Well it looks like that evened things out at least a bit!! yeesh 🤣
WWII Dawgoneit Allies +12 vs Surprise Attck Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Bessarabia to Romania
1 infantry moved from Caucasus to RostovNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 fighter moved from Western Germany to Slovakia Hungary
1 armour moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Russians
1 armour moved from Bulgaria to Albania
1 infantry moved from Greece to Albania
1 bomber moved from Western Germany to Albania
1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 fighter moved from Western Germany to Slovakia Hungary
1 armour moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Russians
1 armour moved from Bulgaria to Albania
1 infantry moved from Greece to Albania
1 bomber moved from Western Germany to Albania
1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in Poland
Germans attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Poland, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Poland
Germans win, taking Poland from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 infantry and 2 mech_infantrys
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 3/5 hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 0/3 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Albania
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Albania, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Albania
Germans win, taking Albania from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Albania to Western Germany
2 fighters moved from Slovakia Hungary to Western Germany
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from Poland to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea Zone
1 infantry moved from France to Western Germany
1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 destroyer placed in 93 Sea Zone
1 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
1 armour, 1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.300
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.214
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 3 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Vyborg to Finland
1 armour moved from Novgorod to Finland
2 fighters moved from Novgorod to Finland
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
Russians take Greece from Germans
1 mech_infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Bessarabia to Romania
1 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Poland
1 bomber moved from Eastern Poland to Finland
2 fighters and 1 tactical_bomber moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 5 infantry
Russians win, taking Finland from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Battle in Karelia
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Finland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Bryansk to Western Ukraine
1 artillery and 3 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Eastern Poland
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Baltic States
2 fighters moved from Finland to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
2 armour and 1 fighter placed in Ukraine
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Kiangsu to Jehol
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Borneo to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Kiangsu to Jehol
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Borneo to 42 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Jehol, round 2 : 3/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 4 submarines
ANZAC defend with 2 destroyers and 1 transport
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 bomber in 42 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 4 : 0/2 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 bomber in 42 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 1/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 destroyers and 1 transport
Casualties for Japanese: 3 submarinesNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Jehol to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to AmurPlace Units - Japanese
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kiangsu
4 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.436
Median : 4.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 39ANZAC Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
10 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
5 carriers, 1 cruiser, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Tunisia to Libya
2 artilleries and 3 infantry moved from Algeria to Tunisia
1 armour, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 5 carriers, 1 cruiser, 3 destroyers, 11 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans win with 5 carriers, 1 cruiser, 3 destroyers, 11 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to Midway
2 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 7 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ChaharPlace Units - Chinese
2 artilleries and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Romania to Albania
2 armour moved from Ukraine to Eastern Poland
1 artillery and 5 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
1 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 3 infantry moved from Caucasus to Rostov
2 armour moved from Northwest Persia to Rostov
1 infantry moved from Northwest Persia to Caucasus
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
British take 98 Sea Zone from Germans
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 artillery and 3 infantry moved from Kwangtung to Kiangsi
1 armour, 5 infantry and 2 mech_infantrys moved from Kwangsi to Kiangsi
2 armour moved from Yunnan to Kiangsi
2 mech_infantrys moved from Burma to Hunan
2 infantry moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
2 armour and 2 mech_infantrys moved from India to YunnanCombat - British
Battle in Albania
British attack with 2 armour
Germans defend with 1 armour and 1 infantry
British win, taking Albania from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour
Battle in Kiangsi
British attack with 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Japanese defend with 3 infantry
British win, taking Kiangsi from Japanese with 3 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in 92 Sea Zone
British attack with 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Units damaged: 1 carrier owned by the British
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - British
2 fighters moved from 92 Sea Zone to MoroccoPlace Units - British
3 armour placed in Iraq
3 armour placed in Egypt
British undo move 1.
2 armour and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 : 0/4 hits
Russians roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 4 : 1/3 hits
Russians roll dice for 1 mech_infantry in Yugoslavia, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 carrier
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 carrier in 92 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
British win with no units remaining. Battle score for attacker is 6
Casualties for Italians: 1 fighter
Casualties for British: 1 carrierNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.438
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
My dice are awful today 0 for 12 and my opponent is getting like 13 out of 15 in all my games today
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 infantry moved from Rostov to UkrainePlace Units - ANZAC
2 submarines placed in 54 Sea Zone
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Rostov to UkraineNon Combat Move - French
Turn Complete - French
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This one is over, Good game, there is no way I can overcome the economic difference.
I’ll go post the results. You up for another?
Kris -
YES!!!
Another
22allies -
You’ll give me 22 if I play the Allies, after the last one how bout none if I take the Axis
-
that’s not fair.
I just had a good game.
i’ll take the allies for 22 IPC’S
unless you want to bid less :wink: -
Lets go with 12
-
its yours.
where do you want your bid?