L17 G40 Ktylu (L+21) vs AetV (X)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
                1 cruiser moved from 101 Sea Zone to 86 Sea Zone
                1 battleship moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Western United States to Mexico
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                1 submarine moved from 90 Sea Zone to 86 Sea Zone
                1 fighter moved from Egypt to 96 Sea Zone
                4 fighters moved from 101 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Mexico
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Mexico from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 96 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Brazil
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Germans win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 96 Sea Zone to Egypt

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_39058_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    triplea_39058_Chi15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Nigeria to French Central Africa
                      British take French Central Africa from Germans
                1 armour moved from French Central Africa to French Equatorial Africa
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Alexandria to Egypt
                1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Germans
                1 mech_infantry moved from India to Burma
                4 infantry moved from India to Burma
                1 artillery moved from India to Burma
                3 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians

    Combat - British
                Battle in French Equatorial Africa
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking French Equatorial Africa from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British

    Place Units - British
                1 aaGun and 2 armour placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    triplea_39058_UK_15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from British
                1 armour moved from Libya to Alexandria
                      Italians take Tobruk from French
                      Italians take Alexandria from British
                1 submarine moved from 93 Sea Zone to 104 Sea Zone
                1 submarine moved from 93 Sea Zone to 104 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                2 submarines moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in 104 Sea Zone
                    Italians attack with 2 submarines
                    Americans defend with 1 destroyer
                    Italians win, taking 97 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 carrier, 2 destroyers and 2 tactical_bombers moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_39058_Ita15.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                      ANZAC take 44 Sea Zone from Japanese
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Jehol
                Battle in Philippines
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    ANZAC win, taking Jehol from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber

    triplea_39058_ANZ15.tsvg


  • sub hit in sz 33

    damage delegation please sir


  • Sink the DD.

    If your DD hit,  sink the tipped CV.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                      ANZAC take 44 Sea Zone from Japanese
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Jehol
                Battle in Philippines
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    ANZAC win, taking Jehol from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese win with 2 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                2 fighters placed in Queensland
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 3 infantry
        Jehol : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 artillery and 1 infantry
        Java : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 transports
        19 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 78 / 109
        Russians : 0 / 0
        Japanese : 49 / 52
        Americans : 52 / 71
        Chinese : 1 / 0
        British : 32 / 34
        UK_Pacific : 13 / 13
        Italians : 21 / 31
        ANZAC : 18 / 29
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39058_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 78 / 109
        Russians : 0 / 0
        Japanese : 49 / 52
        Americans : 52 / 71
        Chinese : 1 / 0
        British : 32 / 34
        UK_Pacific : 13 / 13
        Italians : 21 / 31
        ANZAC : 18 / 29
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39058_Fre15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                3 armour moved from Greece to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
                3 armour and 3 infantry moved from 98 Sea Zone to Egypt
                4 armour and 2 mech_infantrys moved from Iraq to Egypt
                2 bombers moved from Greece to Egypt
                1 bomber moved from Western Germany to Egypt
                1 bomber moved from Western Germany to 98 Sea Zone
                1 fighter moved from Libya to Egypt
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia
                1 mech_infantry moved from Amur to Jehol

    triplea_39058_Ger16.tsvg


  • Scramble off of Egypt?

    sz98


  • no scramble sir


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                3 armour moved from Greece to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
                3 armour and 3 infantry moved from 98 Sea Zone to Egypt
                4 armour and 2 mech_infantrys moved from Iraq to Egypt
                2 bombers moved from Greece to Egypt
                1 bomber moved from Western Germany to Egypt
                1 bomber moved from Western Germany to 98 Sea Zone
                1 fighter moved from Libya to Egypt
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia
                1 mech_infantry moved from Amur to Jehol

    Combat - Germans
                Battle in Egypt
                    Germans attack with 7 armour, 3 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
                    British defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys; Americans defend with 4 fighters
                    Germans win, taking Egypt from British with 3 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Germans: 4 armour, 3 infantry and 2 mech_infantrys
                    Casualties for British: 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Americans: 4 fighters
                Battle in Northwest Persia
                    Germans attack with 1 armour and 3 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Northwest Persia from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Jehol
                    Germans attack with 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Germans
                2 fighters moved from 98 Sea Zone to Iraq
                1 fighter moved from Egypt to 98 Sea Zone
                1 bomber moved from 98 Sea Zone to Southern Italy
                2 bombers moved from Egypt to Southern Italy
                1 bomber moved from Egypt to Alexandria
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                2 infantry moved from Iraq to Trans-Jordan

    Place Units - Germans
                1 carrier, 1 fighter and 1 transport placed in 110 Sea Zone
                2 armour and 1 infantry placed in Iraq
                3 mech_infantrys placed in Volgograd
                2 destroyers and 1 submarine placed in 97 Sea Zone
                2 bombers and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 80 PUs; end with 80 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs

    triplea_39058_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Jehol
                1 fighter moved from 6 Sea Zone to Jehol
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                5 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Marianas to 26 Sea Zone
                6 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Marianas to 35 Sea Zone
                1 bomber moved from Marianas to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 2 transports
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 26 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
                    Americans defend with 2 submarines and 1 transport
                    Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 19
                    Casualties for Americans: 2 submarines and 1 transport
                Battle in Hawaiian Islands
                    Japanese attack with 6 infantry
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Jehol to Hunan
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 aaGun and 1 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from 19 Sea Zone to Hunan
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
                1 carrier moved from 33 Sea Zone to 31 Sea Zone
                1 carrier moved from 33 Sea Zone to 22 Sea Zone
                1 bomber moved from 42 Sea Zone to Celebes
                1 bomber moved from 35 Sea Zone to Hunan
                1 armour moved from Yunnan to Hunan

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_39058_Jap16.tsvg


  • Warning!

    Euro Axis holding 8 VC’s right now.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                4 fighters moved from Gibraltar to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 infantry moved from 86 Sea Zone to Brazil
                1 artillery and 1 infantry moved from Mexico to Western United States

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Italians defend with 2 submarines
                    Americans win with 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 2 submarines
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                Battle in Brazil

    Non Combat Move - Americans
                4 fighters moved from 104 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_39058_Ame16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    triplea_39058_Chi16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 armour moved from French Equatorial Africa to Egypt
                2 mech_infantrys moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Germans
                1 artillery moved from Burma to Shan State
                3 infantry moved from Burma to Shan State
                1 mech_infantry moved from Burma to Shan State
                2 mech_infantrys moved from India to Eastern Persia

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                    Germans win with no units remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - British

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

    triplea_39058_UK_16.tsvg


  • HAHA

    My first round in Egypt, all 3 missed. Look at Egypt, bare as a new born babys butt. But no unit to claim it, HAHAHA.

    whiff
    whiff
    whiff

    Cant believe it, so close to buying another round. It will be over once Its germanys turn i believe, but we can finish it for giggles… I am so bad! RNG is a killer!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Albania to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 fighter moved from 110 Sea Zone to Morocco
                1 armour moved from Alexandria to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                2 destroyers moved from 98 Sea Zone to 81 Sea Zone
                3 submarines moved from 98 Sea Zone to 81 Sea Zone
                2 fighters moved from Southern Italy to 81 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Italians win, taking Morocco from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 2 destroyers, 2 fighters and 3 submarines
                    British defend with 1 destroyer, 1 submarine and 1 transport
                    Italians win with 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 21
                    Casualties for British: 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - Italians
                2 fighters moved from 81 Sea Zone to Egypt
                1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Tunisia to Algeria
                1 fighter moved from Morocco to Algeria
                1 mech_infantry moved from Albania to Northern Italy
                2 mech_infantrys moved from Albania to Northern Italy
                1 aaGun, 1 artillery and 5 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    triplea_39058_Ita16.tsvg

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