Scramble?
L17 G40 Ktylu (L+21) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 unit repaired.
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in MalayaNon Combat Move - Japanese
1 armour moved from Kweichow to Burma
1 armour moved from Hunan to Burma
1 armour moved from Yunnan to Burma
2 bombers moved from Kiangsu to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kiangsu
1 carrier, 2 fighters and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 tactical_bombers and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siberia to Amur
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea ZonePlace Units - Japanese
2 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to Egypt
1 bomber moved from French Equatorial Africa to Iraq
1 fighter moved from French Equatorial Africa to Egypt
2 bombers moved from Egypt to Greece
1 artillery and 1 infantry moved from Western United States to Mexico
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Germans
1 submarine moved from 89 Sea Zone to 90 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 5,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in 23 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Mexico
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from 23 Sea Zone to 33 Sea Zone
2 bombers moved from Greece to Egypt
1 bomber moved from Iraq to EgyptPlace Units - Americans
1 destroyer, 4 fighters and 1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Germans
1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
2 mech_infantrys moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
8 mech_infantrys moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 8 mech_infantrys
Germans defend with 1 armour and 3 mech_infantrys
British win, taking Persia from Germans with 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Nigeria
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
British win, taking Nigeria from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantryNon Combat Move - British
Place Units - British
3 armour placed in Egypt
1 destroyer and 1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in LibyaNon Combat Move - Italians
1 infantry moved from Bulgaria to AlbaniaPlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from India to Malaya
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win, taking Borneo from Japanese, taking 37 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to SiamPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 104 PUs;
Germans buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 armour moved from Burma to Shan State
Germans take Shan State from UK_Pacific
2 armour moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Iraq to Egypt
8 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters moved from 97 Sea Zone to Egypt
6 bombers moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Tunisia
1 armour moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
Germans take French Equatorial Africa from FrenchCombat - Germans
Battle in Yunnan
Germans attack with 2 armour
ANZAC defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour
Casualties for ANZAC: 1 infantry
Battle in Tunisia
Germans attack with 1 armour and 1 fighter
British defend with 1 armour and 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 mech_infantry
Battle in Egypt
Germans attack with 9 armour, 6 bombers, 4 fighters and 5 mech_infantrys
French defend with 3 infantry; British defend with 1 aaGun, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys; Americans defend with 3 bombers and 4 fighters
retreated to Egypt
British win with 4 fighters remaining. Battle score for attacker is -55
Casualties for French: 3 infantry
Casualties for Germans: 9 armour, 4 bombers, 4 fighters and 5 mech_infantrys
Casualties for British: 1 aaGun, 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Casualties for Americans: 3 bombersNon Combat Move - Germans
2 bombers moved from Egypt to Greece
1 armour, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Soviet Far East to Amur
1 fighter moved from Tunisia to Libya
1 aaGun moved from Albania to Greece
2 tactical_bombers moved from Albania to 97 Sea Zone
2 fighters moved from 110 Sea Zone to Southern Italy
2 submarines moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Volgograd
3 transports placed in 97 Sea Zone
2 bombers placed in Western Germany
1 destroyer and 2 fighters placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,5,6
Germans collect 81 PUs (2 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
4 carriers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 bombers and 1 fighter moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 armour moved from Burma to Yunnan
Japanese take Yunnan from Chinese
2 armour moved from Burma to Siam
1 infantry moved from French Indo China to SiamCombat - Japanese
Battle in Siam
Japanese attack with 2 armour and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking Siam from UK_Pacific with 2 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 4 carriers, 3 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 78
Casualties for ANZAC: 1 destroyer and 2 transports
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 1 submarineNon Combat Move - Japanese
2 bombers moved from 33 Sea Zone to Marianas
3 fighters moved from 33 Sea Zone to Marianas
2 tactical_bombers moved from 33 Sea Zone to Marianas
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
4 infantry moved from Manchuria to Korea
1 infantry moved from Amur to KoreaPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
1 battleship moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western United States to Mexico
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 submarine moved from 90 Sea Zone to 86 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
4 fighters moved from 101 Sea Zone to GibraltarCombat - Americans
Battle in Mexico
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Mexico from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Brazil
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 96 Sea Zone to EgyptPlace Units - Americans
2 submarines placed in 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Nigeria to French Central Africa
British take French Central Africa from Germans
1 armour moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to Egypt
1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Germans
1 mech_infantry moved from India to Burma
4 infantry moved from India to Burma
1 artillery moved from India to Burma
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from ItaliansCombat - British
Battle in French Equatorial Africa
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British win, taking French Equatorial Africa from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Place Units - British
1 aaGun and 2 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from British
1 armour moved from Libya to Alexandria
Italians take Tobruk from French
Italians take Alexandria from British
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 104 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians win, taking 97 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 carrier, 2 destroyers and 2 tactical_bombers moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 110 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 44 Sea Zone from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Jehol
Battle in Philippines
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
ANZAC win, taking Jehol from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber -
sub hit in sz 33
damage delegation please sir
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Sink the DD.
If your DD hit, sink the tipped CV.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 44 Sea Zone from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Jehol
Battle in Philippines
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
ANZAC win, taking Jehol from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese win with 2 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 fighters placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 3 infantry
Jehol : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 artillery and 1 infantry
Java : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 transports
19 Sea Zone : 1 transport
54 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 78 / 109
Russians : 0 / 0
Japanese : 49 / 52
Americans : 52 / 71
Chinese : 1 / 0
British : 32 / 34
UK_Pacific : 13 / 13
Italians : 21 / 31
ANZAC : 18 / 29
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 78 / 109
Russians : 0 / 0
Japanese : 49 / 52
Americans : 52 / 71
Chinese : 1 / 0
British : 32 / 34
UK_Pacific : 13 / 13
Italians : 21 / 31
ANZAC : 18 / 29
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 armour moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
3 armour, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour and 3 infantry moved from 98 Sea Zone to Egypt
4 armour and 2 mech_infantrys moved from Iraq to Egypt
2 bombers moved from Greece to Egypt
1 bomber moved from Western Germany to Egypt
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Libya to Egypt
3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Amur to Jehol -
Scramble off of Egypt?
sz98





