@newenr85 yes pls
L17 G40 Ktylu (L+21) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Tobruk to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Russia
7 armour and 6 mech_infantrys moved from Rostov to Russia
5 armour moved from Ukraine to Russia
4 armour moved from Belarus to Russia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Belarus to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
1 artillery, 2 infantry and 4 mech_infantrys moved from France to Normandy Bordeaux
1 artillery, 3 infantry and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
2 infantry and 2 mech_infantrys moved from 113 Sea Zone to Norway
2 bombers moved from Western Germany to Norway
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 artillery moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to CaucasusCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 2 bombers, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Norway from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 5 infantry
Casualties for Americans: 1 aaGun, 4 infantry and 3 mech_infantrys
Battle in Vologda
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 18 armour and 6 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 4 fighters and 7 infantry
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour remaining. Battle score for attacker is 7
Casualties for Germans: 10 armour and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 artilleries, 4 fighters and 7 infantryNon Combat Move - Germans
1 aaGun and 5 artilleries moved from Belarus to Bryansk
1 aaGun, 1 artillery and 5 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
6 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Samara
1 artillery and 3 infantry moved from Volgograd to Caucasus
2 bombers moved from Norway to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 97 Sea Zone to CaucasusPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour and 40 infantry moved from Tambov to Russia
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Russia
Russians attack with 1 armour and 40 infantry
Germans defend with 1 airfield, 8 armour and 1 factory_minor
Russians win, taking Russia from Germans with 1 armour and 34 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 8 armour
Casualties for Russians: 6 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 artillery and 1 mech_infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 bomber moved from Japan to Buryatia
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Celebes
1 fighter moved from Kiangsu to Shantung
1 bomber moved from Formosa to Buryatia
1 armour moved from Kiangsi to ShantungCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 2 bombers, 13 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 1 fighter, 9 infantry and 1 tactical_bomber
Japanese win, taking Buryatia from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Russians: 2 aaGuns, 1 fighter, 9 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 13 infantry
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 artilleries
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Buryatia to Sakha
1 bomber moved from Sakha to Manchuria
2 armour moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Shantung to Kiangsu
3 fighters and 3 tactical_bombers moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 20 Sea Zone to 44 Sea Zone
1 aaGun moved from Sakha to AmurPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 artillery, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hopei to Chahar
1 infantry moved from Shensi to Hopei
1 artillery moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Hunan
1 infantry placed in Chahar
1 artillery placed in Chahar
2 artilleries placed in Anhwe
1 artillery placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Greece
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to Northwest Persia
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
5 mech_infantrys moved from Yunnan to Kwangsi
2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from West India to Eastern Persia
2 infantry moved from West India to India
2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 fighter moved from Yunnan to KwangsiCombat - British
Battle in Northwest Persia
British attack with 1 artillery, 3 infantry and 6 mech_infantrys
Germans defend with 1 artillery
British win, taking Northwest Persia from Germans with 1 artillery, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 5 mech_infantrys
Japanese defend with 1 artillery
British win, taking Kwangsi from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from 99 Sea Zone to GreecePlace Units - British
1 aaGun and 2 infantry placed in Greece
3 mech_infantrys placed in Egypt
2 transports placed in 80 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,2,2,3,2,5
British collect 34 PUs (3 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 destroyer
Casualties for British: 1 transport
Battle in Tambov
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 5 mech_infantrys
1 armour owned by the Italians retreated to Bryansk
Russians win with 5 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Novgorod
1 artillery and 5 infantry moved from Southern France to Northern Italy
2 fighters moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea ZoneNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 106 PUs;
Germans buy 6 armour, 1 carrier, 1 destroyer, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.Non Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
2 armour moved from Novgorod to Bryansk
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Caucasus to Rostov
3 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
2 bombers moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Western Germany
2 artilleries moved from Normandy Bordeaux to France
4 mech_infantrys moved from Normandy Bordeaux to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
1 carrier and 1 destroyer placed in 112 Sea Zone
3 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 8 PUs;
Russians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 bomber moved from Sakha to Kiangsi
1 bomber moved from Manchuria to Anhwe
1 armour moved from Amur to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 artilleries
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 artilleries
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Shantung to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to Jehol
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 bomber moved from Anhwe to Philippines
1 bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
1 aaGun moved from Amur to Manchuria
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Shantung to Kiangsu
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier placed in 19 Sea Zone
2 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Manchuria
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
I forgot in Combat Phase to walk in the SS to take care of the TT’s. So i moved it in in NCM and edit the rest.
Hope that is ok. Let me know if you have any concerns about it. -
no problem of course good sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 104 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 cruiser and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to KiangsiCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 artilleries placed in Kiangsi
2 artilleries placed in KiangsiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 artillery and 1 infantry moved from Greece to Albania
2 infantry moved from Greece to Bulgaria
1 artillery moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Tambov to Russia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Greece to Russia
1 fighter moved from Egypt to Greece
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 mech_infantrys moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
2 mech_infantrys moved from Yunnan to Kiangsi
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 transports moved from 80 Sea Zone to 81 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 artillery, 2 infantry and 6 mech_infantrys
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from India to Burma
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Greece
3 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,3,1,1,1
British collect 37 PUs (5 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 bomber moved from Novgorod to Yugoslavia
5 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Yugoslavia from British with 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 aaGun moved from Northern Italy to Yugoslavia
1 bomber moved from Yugoslavia to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 fighter moved from Yunnan to KiangsiPlace Units - ANZAC
1 destroyer, 1 fighter and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs





