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G40 Bal Mod Rommel X; Colt45 L no bid

  • 25 24 23 22 21 20 19

    Anzac turn before Fra.

  • 25 24 23 22 21 20 19

    If you don’t mind, please edit change Ita build from tank in N. Ita to trans in sz97.


  • Just a quick comment Rommel, that Italian move to Algeria didn’t accomplish much.  In the balanced mod, those territories are going to turn Pro-Axis this round anyway with the French soldiers waiting to get picked up.  Now the Italians in Algeria could be killed on UK2 with 1 inf + lots of planes.  Alternatively, Colt could wipe out the entire Italian fleet with very minimal casualties.

    Usually I would respond to that UK move to Algeria by hiding most of my Italian fleet near Rome until there is a good opportunity to use them, and take one of the Med islands that gives a bonus either to your side or UK’s.

  • 25 24 23 22 21 20 19

    The only reason that Ita moved to Alg is because of the fatal flaw in Bri Gib gambit.  I needed a landing zone for the Luftwaffe after it sinks the Bri fleet in sz92.  Air can’t land in neutral pro-Axis.  It will be costly for the Luftwaffe also, which will benefit Rus, but hopefully, Ita will break out and benefit even more.

  • 25 24 23 22 21 20 19

    Bri could scramble figs from Gib in the hopes of a good die roll.  Even an average dice would also take out much of the Ger air.  But Bri may not want to lose most of its air and all of its fleet.  Ita used both trans to give it options.  A free airbase is tempting.


  • Wow, losing 8 German planes on average if he scrambles from Gibraltar.  That is painful, but I see your point since Egypt is easily lost if UK is not careful.  Interesting opening.

  • 20

    Interesting indeed! A full scramble is likley.

  • 25 24 23 22 21 20 19

    An average dice roll would give me a positive TUV.  An intact Ita fleet could sink any Bri ships that venture in and Ita will take N Afr, gaining 2 N.O.s.  Tough choice for Bri, chance of winning or seriously weakening Ger air if scramble, but at the risk of having almost no offense left.

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Egypt to Trans-Jordan
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 2 infantry
        46 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 submarine
        Trans-Jordan : 1 infantry
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 72
        Russians : 37 / 37
        Japanese : 31 / 37
        Americans : 52 / 53
        Chinese : 9 / 12
        British : 28 / 36
        UK_Pacific : 21 / 22
        Italians : 13 / 17
        ANZAC : 10 / 14
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_39317_ANZ1.tsvg

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 1

    Politics - French
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    triplea_39317_Fre1.tsvg

  • 25 24 23 22 21 20 19

    Welcome back.  I wish to resubmit my request from this weekend to change Ita’s build to a trans instead of a tank.  I’m sure with the time lapse that you overlooked the request.

  • 20

    Woops yea i did forget. Go ahead and edit.

  • 25 24 23 22 21 20 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 5 artilleries, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                3 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
                1 fighter moved from Tobruk to 92 Sea Zone

    triplea_39317_Ger2.tsvg

  • 25 24 23 22 21 20 19

    Need scramble and OOL for SZ92

  • 20

    let me see…

  • 20

    Tough choice. I wanted the french fig to gib to save one english one but then Sea Lion was a breeze. Full scramble.

  • 20

    Max defense, kill cruiser before tac

  • 25 24 23 22 21 20 19

    8 hits  2 on carrier, 2 dd 2 cru, tac, 1 fig?

  • 20

    Correct.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 5 artilleries, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 armour
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
                1 fighter moved from Tobruk to 92 Sea Zone

    Combat - Germans
                British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Germans attack with 3 bombers, 5 fighters and 4 tactical_bombers
                    British defend with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
                    Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 3 fighters and 2 tactical_bombers
                    Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport

    Non Combat Move - Germans
                3 bombers moved from 92 Sea Zone to Southern Italy
                2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria
                1 tactical_bomber moved from Holland Belgium to Southern Italy
                2 destroyers moved from 113 Sea Zone to 109 Sea Zone
                1 armour moved from Normandy Bordeaux to Western Germany
                2 armour moved from France to Germany
                1 aaGun, 2 artilleries and 11 infantry moved from Germany to Poland
                5 infantry moved from Bulgaria to Romania
                3 armour moved from Yugoslavia to Romania
                2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
                2 aaGuns moved from Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Norway to Finland
                1 infantry moved from Denmark to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to France
                1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                5 armour and 5 artilleries placed in Germany
                2 submarines placed in 112 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_39317_Ger2.tsvg

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