Made a slight edit as well, use the second
L17 G40 Ktylu (L+21) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Libya to Tobruk
1 armour moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from West India to Eastern Persia
2 armour moved from India to Yunnan
4 mech_infantrys moved from India to Eastern PersiaCombat - British
Non Combat Move - British
Place Units - British
1 fighter and 2 infantry placed in Greece
3 mech_infantrys placed in Union of South Africa
2 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Persia
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Persia
Italians attack with 1 armour
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Albania to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Yugoslavia to Albania
1 infantry moved from Bulgaria to Albania
1 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to AlbaniaPlace Units - Italians
3 submarines placed in 93 Sea Zone
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -38
Casualties for ANZAC: 1 carrier, 2 destroyers and 2 fighters
Casualties for Japanese: 1 destroyer and 1 submarine
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 88 PUs;
Germans buy 3 armour, 1 bomber, 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Tsinghai to Kweichow
Germans take Kweichow from Chinese
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Morocco to Tunisia
Germans take Algeria from French
Germans take Tunisia from French
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Southeast Mexico
Battle in French West Africa
Battle in BrazilNon Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Caucasus
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
1 aaGun and 1 armour moved from Northwest Persia to Iraq
3 armour, 3 infantry and 1 mech_infantry moved from Yugoslavia to Albania
1 aaGun moved from Romania to Yugoslavia
3 mech_infantrys moved from Western Germany to Yugoslavia
1 armour moved from Southern France to Yugoslavia
4 bombers moved from Southern France to Southern ItalyPlace Units - Germans
1 carrier and 2 fighters placed in 110 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 bomber placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Americans
1 armour moved from Chahar to Kweichow
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 armour moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 armour, 2 artilleries and 1 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Tsinghai to Yunnan
2 bombers moved from Philippines to Yunnan
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 armour and 4 infantry; Chinese defend with 4 artilleries and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -31
Casualties for British: 1 aaGun, 2 armour and 4 infantry
Casualties for Chinese: 4 artilleries and 1 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombersNon Combat Move - Japanese
2 bombers moved from Yunnan to Kiangsu
2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Borneo to 20 Sea Zone
1 fighter moved from Borneo to Philippines
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Amur to ManchuriaPlace Units - Japanese
2 infantry placed in Japan
1 carrier placed in 19 Sea Zone
2 fighters placed in 19 Sea Zone
1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 4 infantry and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Gibraltar to 86 Sea Zone
1 fighter moved from Gibraltar to 83 Sea Zone
2 bombers moved from Egypt to Iraq
1 fighter moved from Greece to Iraq
1 submarine moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Air Battle in Iraq
Americans attacks with 3 units heading to Iraq
Germans launches 2 interceptors out of Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 83 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 83 Sea Zone to French Equatorial Africa
1 bomber moved from 86 Sea Zone to French Equatorial Africa
2 fighters moved from 101 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers and 1 fighter moved from Iraq to EgyptPlace Units - Americans
1 carrier placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to TobrukCombat - British
Non Combat Move - British
1 fighter moved from Gibraltar to GreecePlace Units - British
3 mech_infantrys placed in Union of South Africa
2 armour placed in Egypt
3 infantry placed in GreeceTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 aaGun and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
Hey ktylu, It would be great if you would ask me if I want to send up Interceptors in the future.
I missed to make that call earlier.
Thank you. :-) -
Yeah my bad sir, Its the one part of the game i forget. Not again, i will post all intercepts and scrambles from now on. I get it, some people do not want to intercept, some do. Situational. No problem :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Eastern Persia to IndiaPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs;
Germans buy 3 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Kweichow to Burma
Germans take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
7 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber and 2 tactical_bombers moved from Iraq to Greece
4 armour, 2 fighters, 3 infantry and 17 mech_infantrys moved from Albania to Greece
1 armour and 3 mech_infantrys moved from Yugoslavia to Greece
4 bombers moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
2 fighters moved from Western Germany to Greece
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 artillery moved from French West Africa to Nigeria
Germans take Nigeria from British
1 mech_infantry moved from Sakha to Soviet Far East
Germans take Soviet Far East from Russians
1 infantry moved from Southeast Mexico to Mexico
Germans take Mexico from AmericansCombat - Germans
Battle in Greece
Germans attack with 5 armour, 6 bombers, 4 fighters, 3 infantry, 20 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 4 fighters and 12 infantry; Americans defend with 1 armour, 2 fighters, 4 infantry and 1 mech_infantry
Germans win, taking Greece from British with 5 armour, 6 bombers, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 2 infantry and 18 mech_infantrys
Casualties for British: 1 aaGun, 5 artilleries, 4 fighters and 12 infantry
Casualties for Americans: 1 armour, 2 fighters, 4 infantry and 1 mech_infantry
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Caucasus to Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Greece to 97 Sea Zone
2 fighters moved from Greece to Southern Italy
2 tactical_bombers moved from Greece to Albania
6 bombers moved from Greece to Southern Italy
1 aaGun moved from Yugoslavia to Albania
1 armour moved from Tunisia to AlgeriaPlace Units - Germans
1 battleship, 1 carrier and 1 fighter placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 armour placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,2
Germans collect 85 PUs (1 lost to blockades); end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 unit repaired.
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in MalayaNon Combat Move - Japanese
1 armour moved from Kweichow to Burma
1 armour moved from Hunan to Burma
1 armour moved from Yunnan to Burma
2 bombers moved from Kiangsu to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kiangsu
1 carrier, 2 fighters and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 tactical_bombers and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siberia to Amur
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea ZonePlace Units - Japanese
2 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to Egypt
1 bomber moved from French Equatorial Africa to Iraq
1 fighter moved from French Equatorial Africa to Egypt
2 bombers moved from Egypt to Greece
1 artillery and 1 infantry moved from Western United States to Mexico
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Germans
1 submarine moved from 89 Sea Zone to 90 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 5,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in 23 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Mexico
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from 23 Sea Zone to 33 Sea Zone
2 bombers moved from Greece to Egypt
1 bomber moved from Iraq to EgyptPlace Units - Americans
1 destroyer, 4 fighters and 1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Germans
1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
2 mech_infantrys moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
8 mech_infantrys moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 8 mech_infantrys
Germans defend with 1 armour and 3 mech_infantrys
British win, taking Persia from Germans with 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Nigeria
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
British win, taking Nigeria from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantryNon Combat Move - British
Place Units - British
3 armour placed in Egypt
1 destroyer and 1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry





