note that i posted an update, plz use the latest. thanks
L17 G40 Ktylu (L+21) vs AetV (X)
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Russia has no units to complete a turn good sir, can move on to Japan if you like :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Philippines to Kiangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kiangsi
2 armour, 2 artilleries and 6 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Jehol to Shantung
1 armour moved from Manchuria to Sakha
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 tactical_bomber moved from Marianas to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Marianas to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 3 armour, 2 artilleries, 2 bombers and 11 infantry
British defend with 1 aaGun, 1 fighter, 3 infantry and 7 mech_infantrys; ANZAC defend with 1 fighter
AA fire in Kiangsi : 0/2 hits
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers and 11 infantry in Kiangsi, round 2 : 8/18 hits
Chinese roll dice for 1 aaGun, 2 fighters, 3 infantry and 7 mech_infantrys in Kiangsi, round 2 : 5/12 hits
5 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 aaGun owned by the British and 3 infantry owned by the British lost in Kiangsi
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers and 6 infantry in Kiangsi, round 3 : 2/13 hits
Chinese roll dice for 2 fighters and 3 mech_infantrys in Kiangsi, round 3 : 2/5 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers and 4 infantry in Kiangsi, round 4 : 4/11 hits
Chinese roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 4 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the British and 1 fighter owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour, 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 38
Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 7 mech_infantrys
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 8 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Sakha
Japanese attack with 1 armour
Americans defend with 1 artillery
Japanese roll dice for 1 armour in Sakha, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Sakha, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Sakha
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Shantung
Japanese attack with 3 infantry
British defend with 1 mech_infantry
Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 3 infantry in Shantung, round 4 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 3 infantry in Shantung, round 5 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Marianas to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Marianas to Japan
2 fighters and 2 tactical_bombers moved from Marianas to Kiangsu
2 bombers moved from Kiangsi to Philippines
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Marianas to KiangsuPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Greece to Bulgaria
2 fighters moved from Gibraltar to Greece
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
3 bombers and 1 fighter moved from Greece to Iraq
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 artillery moved from Sakha to Amur
1 transport moved from 1 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Bulgaria
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Americans attack with 2 cruisers, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 armour and 1 factory_minor
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
3 bombers and 1 fighter moved from Iraq to Egypt
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 artilleries moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 5 artilleries
Japanese defend with 3 armour, 2 artilleries and 3 infantry
Japanese win with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -17
Casualties for Chinese: 5 artilleries
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kwangsi
1 artillery placed in Hunan
2 artilleries placed in Shensi
1 artillery placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from Hunan to Yunnan
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Yunnan to Shensi
2 armour moved from Yunnan to IndiaCombat - British
Non Combat Move - British
1 aaGun moved from Trans-Jordan to EgyptPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
3 infantry placed in GreeceTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,6,3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 1 infantry and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to IraqCombat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Bulgaria to Albania
2 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Shan State to Eastern PersiaCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,3,5
ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 artillery
Malaya : 1 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag, 1 aaGun and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
43 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
Eastern Persia : 1 fighterProduction/PUs Summary :
Germans : 64 / 91
Russians : 1 / 0
Japanese : 30 / 36
Americans : 55 / 75
Chinese : 12 / 19
British : 31 / 34
UK_Pacific : 18 / 16
Italians : 21 / 30
ANZAC : 22 / 31
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
3 infantry moved from Alexandria to Egypt
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Egypt : 3 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 64 / 91
Russians : 1 / 0
Japanese : 30 / 36
Americans : 55 / 75
Chinese : 12 / 19
British : 31 / 34
UK_Pacific : 18 / 16
Italians : 21 / 30
ANZAC : 22 / 31
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western Germany to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 tactical_bombers moved from Northwest Persia to Trans-Jordan
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Americans defend with 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 4 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 cruisers, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/3 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 2 cruisers owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans win with 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 46
Casualties for Germans: 1 submarine
Casualties for Americans: 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Battle in Morocco
Battle in Trans-Jordan
Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
French defend with 2 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the French lost in Trans-Jordan
Germans win, taking Morocco from French, taking Trans-Jordan from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
2 tactical_bombers moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 aaGun moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
1 armour moved from Samara to Tsinghai
1 mech_infantry moved from Yenisey to Buryatia
1 aaGun moved from Bessarabia to Romania
3 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 aaGun, 1 armour and 2 infantry moved from Normandy Bordeaux to Southern France
4 bombers moved from 91 Sea Zone to Southern FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
2 armour and 1 fighter placed in Iraq
1 bomber, 1 fighter and 3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Shensi
1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
1 fighter moved from Kiangsu to Shensi
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 destroyer and 1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from Philippines to Borneo
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to Borneo
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
3 infantry moved from Manchuria to Amur
3 infantry moved from Shantung to Jehol
1 armour moved from Kiangsi to Chahar
Japanese take Anhwe from Chinese
Japanese take Chahar from Chinese
2 armour, 2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to JeholCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Borneo, round 2 : 1/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Borneo, round 3 : 2/5 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Battle in Formosa
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Formosa, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Formosa
Japanese win, taking Celebes from ANZAC, taking Formosa from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Amur, round 2 : 0/5 hits
Americans roll dice for 2 artilleries and 1 infantry in Amur, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 3 : 2/4 hits
Americans roll dice for 2 artilleries and 1 infantry in Amur, round 3 : 0/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 4 : 1/4 hits
Americans roll dice for 1 artillery in Amur, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Chinese defend with 2 artilleries
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits
Chinese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 2 : 0/3 hits
1 mech_infantry owned by the British and 1 artillery owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 3/5 hits
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Chinese: 2 artilleries
Battle in Jehol
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 2 : 1/5 hits
Chinese roll dice for 2 artilleries in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 3 : 0/4 hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 4 : 0/3 hits
Chinese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 5 : 1/3 hits
Chinese roll dice for 1 artillery in Jehol, round 5 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/7 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from Shensi to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 bombers moved from Borneo to Philippines
1 fighter moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to KiangsuPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to Gibraltar
3 bombers moved from Egypt to Iraq
1 fighter moved from Greece to Gibraltar
1 fighter moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Trans-Jordan
Americans attack with 1 fighter
Germans defend with 1 armour
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Air Battle in Iraq
Americans attacks with 3 units heading to Iraq
Germans launches 1 interceptors out of Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Iraq to Egypt
1 fighter moved from Trans-Jordan to Greece
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Libya to Tobruk
1 armour moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from West India to Eastern Persia
2 armour moved from India to Yunnan
4 mech_infantrys moved from India to Eastern PersiaCombat - British
Non Combat Move - British
Place Units - British
1 fighter and 2 infantry placed in Greece
3 mech_infantrys placed in Union of South Africa
2 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Persia
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Persia
Italians attack with 1 armour
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Albania to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Yugoslavia to Albania
1 infantry moved from Bulgaria to Albania
1 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to AlbaniaPlace Units - Italians
3 submarines placed in 93 Sea Zone
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -38
Casualties for ANZAC: 1 carrier, 2 destroyers and 2 fighters
Casualties for Japanese: 1 destroyer and 1 submarine
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 88 PUs;
Germans buy 3 armour, 1 bomber, 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Tsinghai to Kweichow
Germans take Kweichow from Chinese
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Morocco to Tunisia
Germans take Algeria from French
Germans take Tunisia from French
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Southeast Mexico
Battle in French West Africa
Battle in BrazilNon Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Caucasus
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
1 aaGun and 1 armour moved from Northwest Persia to Iraq
3 armour, 3 infantry and 1 mech_infantry moved from Yugoslavia to Albania
1 aaGun moved from Romania to Yugoslavia
3 mech_infantrys moved from Western Germany to Yugoslavia
1 armour moved from Southern France to Yugoslavia
4 bombers moved from Southern France to Southern ItalyPlace Units - Germans
1 carrier and 2 fighters placed in 110 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 bomber placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Americans
1 armour moved from Chahar to Kweichow
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 armour moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 armour, 2 artilleries and 1 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Tsinghai to Yunnan
2 bombers moved from Philippines to Yunnan
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 armour and 4 infantry; Chinese defend with 4 artilleries and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -31
Casualties for British: 1 aaGun, 2 armour and 4 infantry
Casualties for Chinese: 4 artilleries and 1 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombersNon Combat Move - Japanese
2 bombers moved from Yunnan to Kiangsu
2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Borneo to 20 Sea Zone
1 fighter moved from Borneo to Philippines
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Amur to ManchuriaPlace Units - Japanese
2 infantry placed in Japan
1 carrier placed in 19 Sea Zone
2 fighters placed in 19 Sea Zone
1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 4 infantry and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Gibraltar to 86 Sea Zone
1 fighter moved from Gibraltar to 83 Sea Zone
2 bombers moved from Egypt to Iraq
1 fighter moved from Greece to Iraq
1 submarine moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Air Battle in Iraq
Americans attacks with 3 units heading to Iraq
Germans launches 2 interceptors out of Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 83 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 83 Sea Zone to French Equatorial Africa
1 bomber moved from 86 Sea Zone to French Equatorial Africa
2 fighters moved from 101 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers and 1 fighter moved from Iraq to EgyptPlace Units - Americans
1 carrier placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total





