@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L17 G40 Ktylu (L+21) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western Germany to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 tactical_bombers moved from Northwest Persia to Trans-Jordan
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Americans defend with 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 4 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 cruisers, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/3 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 2 cruisers owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans win with 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 46
Casualties for Germans: 1 submarine
Casualties for Americans: 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Battle in Morocco
Battle in Trans-Jordan
Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
French defend with 2 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the French lost in Trans-Jordan
Germans win, taking Morocco from French, taking Trans-Jordan from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
2 tactical_bombers moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 aaGun moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
1 armour moved from Samara to Tsinghai
1 mech_infantry moved from Yenisey to Buryatia
1 aaGun moved from Bessarabia to Romania
3 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 aaGun, 1 armour and 2 infantry moved from Normandy Bordeaux to Southern France
4 bombers moved from 91 Sea Zone to Southern FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
2 armour and 1 fighter placed in Iraq
1 bomber, 1 fighter and 3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Shensi
1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
1 fighter moved from Kiangsu to Shensi
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 destroyer and 1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from Philippines to Borneo
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to Borneo
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
3 infantry moved from Manchuria to Amur
3 infantry moved from Shantung to Jehol
1 armour moved from Kiangsi to Chahar
Japanese take Anhwe from Chinese
Japanese take Chahar from Chinese
2 armour, 2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to JeholCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Borneo, round 2 : 1/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Borneo, round 3 : 2/5 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Battle in Formosa
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Formosa, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Formosa
Japanese win, taking Celebes from ANZAC, taking Formosa from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Amur, round 2 : 0/5 hits
Americans roll dice for 2 artilleries and 1 infantry in Amur, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 3 : 2/4 hits
Americans roll dice for 2 artilleries and 1 infantry in Amur, round 3 : 0/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 4 : 1/4 hits
Americans roll dice for 1 artillery in Amur, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Chinese defend with 2 artilleries
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits
Chinese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 2 : 0/3 hits
1 mech_infantry owned by the British and 1 artillery owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 3/5 hits
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Chinese: 2 artilleries
Battle in Jehol
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 2 : 1/5 hits
Chinese roll dice for 2 artilleries in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 3 : 0/4 hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 4 : 0/3 hits
Chinese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 5 : 1/3 hits
Chinese roll dice for 1 artillery in Jehol, round 5 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/7 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from Shensi to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 bombers moved from Borneo to Philippines
1 fighter moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to KiangsuPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to Gibraltar
3 bombers moved from Egypt to Iraq
1 fighter moved from Greece to Gibraltar
1 fighter moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Trans-Jordan
Americans attack with 1 fighter
Germans defend with 1 armour
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Air Battle in Iraq
Americans attacks with 3 units heading to Iraq
Germans launches 1 interceptors out of Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Iraq to Egypt
1 fighter moved from Trans-Jordan to Greece
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Libya to Tobruk
1 armour moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from West India to Eastern Persia
2 armour moved from India to Yunnan
4 mech_infantrys moved from India to Eastern PersiaCombat - British
Non Combat Move - British
Place Units - British
1 fighter and 2 infantry placed in Greece
3 mech_infantrys placed in Union of South Africa
2 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Persia
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Persia
Italians attack with 1 armour
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Albania to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Yugoslavia to Albania
1 infantry moved from Bulgaria to Albania
1 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to AlbaniaPlace Units - Italians
3 submarines placed in 93 Sea Zone
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -38
Casualties for ANZAC: 1 carrier, 2 destroyers and 2 fighters
Casualties for Japanese: 1 destroyer and 1 submarine
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 88 PUs;
Germans buy 3 armour, 1 bomber, 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Tsinghai to Kweichow
Germans take Kweichow from Chinese
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Morocco to Tunisia
Germans take Algeria from French
Germans take Tunisia from French
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Southeast Mexico
Battle in French West Africa
Battle in BrazilNon Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Caucasus
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
1 aaGun and 1 armour moved from Northwest Persia to Iraq
3 armour, 3 infantry and 1 mech_infantry moved from Yugoslavia to Albania
1 aaGun moved from Romania to Yugoslavia
3 mech_infantrys moved from Western Germany to Yugoslavia
1 armour moved from Southern France to Yugoslavia
4 bombers moved from Southern France to Southern ItalyPlace Units - Germans
1 carrier and 2 fighters placed in 110 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 bomber placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Americans
1 armour moved from Chahar to Kweichow
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 armour moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 armour, 2 artilleries and 1 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Tsinghai to Yunnan
2 bombers moved from Philippines to Yunnan
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 armour and 4 infantry; Chinese defend with 4 artilleries and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -31
Casualties for British: 1 aaGun, 2 armour and 4 infantry
Casualties for Chinese: 4 artilleries and 1 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombersNon Combat Move - Japanese
2 bombers moved from Yunnan to Kiangsu
2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Borneo to 20 Sea Zone
1 fighter moved from Borneo to Philippines
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Amur to ManchuriaPlace Units - Japanese
2 infantry placed in Japan
1 carrier placed in 19 Sea Zone
2 fighters placed in 19 Sea Zone
1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 4 infantry and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Gibraltar to 86 Sea Zone
1 fighter moved from Gibraltar to 83 Sea Zone
2 bombers moved from Egypt to Iraq
1 fighter moved from Greece to Iraq
1 submarine moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Air Battle in Iraq
Americans attacks with 3 units heading to Iraq
Germans launches 2 interceptors out of Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 83 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 83 Sea Zone to French Equatorial Africa
1 bomber moved from 86 Sea Zone to French Equatorial Africa
2 fighters moved from 101 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers and 1 fighter moved from Iraq to EgyptPlace Units - Americans
1 carrier placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to TobrukCombat - British
Non Combat Move - British
1 fighter moved from Gibraltar to GreecePlace Units - British
3 mech_infantrys placed in Union of South Africa
2 armour placed in Egypt
3 infantry placed in GreeceTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 aaGun and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
Hey ktylu, It would be great if you would ask me if I want to send up Interceptors in the future.
I missed to make that call earlier.
Thank you. :-) -
Yeah my bad sir, Its the one part of the game i forget. Not again, i will post all intercepts and scrambles from now on. I get it, some people do not want to intercept, some do. Situational. No problem :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Eastern Persia to IndiaPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs;
Germans buy 3 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Kweichow to Burma
Germans take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
7 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber and 2 tactical_bombers moved from Iraq to Greece
4 armour, 2 fighters, 3 infantry and 17 mech_infantrys moved from Albania to Greece
1 armour and 3 mech_infantrys moved from Yugoslavia to Greece
4 bombers moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
2 fighters moved from Western Germany to Greece
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 artillery moved from French West Africa to Nigeria
Germans take Nigeria from British
1 mech_infantry moved from Sakha to Soviet Far East
Germans take Soviet Far East from Russians
1 infantry moved from Southeast Mexico to Mexico
Germans take Mexico from AmericansCombat - Germans
Battle in Greece
Germans attack with 5 armour, 6 bombers, 4 fighters, 3 infantry, 20 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 4 fighters and 12 infantry; Americans defend with 1 armour, 2 fighters, 4 infantry and 1 mech_infantry
Germans win, taking Greece from British with 5 armour, 6 bombers, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 2 infantry and 18 mech_infantrys
Casualties for British: 1 aaGun, 5 artilleries, 4 fighters and 12 infantry
Casualties for Americans: 1 armour, 2 fighters, 4 infantry and 1 mech_infantry
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Caucasus to Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Greece to 97 Sea Zone
2 fighters moved from Greece to Southern Italy
2 tactical_bombers moved from Greece to Albania
6 bombers moved from Greece to Southern Italy
1 aaGun moved from Yugoslavia to Albania
1 armour moved from Tunisia to AlgeriaPlace Units - Germans
1 battleship, 1 carrier and 1 fighter placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 armour placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,2
Germans collect 85 PUs (1 lost to blockades); end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 unit repaired.
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in MalayaNon Combat Move - Japanese
1 armour moved from Kweichow to Burma
1 armour moved from Hunan to Burma
1 armour moved from Yunnan to Burma
2 bombers moved from Kiangsu to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kiangsu
1 carrier, 2 fighters and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 tactical_bombers and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siberia to Amur
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea ZonePlace Units - Japanese
2 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total





