@simon33 Vive La France!
G40L2016 Pete (Allies) vs Karl7 (Axis) BM2 Game 9
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to SamaraPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Marianas to 22 Sea Zone
1 fighter moved from 22 Sea Zone to 34 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Ukraine to Russia
1 bomber moved from Bryansk to Russia -
intercept moscow?
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send em up
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I am going to have to do the air battle on the forum. My mac won’t allow an intercept order. The box just flashes.
Attacker
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Def
Rolls: 2@1; Total Hits: 12@1: (3, 1)
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AA fire against 1 bomber:
Rolls: 1@1; Total Hits: 01@1: (3)
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bombs!
Rolls: 6@6; Total Hits: 66@6: (4, 1, 1, 1, 1, 6)
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whoops… I mean:
Rolls: 1@6; Total Hits: 11@6: (5)
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7 damage total
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 9
EDIT: Removing units owned by Japanese from Bryansk: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Marianas to 22 Sea Zone
1 fighter moved from 22 Sea Zone to 34 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Persia
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Japanese win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
retreated to 34 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Japanese attack with 1 fighter and 4 infantry
Americans defend with 1 airfield and 1 infantry
Japanese win, taking Guam from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from 22 Sea Zone to Japan
7 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Kweichow to Tsinghai
2 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to IndiaPlace Units - Japanese
1 carrier, 4 destroyers and 2 fighters placed in 6 Sea Zone
1 fighter placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Japanese collect 67 PUs (5 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to 95 Sea Zone -
gotta ask about scram in s italy. brb in 5 gotta take the doggo out for a pee
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no scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters and 7 infantry
Germans defend with 2 fighters; Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 2 fighters
Casualties for Italians: 3 aaGuns and 6 infantry
Casualties for Americans: 3 infantry
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery and 2 fighters
Germans defend with 2 infantry; Italians defend with 1 factory_minor
Americans win, taking Northern Italy from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 fighter
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - Americans
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Libya
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Southern Italy to Holland BelgiumPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 factory_minor placed in Holland Belgium
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 76 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Southern France to France
1 artillery and 5 infantry moved from Normandy Bordeaux to France
2 fighters moved from United Kingdom to France
1 fighter moved from United Kingdom to France
1 infantry moved from Holland Belgium to France
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in France
British attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
British win, taking France from Germans with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 2 infantry
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 aaGun moved from Normandy Bordeaux to France
2 fighters moved from France to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from France to Holland Belgium
1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Caroline Islands to Central AmericaPlace Units - British
2 artilleries, 1 fighter and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to Rhodesia: 2 infantry
EDIT: Turning off Edit Mode
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
British collect 25 PUs (1 lost to blockades); end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Southern ItalyCombat - Italians
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Battle in Anglo Egyptian Sudan
Italians attack with 4 fighters and 1 infantry
British defend with 2 infantry
Italians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
4 fighters moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 bomber moved from Southern Italy to Western GermanyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from South Australia to Queensland
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
French collect 15 PUs (1 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Vologda to Samara
1 armour moved from Soviet Far East to Sakha
Germans take Sakha from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Northern Italy
2 tactical_bombers moved from Bryansk to SamaraCombat - Germans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Northern Italy
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 factory_minor
Germans win, taking Northern Italy from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Samara to Bryansk
1 armour moved from Urals to Kazakhstan
3 artilleries moved from Ukraine to Bryansk
3 artilleries and 4 infantry moved from Belarus to Bryansk
4 armour moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
1 bomber moved from France to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
1 fighter placed in Germany
1 artillery and 4 infantry placed in Western Germany
4 infantry placed in Western Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 115 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry placed in Germany
Germans undo move 1.
1 armour placed in Western Germany
2 armour and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 12 PUs;
Russians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
2 armour placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total