@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
France 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour and 42 mech_infantrys moved from Bryansk to Russia
2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Volgograd to Russia
7 fighters moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
31 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Trans-Jordan
Germans attack with 7 fighters and 5 mech_infantrys
British defend with 3 infantry
Germans win, taking Trans-Jordan from British with 7 fighters and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Russia
Germans attack with 8 armour, 31 bombers, 2 fighters, 43 mech_infantrys and 2 tactical_bombers
Russians defend with 6 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters and 43 infantry
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 31 bombers, 16 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Germans: 2 fighters and 27 mech_infantrys
Casualties for Russians: 6 aaGuns, 11 artilleries, 2 fighters and 43 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
31 bombers moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
7 fighters moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
Place Units - Germans
2 mech_infantrys placed in Novgorod
2 armour placed in Volgograd
3 armour placed in Iraq
3 armour placed in Persia
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,6,1
Germans collect 54 PUs (4 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters moved from 18 Sea Zone to Japan
2 fighters moved from 16 Sea Zone to 6 Sea Zone
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Iraq: 3 mech_infantrys
EDIT: Removing units owned by Japanese from India: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Eastern Persia: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,4,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,4,4,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 48 PUs (17 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Allies 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
3 carriers, 1 cruiser, 10 destroyers, 5 fighters and 10 submarines moved from 93 Sea Zone to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
3 carriers, 1 cruiser, 10 destroyers, 5 fighters, 1 marine and 10 submarines moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Morocco
Battle in Algeria
Battle in Gibraltar
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 infantry moved from Ukraine to Rostov
2 aaGuns moved from Bryansk to Rostov
1 bomber moved from United Kingdom to Western Germany
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
Italians undo move 1.
1 artillery and 2 infantry placed in Normandy Bordeaux
Italians undo move 1.
1 artillery and 2 infantry placed in Northern Italy
1 destroyer and 2 submarines placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
france 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
7 armour and 16 mech_infantrys moved from Russia to Samara
7 armour and 16 mech_infantrys moved from Samara to Volgograd
2 mech_infantrys moved from Novgorod to Archangel
2 bombers moved from Bryansk to Archangel
1 bomber moved from Bryansk to Archangel
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 113 Sea Zone
28 bombers moved from Bryansk to 113 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
7 fighters moved from Iraq to Trans-Jordan
Combat - Germans
Battle in Volgograd
Germans attack with 8 armour and 16 mech_infantrys
Russians defend with 3 artilleries and 1 factory_minor
Germans win, taking Volgograd from Russians with 8 armour and 14 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 artilleries
Battle in 113 Sea Zone
Germans attack with 28 bombers and 1 submarine
Russians defend with 1 cruiser
Germans win with 28 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Trans-Jordan
Germans attack with 7 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Trans-Jordan from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
28 bombers moved from 113 Sea Zone to Western Germany
2 tactical_bombers moved from Bryansk to Iraq
7 fighters moved from Trans-Jordan to Iraq
3 bombers moved from Archangel to Germany
Place Units - Germans
4 bombers placed in Western Germany
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 destroyer and 3 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,2,4
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
going right to Japan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 2 submarines; ANZAC defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 submarines
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 3 armour
EDIT: Turning off Edit Mode
1 fighter moved from 16 Sea Zone to Japan
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 fighters moved from Iraq to India
6 tactical_bombers moved from Iraq to India
2 bombers moved from Iraq to India
3 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern Persia
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 3 armour
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,6,4,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
edit is because I forgot those German tanks were even down there, just moved them up to Iraq if that’s alright…thanks
wait, put destro in wrong spot, posting now…thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 2 submarines; ANZAC defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 submarines
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 3 armour
EDIT: Turning off Edit Mode
1 fighter moved from 16 Sea Zone to Japan
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 fighters moved from Iraq to India
6 tactical_bombers moved from Iraq to India
2 bombers moved from Iraq to India
3 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern Persia
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 3 armour
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,6,4,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
all set
Allies 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 6 infantry and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 10 destroyers, 5 fighters, 3 infantry, 1 marine, 7 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 98 Sea Zone to Egypt
1 bomber moved from Western Germany to Egypt
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 destroyer
Italians win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 3 infantry and 1 marine
British defend with 1 aaGun, 1 airfield, 5 armour, 13 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 23 mech_infantrys; ANZAC defend with 1 infantry
British win with 1 aaGun, 5 armour, 13 artilleries, 15 infantry and 23 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Italians: 1 artillery, 1 bomber, 3 infantry and 1 marine
Casualties for British: 4 infantry
Non Combat Move - Italians
5 fighters moved from 98 Sea Zone to Trans-Jordan
1 destroyer and 2 submarines moved from 93 Sea Zone to 91 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Normandy Bordeaux
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 25 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
I got 4 hits in Egypt…took out four inf and left the AA gun, feel free to edit the casualties
scramble z6?
scram
subs got a hit. OOL?