries moved from Manchuria to AmurCombat - Japanese
Battle in Shan State
Japanese attack with 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 5/12 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 9 artilleries and 17 infantry
Russians defend with 2 aaGuns and 18 infantry
Japanese roll dice for 1 armour, 9 artilleries and 17 infantry in Amur, round 2 : 7/27 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits
8 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 5 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 9 artilleries and 9 infantry in Amur, round 3 : 7/19 hits
Russians roll dice for 13 infantry in Amur, round 3 : 4/13 hits
4 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 9 artilleries and 5 infantry in Amur, round 4 : 7/15 hits
Russians roll dice for 6 infantry in Amur, round 4 : 3/6 hits
3 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 9 artilleries and 2 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 15 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Yunnan
3 fighters moved from Shan State to Yunnan
4 tactical_bombers moved from Shan State to Yunnan
1 bomber moved from Shan State to Yunnan
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to Yunnan
4 fighters moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Yunnan
2 aaGuns moved from Korea to Manchuria
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Manchuria to Yunnan
2 fighters moved from Shan State to YunnanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
3 artilleries and 3 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 3 aaGuns, 1 factory_minor and 3 infantry
Yunnan : 1 flag, 1 aaGun, 1 armour, 5 artilleries, 1 bomber, 7 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry and 3 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Amur : 1 flag, 1 armour, 9 artilleries and 2 infantry
French Indo China : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 submarines and 4 transports
6 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 43 / 55
Russians : 31 / 37
Japanese : 50 / 50
Americans : 55 / 77
Chinese : 4 / 6
British : 35 / 40
UK_Pacific : 10 / 11
Italians : 12 / 13
ANZAC : 14 / 22
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 21 times
Average roll : 3.450
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 111Russians Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 11 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.378
Median : 4.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 37UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.521
Median : 3.000
Variance : 0.403
Standard Deviation : 0.635
Total rolls : 73 -
I forgot to move the German sub, it’s now off Brazil. Did you mean to leave the Russians there?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 6 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber and 1 tactical_bomber moved from United Kingdom to Western Germany
EDIT: 1 submarine moved from 105 Sea Zone to 92 Sea ZoneCombat - Americans
Air Battle in Western Germany -
I forgot to move the German sub, it’s now off Brazil. Did you mean to leave the Russians there?
Not really. I’ve updated it now. Intercept in W Germany?
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No intercept.
When I said “Russians”, I meant the Far East Russians, not the sub, but glad you could move it.
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No intercept.
When I said “Russians”, I meant the Far East Russians, not the sub, but glad you could move it.
Good point. I did forget to move them!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 6 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber and 1 tactical_bomber moved from United Kingdom to Western Germany
EDIT: 1 submarine moved from 105 Sea Zone to 92 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: airfield = 6, factory_major = 7
Cleaning up after air battlesNon Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Normandy Bordeaux
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Western United States
1 artillery placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from Egypt to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Normandy Bordeaux
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 aaGuns, 2 armour, 5 artilleries, 8 infantry and 2 mech_infantrys moved from Burma to India
3 fighters and 1 tactical_bomber moved from Shensi to India
2 aaGuns, 1 fighter and 4 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 fighter moved from Normandy Bordeaux to Scotland
1 infantry moved from Trans-Jordan to EgyptPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 transport placed in 106 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Western Germany to Southern France
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to BelarusCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 4/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Western Germany : 1 mech_infantry
Holland Belgium : 1 mech_infantry
Northern Italy : 1 factory_major
Libya : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Belarus : 1 flag, 2 armour, 2 artilleries and 2 infantry
Baltic States : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Smolensk : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 55
Russians : 29 / 37
Japanese : 46 / 50
Americans : 52 / 84
Chinese : 8 / 8
British : 35 / 40
UK_Pacific : 10 / 10
Italians : 17 / 22
ANZAC : 14 / 22
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Italians Combat
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters and 1 infantry moved from Burma to Shan StateCombat - ANZAC
Battle in Malaya
Battle in Shan State
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 3 : 3/4 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Malaya from Japanese, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Shan State to India
1 fighter moved from Shan State to India
1 fighter moved from New South Wales to Queensland
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Kenya to Italian Somaliland
French take Italian Somaliland from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 4x airfield, 3x factory_major; Remaining resources: 42 PUs;
Germans buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
8 infantry moved from Finland to Vyborg
1 armour moved from Novgorod to Vyborg
7 armour moved from Belarus to Vyborg
4 mech_infantrys moved from Belarus to Vyborg
2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Western Germany to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 8 armour, 8 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Germans roll dice for 8 armour, 8 infantry and 4 mech_infantrys in Vyborg, round 2 : 7/20 hits
Russians roll dice for 1 aaGun, 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Vyborg, round 2 : 2/12 hits
2 mech_infantrys owned by the Russians, 1 aaGun owned by the Russians, 2 infantry owned by the Germans and 4 infantry owned by the Russians lost in Vyborg
Germans roll dice for 8 armour, 6 infantry and 4 mech_infantrys in Vyborg, round 3 : 7/18 hits
Russians roll dice for 2 armour and 4 artilleries in Vyborg, round 3 : 2/6 hits
2 armour owned by the Russians, 2 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 8 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Removing units owned by Italians from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Italians to France: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Ukraine to Novgorod
4 infantry and 2 mech_infantrys moved from Western Germany to France
1 aaGun moved from Finland to Vyborg
3 aaGuns moved from Novgorod to Belarus
19 infantry moved from Novgorod to Belarus
8 fighters moved from Finland to France
3 fighters moved from 112 Sea Zone to 113 Sea Zone
3 carriers moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 113 Sea Zone to Western Germany
1 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in France
6 mech_infantrys placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor, 9 fighters, 7 infantry and 2 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Germany : 1 factory_major
Belarus : 5 aaGuns, 1 armour, 7 artilleries and 34 infantry
Karelia : 1 flag
Vyborg : 1 flag, 1 aaGun, 8 armour, 4 infantry and 4 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
113 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
85 Sea Zone : 1 submarine
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 26 / 37
Japanese : 42 / 50
Americans : 52 / 84
Chinese : 8 / 8
British : 35 / 40
UK_Pacific : 14 / 10
Italians : 17 / 22
ANZAC : 14 / 24
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.525
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 61Germans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.381
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 42Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.842
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19 -
Had forgotten to move the Italian mech to France.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Italians
1 fighter and 1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun, 2 artilleries and 44 infantry moved from Bryansk to Smolensk
6 artilleries and 21 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 aaGun and 2 infantry moved from Tsinghai to Shensi
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to RussiaPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 submarines moved from 35 Sea Zone to 37 Sea Zone
4 fighters moved from 35 Sea Zone to Malaya
2 battleships, 4 carriers, 2 cruisers and 3 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 5 infantry and 4 transports moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
3 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
2 fighters moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Amur to Yakut S.S.R.
Japanese take Ulaanbaatar from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 tactical_bombers moved from Yunnan to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 bomber moved from Yunnan to Suiyuyan
3 tactical_bombers moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to HopeiCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 submarines and 4 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 4 fighters and 4 infantry
UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters and 4 infantry in Malaya, round 2 : 3/8 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 4 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Soviet Far East
Battle in Siberia
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Kweichow from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 4 tactical_bombers in Hopei, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 4 fighters and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Shan State, round 2 : 2/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
4 fighters moved from Shan State to 37 Sea Zone
4 fighters moved from Malaya to 37 Sea Zone
1 aaGun moved from Yunnan to Shan State
2 fighters moved from Szechwan to Yunnan
2 tactical_bombers moved from Szechwan to Yunnan
5 artilleries moved from Yunnan to Shan State
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan
4 tactical_bombers moved from Hopei to Yunnan
2 mech_infantrys moved from Chahar to Hunan
1 bomber moved from Suiyuyan to Yunnan
1 aaGun moved from Manchuria to Buyant-Uhaa
2 infantry moved from Manchuria to Buyant-Uhaa
4 artilleries moved from Amur to Buyant-Uhaa
5 artilleries moved from Amur to Buyant-Uhaa
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in Manchuria
1 fighter and 4 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 3 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 aaGuns, 1 factory_minor, 2 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 armour, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 8 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 mech_infantrys
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun, 6 artilleries and 3 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Siberia : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 4 transports
20 Sea Zone : 1 destroyer and 1 transport
5 Sea Zone : 2 transports
6 Sea Zone : 1 submarine
Buyant-Uhaa : 1 flag, 1 aaGun, 9 artilleries and 3 infantry
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 22 / 27
Japanese : 56 / 56
Americans : 52 / 84
Chinese : 4 / 8
British : 35 / 40
UK_Pacific : 9 / 10
Italians : 16 / 22
ANZAC : 14 / 24
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.773
Median : 4.000
Variance : 0.977
Standard Deviation : 0.988
Total rolls : 44UK_Pacific Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.622
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 37 -
I won’t deny, this was a good round for the Japs!





